A Crazy Fool
First Post
I'll update this SH whenever i can. It starts extremely late in the campaign, we all started at first level. Right now the party is mostly 8th or 9th level with one 10th level charecter to be introduced shortly, and one character woh moves from 7th to 11th level depending on whether it is light or not.
I don't know if i should post more or not.
The Characters:
Hennet of Grey Point
(ftr 1 wiz 8 (evoker))
AL: CG
Human
Hennet is one of the party's two offensive spellcasters and the one responsible for creating their magical equipment and construct "minions." Like all members of the party, he is fascinated with burning and destroying things (idealy things opposed to the party). Hennet enjoys practical jokes and sharp remarks. He fights with either a light crossbow, quarterstaff, or dala sword.
Tiavin Eirki
(wiz 8 (evoker))
AL: CN
Grey Elf
Tiavin is the other offensive spellcaster of the six. She has a notoriosly short temper and is extremely sacrastic and argumenative. Generaly, her spells are more powerful than Hennet's because of metamagic feats and a higher int. Tiavin generaly fights with her longbow and avoids meelee combat at all costs.
Vex of Grey Point
(ftr 8)
AL: CN
Half Orc
Vex is the party's primary melee character. He is reasonably smart for a half-orc, and has some experience with (what a shock) tactics. Vex generaly kills first and forgets to ask questions period.
Jacai of Summit
BRD 5, DRD 3 or BRD 3 DRD 5, or CMR 8
AL: CG (druid alingment requirements have been suspended at the cost of jacai's wild-shape ability)
Human
Jacai is actually 3 characters in one. He has a 'bard' personality, a 'druid' personality, and a depressed and apathetic personality (a crushing despair spell is constantly in effect in front of him). Jacai fights with a light crossbow, scimitar or longspear. Jacai serves as the party's leader and diplomat. He also cooks beans and rice very well (but nothing else).
Selavel
CLR 8
AL: CG
High Elf
Selavel is the party's rather dimwited cleric. He compansates for his total lack of understanding with excelalent powers of observation. He is generaly the but of many of the party's (except tiavin, who strongly dislikes him) friendly jokes.
Shade
ROG ? other ?
AL: N?
?
Shade is the party's assasin. She can become invisible at will in low-light conditions and is extrodanarily dangerous (if fragile). She stands well over seven feet tall, but weighs only 140 pounds and dresses entirely in black at all times. Shade does not understand humor, though her synical or dark comments are occasionaly 'funny' in a dark way. She chooses to avoid social contact if at all possible. Why she is with the other six is unclear, though she follows the party around at all times. She fights with an immense metal crossbow, and a heavily enchanted obsidian longsword.
Six people walked through the woods, five were easily visible, dressed in bright reds, yellows, and oranges and making no attempt at stealth. The sixth person, Shade, was invisible, only the occasional rustle of leaves gave away her location. It was mid afternoon, though one couldn’t tell through the heavy clouds. It had looked as though it would rain for the past several days. As yet it hadn’t, though when it finally did, it would pour.
The party stopped immediately at the snap of a teleport spell. With a blue-white flash, an Ir-Sir wizard and ten elite guards materialized. All eleven were, like almost all Ir-Sir, well over six and a half feet tall. The wizard gestured towards his soldiers, who spread out and raised their shields. Unlike the last time, they staggered their line.
“Haven’t we seen you before?” asked a tall (for an elf) female Grey-Elf, Tiavin dryly.
“Haven’t we killed you and your bodyguards before?” added a human, Hennet, with, who tossed his head back to throw off his hood and drew a Dala sword slung over his back.
“No, I decapitated the last one,” commented Shade’s disembodied voice.
At this, the wizard looked nervously around for the speaker.
“I could have sworn this is the same guy,” said Hennet.
“Meh. All Ir-Sir look the same anyway,” replied Tiavin.
