barsoomcore said:Uh, no, actually, I believe you are telling me that your players are so much smarter than mine. But you don't know my players, or me, so maybe you're wrong. Maybe it's possible for DM intervention to be less heavy-handed. Maybe my players would see through your attempts just as well as yours do.
Since I wasn't telling you that, your entire assumption base is off. That was something you read into what I wrote that wasn't there.
barsoomcore said:That's funny. For me, fun equates to great heroism, thrilling storylines, drama, tension, humour, and last-minute escapes. You're describing YOUR preferences -- why do you feel the need to pretend you know what "most people" prefer? First off, you don't know what "most people" prefer, and when you pretend you do, you make your argument less convincing. Second, your preferences are just as valid as anyone else's -- and substantially more interesting to me than your vain efforts to make your preferences more "valid" than mine. Just tell me about what YOU prefer, and why, and we can have a pleasant conversation.
Actually, I misstated when I said that.
Fun is not equal to fairness. Fairness is a core prerequisite for everyone to have fun, most of the time for most people.
This can be seen in all types of fun activities. Look at sports. Do the players (of either team) have fun if the referees are calling penalties constantly on one team, but not on the other (when both teams are causing penalties) as much as when the referees are calling fairly?
How about other fun activities such a snorkeling or hang gliding or rock climbing? Would everyone have as much fun if you only had one set of equipment and one person hogged the use of that equipment so that he got to do the activity over half of the time while the rest of the people sat around watching?
Sure, some people do not mind watching or like to watch, but out of the people who want to participate, that wouldn't equate to fun.
Human nature. That's the exact reason we have rules for games.
Now, you can think that lack of fairness will result in fun for most people, but I do not and I doubt most people do.
PS. Your definition of fun matches my own.
barsoomcore said:What about DM's who fudge because they suddenly had some great idea that would make everyone go, "Holy crap. That's the coolest thing ever."? What about DM's who fudge because their group is getting discouraged and unhappy, and they alter some number they wrote down last week so that the session can end on a positive note? What about DM's who fudge because they realise they over-estimated the party's abilities and decide to scale the challenge since this isn't supposed to be a death-dealing encounter?
If you'll recall, I stated "frequent reoccurring basis".
There is no doubt about it. DMs occasionally have to make adjustments, because they miscalculated or they did not scope out all of the necessary detail or whatever. However, some DMs go overboard (which I think "fudging" is). And, the DMs (and I have seen quite a few of them) who think it is ok to fudge the dice will then start fudging the power of opponents and then will start fudging the entire scenario because one cool idea came to them. It can (and does) easily spiral out of control and they do not even see it because that is how they always play.
barsoomcore said:That's why I almost never plan events. I just have my NPCs, I know what they want and what their abilities are, and I throw the PCs into it and see what happens. I don't have plans about what's going to happen because I know my players will turn inside out any plans I might have.
You almost never plan events? You almost never on an off gaming day say to yourself "Gee, wouldn't it be cool if NPC 1 did the following?" You almost never have your NPCs do things because you suddenly thought of it out of the gaming session?
Hmmmm. Worse than playing with a chaotic player might be playing for a chaotic DM who throws a lot of stuff into the game on the spur of the moment without thinking out ahead of time the campaign repercussions.
Course, I would think that fudging is a self fulfilling prophecy. A DM fudges because he thinks the encounter is too tough and then turns around and fudges when it becomes too easy and then turns around and fudges because the right NPC is not in the right town and then turns around and fudges because another NPC who hates that first NPC would have prevented the action, so that second NPC is no longer in town, etc., etc., etc.
barsoomcore said:That you might not enjoy my campaign I accept. That I'm a worse DM than you I do not.
If you almost never plan and often fudge stuff and throw out a lot of stuff on the fly, than yeah, it sounds like I would not enjoy your campaign. But, it's hard to tell without actually playing in it. If I could tell you were fudging, then I would not enjoy it. If you could bluff me well enough that I have no clue that you are fudging, then I might enjoy it.