The Best Movie About RPGs in 2018 (So Far)

There's been plenty of talk about the future of movies inspired by tabletop games, but the end of 2017 brought a surprise: a movie about a game that doesn't exist. Although it uses video game tropes, Jumanji: Welcome to the Jungle has a lot to say about role-playing games. If you haven't seen the movie, this discussion contains SPOILERS.

There's been plenty of talk about the future of movies inspired by tabletop games, but the end of 2017 brought a surprise: a movie about a game that doesn't exist. Although it uses video game tropes, Jumanji: Welcome to the Jungle has a lot to say about role-playing games. If you haven't seen the movie, this discussion contains SPOILERS.

[h=3]"Many Effects"[/h]The concept behind Jumanji was established in a children's book by Chris Van Allsburg: kids play a board game and the game's effects seep into real life. Jumanji was a jungle-themed game where the players would face increasingly hostile animals and characters.

The book was the inspiration for the movie of the same name, starring Robin Williams as Alan Parrish, a boy trapped in the game for over 26 years before Judy and Peter Shepherd unwittingly release him. Like the book, it featured animals and a big game hunter named Van Pelt. Williams mentioned that the name of the game was actually the Zulu word for "many effects," but that's more speculation than fact (some supposedly Zulu speakers have contradicted this claim).

The most recent film, Jumanji: Welcome to the Jungle, is less a sequel and more a reimagining, with a character similar to Parrish trapped in the game, Alex Vreeke. Before he is sucked into the game, Vreeke rejects it with a sneer, saying, "who plays board games anymore?" In a sign of the changing times, Jumanji refashions itself as a video game -- but despite its video game roots, this new version of Jumanji is a lot like a role-playing game.
[h=3]Welcome to the Jungle[/h]The protagonists are four archetypes established by The Breakfast Club: the brain (Alex Wolff as Spencer Gilpin), the athlete (Ser'Darius Blain as Anthony "Fridge" Johnson), the basket case (Morgan Turner as Martha Kaply), and the social media-obsessed princess (Madison Iseman as Bethany Walker). They're in detention for a variety of reasons, which turns into an exercise in recycling magazines by removing staples. It also just happens to have the video game version of Jumanji, which of course our four hapless teens decide to play. That's when the fun really starts.

Jumanji: Welcome to the Jungle is as much a deconstruction of poor game design as it is a takedown of high school tropes. Spencer's avatar is Dr. Smolder Bravestone the archaeologist (Dawyne Johnson, intentionally playing against type as Spencer's nebbish germaphobe). Fridge picks Franklin "Mouse" Finbar the zoologist (Kevin Hart), because he misread his name as "Moose." Mouse is slow, weak, and vulnerable to cake, but he carries the backpack for our hero -- an inverse of Fridge and Spencer's relationship, in which Spencer does Fridge's homework for him. Martha ends up as Ruby Roundhouse (Karen Gillan), a redheaded "dance fighter" who wears skimpy outfits. Most hilarious of all is poor Bethany, who is transposed into the "curvy genius," Professor "Shelly" Oberon (Jack Black).

Jumanji goes beyond mocking video games into what it means to role-play someone else who is radically different from you. Each character has three lives, which means that the players take more risks early on and become more cautious as the game progresses. At heart Jumanji wrestles with what Live-Action Role-Players (LARPers) call "bleed".
[h=3]Bleeding Out[/h]LARP scholar Sarah Lynne Bowman explains what bleed is in the context of role-playing:

Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters’ and vice versa. In role-playing studies, we call this phenomenon bleed.


Bowman classifies bleed in two forms: bleed-in, in which feelings of the player affect the character; and bleed-out in which events in the game affect the player. Bleed-in is the source of much humor in Jumanji, where the strong are now the weak, the weak now the strong, and females are now males. The players discover that they must rely on other strengths than the archetypes associated with them (strong, attractive, smart). In doing so, the characters help their players grow emotionally: Spencer learns to be brave, Fridge learns to be a team player, Martha becomes more confident and Bethany learns to sacrifice for others.

Although Jumanji is nominally about video games, it emphasizes teamwork as necessary to survival. Co-creator of D&D, Gary Gygax, would agree:

The essence of a role-playing game is that it is a group, cooperative experience. There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you’re involved in, whether it’s a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.


