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The Breeder

zeo_evil

First Post
A major bad guy in my campaign involving slaadi.

The Breeder
Half-Illithid/Half-Green Slaad Slaad Brooder 10
Large Outsider (Chaotic, Extraplanar)
Hit Dice: 9d8+45 plus 10d8+50 (180 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 24 (+1 Dex, +14 Natural, -1 Size) touch 10, flat-footed 23
Base Attack: +19/+29
Attack: Tentacle +24 melee (1d6+6)
Full Attack: 4 tentacles +24 melee (1d6+6) and bite +24 (2d8+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Corporeal instability, dominate spawn, extract, imbue pellet, implant, mind blast, psionics, spell-like abilities, summon slaad
Special Qualities: Change shape, darkvision 60 ft., fast healing 5, immunity to sonic, improved grab, resistance to acid 5, cold 5, electricity 5, and fire 5, spell resistance 19
Saves: Fort +20, Ref +10, Will +15
Abilities: Str 23, Dex 13, Con 21, Int 14, Wis 14, Cha 16
Skills: Climb +28, Concentration +27, Hide +19, Jump +18, Listen +14, Move Silently +23, Search +14, Spot +14, Survival +2 (+4 following tracks)
Feats: Cleave, Great Cleave, Great Fortitude, Improved Initiative, Improved Multiattack, Multiattack, Power Attack
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary
Challenge Rating: 22
Treasure: Standard
Alignment: Chaotic evil
Advancement: 10-15 (Large); 16-27 HD (Huge)
Level Adjustment: +12

This tall, gangly creature looks like a cross between an ogre and a frog with bloated white eyes. Its rubbery skin is a mottled greenish-mauve and it has long, sharp claws and a wide mouth surrounded by four writhing tentacles.

The Breeder, also known as the Illithislaad, was created in the Ever-Changing Chaos of Limbo when a red slaad implanted a mind flayer sorcerer. The mind flayer had accidentally come to Limbo during the Time of Troubles. It retreated from the red slaad to the safety of its lair deep in the Underdark. Slowly, the egg grew inside the mind flayer warped by the awesome power of the faerzress. When the newborn slaad emerged from the unfortunate mind flayer’s body, it was unlike any slaadi before it. It was a half-illithid/half-green slaad.

For years, the creature traversed the Underdark. It eventually settled down near Morndivver beneath Tethyr where it hunted dwarves with bloodthirsty glee. Then one day it attacked an unfortunate group of mostly gray dwarves. It was startled when the gray dwarves seem to recognize it and attacked it with powers strangely similar to its own. However, one of the dwarves was different from the others. He was like the other dwarves it had been slaughtering for years, but was much stronger. Ultimately, it killed all but this one dwarf. The two fought to exhaustion, neither able to gain an upper hand. Sensing an opportunity, the two struck up a bargain. They would work together.

Over the next few years, the pair attacked dwarf and gnome settlements throughout the Underdark. Slowly, the half-illithid/half-green slaad took on a new personality. The dwarf named it the Illithislaad and taught it all about his race and how he was raised among humans. He told the Illithislaad about his deity, Malyk, the Destroyer. Fascinated, the Illithislaad devoted himself to the Destroyer and the pair continued on its path of destruction. As a reward for his diligence, the dwarf was given an opportunity by Malyk (Talos) to take the place of one of his followers that had displeased him. A group of elemental spellcasters called the Lords of the Tempest that Talos had favored for some time had failed in their task once again. The dwarf killed and replaced the incompetent Lord of Acid.

Talos instructed the new Lord of Acid to return to the Underdark and continue wreaking havoc in the name of Malyk. The Illithislaad, however, was transported to the Ever-Changing Chaos of Limbo where it was introduced to the Obsidian Helix. Simultaneously thrilled and deeply saddened by being the only half-illithid/half-green slaad in existence (as far as it knows), the Illithislaad began to learn the ways of the slaad brooder in hopes of creating others of its kind.

Recently, the Obsidian Helix brought the Breeder, as he came to be called, the brain of another slaad brooder. Using foul rites taught to them by their evil patron, the Obsidian Helix gave the Breeder the brain to eat in order to learn all of its secrets. The slaad brooder was an ancient axiomatic slaad and an expert brooder that had somehow spawned countless axiomatic slaad. Among the wealth of knowledge was the secret of the frogspawn, a magic item created by the brooder. The frogspawn was a stone obelisk that could create slaadi from creatures that came near it. With this newfound information, the Breeder has embarked on an awe-inspiring campaign to spread frogspawn across the multiverse starting with Faerun.

The Breeder is about 10 feet tall and fairly wide. It weighs about 1,000 pounds. The Breeder is generally greenish-mauve, darker green along its back and paler mauve around its belly.

The Breeder is an egotistical villain that is entirely wicked, horribly cruel, and unreservedly self-serving. It lusts after knowledge and psionic power. The Breeder is so malicious and vile that all dwellers of the Ever-Changing Chaos of Limbo fear It.

The Breeder does not work in groups unless doing so suits its immediate needs or the group consists of its spawn.

Combat

The Breeder’s natural weapons, as well as any weapon it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction.

Change Shape (Su): The Breeder can assume any Large or Medium humanoid form as a standard action. In humanoid form, the Breeder cannot use its natural weapons (although it can equip itself with armor and weapons as appropriate to its form). The Breeder remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but The Breeder reverts to his natural form when killed. A true seeing spell reveals its natural form.

