The Bloody Sands of Sicaris is the latest offering from Paradigm Concepts, producers of the Spear of the Loghin and The Blood Reign of Nishanpur. Unlike the Spear of the Loghin and The Blood Reign of Nishanpur, The Bloody Sands of Sicaris is a stand-alone module. The entire book is thirty-two pages long. Twenty-five pages of adventure, five pages of NPCs, and two pages of new items.
The inside covers are covered with detailed maps relevant to the adventure. The front cover has a map of Sicaris, and the rear cover has maps of the gladiatorial matches the PCs take part in. The NPC statistics are restricted to the NPC section, where each named and type of NPC is given a full treatment as well as a personality description, where appropriate. The interior art is black and white and well rendered. The new items are a mixture of new magic items and some exotic gladiatorial weapons and armor.
Sicarus itself come across as a slice right out of the Roman Empire. Gladiators, senators, the whole lot. If you liked Gladiator then this adventure is certainly something that you should look into.
The plot of the module is rather complex, rife with politics, betrayal, hatred, and murder. The core plotline of the module centers around two missions. The first is to bring back Hemmenia, the missing daughter of the Imperial family val'Assante, the other is to dupe the local Commander Magistrate, who is betraying the Empire to the Cancerians, into believing that he is being promoted to governor, to lure him back to the Empire where he can be properly punished. In this role the PCs are to accompany the Legate Exter disguised as bodyguards, and are charged with making sure that nothing outside of the scope of the Legate's influences happen to foil the mission. Things get complicated rather quickly from there, as the PCs are drawn into a complex web of deceit and murder that results in the PCs having to fight it out in the arena in order to clear the name of the Hemmenia and prevent a potential rebellion in Sicaris.
Overall, this adventure seems to be mainly designed to appeal to those who like complex, highly plot-driven adventures. Its Romanesque feel is a significant departure from that which is standard in most Dungeons and Dragons settings, and it serves to highlight the Arcanis setting well.
The inside covers are covered with detailed maps relevant to the adventure. The front cover has a map of Sicaris, and the rear cover has maps of the gladiatorial matches the PCs take part in. The NPC statistics are restricted to the NPC section, where each named and type of NPC is given a full treatment as well as a personality description, where appropriate. The interior art is black and white and well rendered. The new items are a mixture of new magic items and some exotic gladiatorial weapons and armor.
Sicarus itself come across as a slice right out of the Roman Empire. Gladiators, senators, the whole lot. If you liked Gladiator then this adventure is certainly something that you should look into.
The plot of the module is rather complex, rife with politics, betrayal, hatred, and murder. The core plotline of the module centers around two missions. The first is to bring back Hemmenia, the missing daughter of the Imperial family val'Assante, the other is to dupe the local Commander Magistrate, who is betraying the Empire to the Cancerians, into believing that he is being promoted to governor, to lure him back to the Empire where he can be properly punished. In this role the PCs are to accompany the Legate Exter disguised as bodyguards, and are charged with making sure that nothing outside of the scope of the Legate's influences happen to foil the mission. Things get complicated rather quickly from there, as the PCs are drawn into a complex web of deceit and murder that results in the PCs having to fight it out in the arena in order to clear the name of the Hemmenia and prevent a potential rebellion in Sicaris.
Overall, this adventure seems to be mainly designed to appeal to those who like complex, highly plot-driven adventures. Its Romanesque feel is a significant departure from that which is standard in most Dungeons and Dragons settings, and it serves to highlight the Arcanis setting well.