In Jumanji, the only way the players can succeed is by working together. It's a lesson we can only hope the upcoming D&D film will feature prominently.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

log in or register to remove this ad

Michael Tresca

Michael Tresca

delericho

Legend
If the D&D movie is just a generic fantasy movie, then what is the point of making it a D&D movie at all?

Well, inevitably, it's about money - they thing a movie with D&D in the title will have better numbers than "Generic Fantasy Movie N". And, for their part, WotC think having a D&D movie out there will further raise brand awareness, and generate them money.

However...

If that means people playing the actual game (like in Jumanji) or the movie just taking part in a well known D&D setting, either would do.

I had assumed that they would be using FR, at least for the first one. Though, if it does well, I'm sure someone will say "Cinematic Universe" at some point...
 

log in or register to remove this ad

talien

Community Supporter
D&D is steeped in "visitor fiction" which was popular when D&D launched, in which people from the "real world" are thrust into a fantasy setting. This is what the D&D cartoon did, and it's what distinguishes D&D from a straight fantasy setting -- the meta-narrative that "real" people are playing it.

There are degrees of this of course. You can have an actual in-movie meta-narrative about real people, like Jumanji, or you can have the fantasy characters just act like their modern counterparts, like Your Highness. And we saw how that worked out.

I think if the D&D movie tries to play it straight it will be a mistake. D&D thrives precisely because we're a part of it, and the meta-narrative of the players (not the characters) makes it so much more fun. For me, Jumanji demonstrated that the concept can definitely work.
 


It has to be based on a good script and an actual story - I heard it was already meant to be one of the Dragonlance novels though.

Oh, and Peter Jackson lives in my home area. He's pretty well settled, and I don't think he's really up for doing big movie direction much these days.
 


Sadras

Legend
D&D thrives precisely because we're a part of it, and the meta-narrative of the players (not the characters) makes it so much more fun. For me, Jumanji demonstrated that the concept can definitely work.

Agree very much with you and [MENTION=6801286]Imaculata[/MENTION] on this. A little Stranger Things-type-style maybe needed with kids playing at a table and the audience gets sucked into the shared-fantasy, otherwise it becomes just another fantasy movie.
 

jedijon

Explorer
Stranger Things is completely low key. The more it grows, the weirder it gets, the less intimate and special it feels.

D&D will not want to reimagine itself as a movie about a being coming through a dimensional portal--and the normals that oppose it. They'll totes want to save the world. And fight a dragon.

I'll have to see Jumangi. Sounds like the meta parts make it tick. My all-time fav is still 'Clash of the Titans' as a movie about episodes of adventure that build to a climax and features a party structure. Maybe you can knock off a few points because it's one guy's story and not THEIR story. If you're OK with that then 'Pitch Black' works too, but has really the bare minimum of group contribution (not out of the norm in movies who actors are snacks). Speaking of, Jurassic Park is a possible template. At least this group wins together. Or maybe not...we (the audience) are probably going to need a BIT more of a plan to root for than "run". And don't get me started on the Oceans X movies...a group, a plan, and opposition don't make roleplay!? Or do they?

D&D has been, and will continue as, a group of people with distinct skill sets set out to do something important - and succeed.

Pretty simple formula really.

Hope the writers are good.
 

AriochQ

Adventurer
Would anyone want the D&D Movie to be done like this Jumanji ie: Characters playing characters. So you saw the players and the characters they were trying to play? Like you see in some web-series or would you prefer a straight fantasy movie?

They already did characters playing characters, it was the D&D cartoon! hahaha
 

Sadras

Legend
Stranger Things is completely low key. The more it grows, the weirder it gets, the less intimate and special it feels.

D&D will not want to reimagine itself as a movie about a being coming through a dimensional portal--and the normals that oppose it. They'll totes want to save the world. And fight a dragon.

You misunderstood - I'm not talking about emulating the story in Stranger Things (that would be silly), I was agreeing with previous posters that the D&D movie would perhaps have to reflect on the player-character dynamic.
 

ddaley

Explorer
Anyone read The Sleeping Dragon (part of the Guardians of the Flame series by Joel Rosenberg)? Similar idea to Jumanji with players getting sucked into their gaming world. But, could make for a decent basis for a D&D movie.
 

Related Articles

Remove ads

Remove ads

Top