Sravoff
First Post
I have always been fond of the idea of a humanoid gaining the attacks of an animal, or best of some kind. While I like the totemist from The Magic of Incarnum book, it doesn't have the "collect" I crave. I liek the idea of a character that travels in search of magical beasts and such, with which to learn abilities.
I was thinking te easiest way to do this would be to take the sorcerer, and add "abilities" instead of spells. These could take spells slots, dependent upon a formula to decide how high of a spell slot it took. Keepign the sorcerer's spells known as a sort of internal spell book, and allow the Blue Mage to swap out and forget abilities if he/she so desired.
My first impulse is to make some sort of check, using spell craft, to learn an ability. Does the Mage have to be targeted by the ability? Or just be within a certain range. What sort of formula would you suggest? I would say CR off the top of my head, but thats not completely thought out...
I am also wondering if this would run off the creatures DC, or the Mage's attributes...
Ok here is my first draft...
Blue Mage
HD: d4
BAB: Poor
Saves: Good Will
Skills: 4+int
Concentration (con), Craft (int), Knowledge (all) (int), Listen (wis), Profession (wis), Spellcraft (int), Spot (wis)
Weapon/Armor: Blue Mages are proficient with all simple weapons and simple armor, heavier armor interferes with the use of Blue Mage spells.
Spells A Blue Mage can cast "spells" once they have learned them. Blue Mage "spells" are actually super natural and extrordinary abilities that the blue mage has learned. A Blue Mage begins play knowing one ability selected from the following creatures.* To cast a learned ability, a blue mage must have a charisma score of 10 + the learned ability's spell level.
To learn an ability, a blue mage makes a knowledge (apropriate) check, DC=10+ the creatures CR. The knowledge skills will run off the "Archivist" knowledge skills for the Archivists Dark Knowledge power. I'll get those up later.
The Blue Mage gains additional spells per day if she has a high inteligence score, just as if a wizard had one.
The Blue Mage uses the sorcerers spells known and spells per day as a sorcerer of equal level. The blue mage knows and can learn NO 0th level spells.
*Not sure what to put here yet...
I am thinking maybe to give them a medium BAB... not sure yet though, what do you think?
Comments, help, critisism welcome.
-Sravoff
I was thinking te easiest way to do this would be to take the sorcerer, and add "abilities" instead of spells. These could take spells slots, dependent upon a formula to decide how high of a spell slot it took. Keepign the sorcerer's spells known as a sort of internal spell book, and allow the Blue Mage to swap out and forget abilities if he/she so desired.
My first impulse is to make some sort of check, using spell craft, to learn an ability. Does the Mage have to be targeted by the ability? Or just be within a certain range. What sort of formula would you suggest? I would say CR off the top of my head, but thats not completely thought out...
I am also wondering if this would run off the creatures DC, or the Mage's attributes...
Ok here is my first draft...
Blue Mage
HD: d4
BAB: Poor
Saves: Good Will
Skills: 4+int
Concentration (con), Craft (int), Knowledge (all) (int), Listen (wis), Profession (wis), Spellcraft (int), Spot (wis)
Code:
Challenge Rating and corresponding Spell Level equivilent
CR Spell Level
.1 1
.2 1
.3 1
.4 2
.5 2
.6 3
.7 3
.8 4
.9 4
10 5
11 5
12 6
13 6
14 7
15 7
16 8
17 8
18 9
19 9
20 9
21 10
22 10
23 10
24 11
25 11
26 11
ect... +1 spell level per 3 CR increments.
Weapon/Armor: Blue Mages are proficient with all simple weapons and simple armor, heavier armor interferes with the use of Blue Mage spells.
Spells A Blue Mage can cast "spells" once they have learned them. Blue Mage "spells" are actually super natural and extrordinary abilities that the blue mage has learned. A Blue Mage begins play knowing one ability selected from the following creatures.* To cast a learned ability, a blue mage must have a charisma score of 10 + the learned ability's spell level.
To learn an ability, a blue mage makes a knowledge (apropriate) check, DC=10+ the creatures CR. The knowledge skills will run off the "Archivist" knowledge skills for the Archivists Dark Knowledge power. I'll get those up later.
The Blue Mage gains additional spells per day if she has a high inteligence score, just as if a wizard had one.
The Blue Mage uses the sorcerers spells known and spells per day as a sorcerer of equal level. The blue mage knows and can learn NO 0th level spells.
*Not sure what to put here yet...
I am thinking maybe to give them a medium BAB... not sure yet though, what do you think?
Comments, help, critisism welcome.
-Sravoff
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