Corporeal Instability (Su): The Breeder can cause a terrible transformation on the host creature. The creature must succeed on a DC 25 Fortitude save or become a spongy, amorphous mass. Unless the victim manages to control the effect (see below), its shape melts, flows, writhes, and boils. The save DC is Constitution-based.
An affected creature is unable to hold or use any item. Clothing, armor, rings, and helmets become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim’s Dexterity score by 4. Soft or misshapen feet and legs reduce speed to 10 feet or one-quarter normal, whichever is less. Searing pain courses along the nerves, so strong that the victim cannot act coherently. The victim cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (–4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).
Each round the victim spends in an amorphous state causes 1 point of Wisdom drain from mental shock. If the victim’s Wisdom score falls to 0, it becomes a chaos beast.
A victim can regain its own shape by taking a standard action to attempt a DC 15 Charisma check (this check DC does not vary for a half-illithid/half-green slaad breeder with different Hit Dice or ability scores). A success reestablishes the creature’s normal form for 1 minute. On a failure, the victim can still repeat this check each round until successful.
Corporeal instability is not a disease or a curse and so is hard to remove. A shapechange or stoneskin spell does not cure an afflicted creature but fixes its form for the duration of the spell. A restoration, heal, or greater restoration spell removes the affliction (a separate restoration is necessary to restore any drained points of Wisdom).

Dominate Spawn (Sp): The Breeder is the undisputed master of spawn. If it is present at the hatchling of a blue, green, or red slaad, it can take control of the newborn as with the dominate monster spell. The effect lasts ten days. The hatchling can resist the effect with a successful Will save DC 25. The save DC is Charisma-based.

Extract (Ex): The Breeder that begins its turn with all four tentacles attached and wins a grapple check automatically extracts the opponent’s brain, instantly killing that creature. This power is useless against constructs, elementals, oozes, plants, and undead. Extraction is not instantly fatal to foes with multiple heads, such as ettins and hydras.

Imbue Pellet (Su): The Breeder can imbue an egg pellet with an additional feature randomly determined from the list below. This feature affects the host as indicated. Roll separately for each implant attack.
1. Burn: The pellet deals 1d6 points of heat damage to the host on the round of implantation. A successful Fortitude save DC 29 halves the damage. The pellet deals an additional 1d6 points of heat damage on the next round unless the host makes a successful Fortitude save.
2. Caustic: As the burn feature, except the damage is acid damage.
3. Chill: As the burn feature, except the damage is acid damage.
4. Shock: As the burn feature, except the damage is acid damage.
The save DCs are Constitution-based and include a +4 bonus from the chaos focus and heighten chaos class features.

Implant (Ex): If the Breeder that hits with any of his natural attacks, it can inject an egg pellet into the opponent’s body. Each of its natural attacks that hits can implant an egg pellet. The affected creature must succeed on a DC 27 Fortitude save to avoid implantation. Often The Breeder implants a dead, unconscious, or otherwise helpless creature (which gets no saving throw). The egg gestates for 24 hours before hatching into a blue, green, or red slaad that eats its way out, killing the host. Six hours before the egg fully matures, the victim falls extremely ill (-10 to all ability scores, to a minimum of 1). A remove disease spell rids the victim of the pellet, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d6 points of damage to the patient. The save DC is Constitution-based and includes a +2 bonus from the deep implant class feature.

Improved Grab (Ex): To use this ability, The Breeder must hit a Huge or smaller opponent with a claw or tentacle attack. It can then attempt to grapple as a free action without provoking an attack of opportunity. Each successful grapple check it makes during successive rounds deals tentacle damage. If the Breeder begins its turn with at least one tentacle attached, it can try to attach his remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but The Breeder gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn.

Mind Blast (Sp): Once per day, The Breeder can produce a mind blast in a cone 40 ft. long. Anyone caught in this area must succeed at a Will save DC 17 or be stunned for 1d4 rounds. This ability is the equivalent of a 4th level spell.

Psionics (Sp): 3/day-detect thoughts (DC 15), levitate, suggestion (DC 16). 1/day-charm monster (DC 17). Caster level 8th. The save DCs are Charisma-based.

Spell-Like Abilities: At will-chaos hammer (DC 17), detect magic, detect thoughts (DC 15), fear (DC 17), protection from law, see invisibility, shatter (DC 15); 3/day-dispel law (DC 18), deeper darkness, fireball (DC 16). Caster level 9th. The save DCs are Charisma-based.

Summon Slaad (Sp): Twice per day The Breeder can attempt to summon 1 green slaad with 40% chance of success. This ability is the equivalent of a 5th level spell.
 
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demiurge1138

Inventor of Super-Toast
OK, this looks good. Except... taking Savage Species into account, Outsider is a "higher" type than Aberration, and thus the Breeder should be an Outsider still. However, since you seem to have left the BAB and skills untouched, it's a purely academic concern.

Demiurge out.
 

zeo_evil

First Post
Yeah, I thought about that too. Ultimately, I reasoned that the half-illithid template had been reprinted in a 3.5 book (Underdark) and, although SS is considered 3.5 friendly (as is FF where half-illithid was first printed), it feels 3.0 in so many ways that I am careful to try and cross-reference it with the new books. It says any creature becomes an aberration and not to recalculate that stuff. It was an outsider in the perverbial "womb" that was altered into an aberration by the Faerzress. It became an aberration and ceased to be an outsider despite retaining its nature. Wow! Does that even make any sense?
You are probably right, thought. I think I will change it just in case. I hate being wrong! Ha!
 

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