The was a sharp twang and a whistle. One of the bodyguards fell–a three foot long steel spike punching through both sides of his breastplate and his heart. A figure dressed entirely in jet black was visible for a few seconds before vanishing again. The next Ir-Sir in the line spun in the direction of the shot that downed his fellow. He was immediately shot twice in the ribs where only thin chain mail protected him. He staggered backwards, badly wounded, but not dead. The elf that had fired the shot, Selavel, tapped his holy symbol in a gesture of thanks and drew another two arrows. The Ir-Sir spoke a sharp string of command words, and a plane of ice sprung in front of the six party members, separating them from the wizard and his guards. He then lobbed a tiny glass sphere over the ten foot wall. It fell and splintered on the ground releasing a cloud of insubstantial and slightly glowing mist. From this sprung a vaguely humanoid crystalline figure made from purple quartz. Magic runes were etched onto it’s body with acid. Immediately, the creature sprung into action, attacking the person nearest to it. It was blindingly fast, landing five punches on Vex’s chest. His massive armor absorbed most of the impact, but it was badly dented, and he doubled over. Tiavin reached for a scroll in a pouch in her black robes, trimmed with red gold and copper. Instinctively, she knew where all the scrolls she carried were. She unfurled the scroll and read the command words. Hairline cracks appeared along the surface of the construct. Hennet swung his sword at the construct. On contact, it fell apart into a small heap of razor sharp purple fragments. Shade, who was–to the great misfortune of the Ir-Sir–on the wrong side of the wall of ice. She fired again, briefly becoming visible, this time on the other side of the group of Ir-Sir. The bolt struck the neck of the Ir-Sir wizard, decapitating him. After a few seconds, she again faded from view. The remaining nine Ir-Sir formed themselves into a box formation, ducking behind their shields. They held their triangle-swords out from behind their cover.
Hennet spoke the words of a flamebolt spell and gestured to the wall. A jet of reddish flame erupted from his palm. A large segment of the wall melted, turning immediately to billowing steam. Vex was the first through the gap, Jacai, then Hennet followed. The Ir-Sir stood in the middle of the path, blocking the way. Jacai held up an oak leaf and began chanting. Hennet smiled grimly, recognizing the spell Jacai was casting. Vex, however did not catch this subtlety, and stood waiting, a flaming greatsword held in both hands. Gradually, the metal carried by the Ir-Sir began to heat up. Armor, shields, and weapons (all metal hafted) began to glow red hot. Many of the Ir-Sir dropped their shields and blades. With a sharp gesture, and a word, a glowing bead flew out from Hennet’s finger. It erupted into a massive fireball in the center of the Ir-Sir, killing all of them.
“I suppose they’ll send more powerful people now,” Said Hennet, “we’ve knocked of fifteen elite infantry and two ranking wizards.”
Jacai, who knelt by the headless body of the wizard called Hennet over to him: “What’s this do?” he asked Hennet, holding up a simple wooden case marked with an Ir-Sir character and containing a glass orb.
“That’s a storage orb. It’s like a little bag of holding, but it’s breakable. It looks like he’s stored a construct inside of his. The things make damn good contingencies or traps if you can rig them to break on the right condition. My old master kept fire elementals in them.”
“He has a wand and some scrolls too,” said Jacai, putting then in his backpack, “we’ll divide this stuff later, we need to keep moving now.”
“No spellbook or anything else magical?” asked Tiavin.
“No, nothing I can see anyway, and Jacai’s right, we need to get a move on.”
The procession of six carried on as they had before.
I don't know if i should post more or not.
The Characters:
Hennet of Grey Point
(ftr 1 wiz 8 (evoker))
AL: CG
Human
Hennet is one of the party's two offensive spellcasters and the one responsible for creating their magical equipment and construct "minions." Like all members of the party, he is fascinated with burning and destroying things (idealy things opposed to the party). Hennet enjoys practical jokes and sharp remarks. He fights with either a light crossbow, quarterstaff, or dala sword.
Tiavin Eirki
(wiz 8 (evoker))
AL: CN
Grey Elf
Tiavin is the other offensive spellcaster of the six. She has a notoriosly short temper and is extremely sacrastic and argumenative. Generaly, her spells are more powerful than Hennet's because of metamagic feats and a higher int. Tiavin generaly fights with her longbow and avoids meelee combat at all costs.
Vex of Grey Point
(ftr 8)
AL: CN
Half Orc
Vex is the party's primary melee character. He is reasonably smart for a half-orc, and has some experience with (what a shock) tactics. Vex generaly kills first and forgets to ask questions period.
Jacai of Summit
BRD 5, DRD 3 or BRD 3 DRD 5, or CMR 8
AL: CG (druid alingment requirements have been suspended at the cost of jacai's wild-shape ability)
Human
Jacai is actually 3 characters in one. He has a 'bard' personality, a 'druid' personality, and a depressed and apathetic personality (a crushing despair spell is constantly in effect in front of him). Jacai fights with a light crossbow, scimitar or longspear. Jacai serves as the party's leader and diplomat. He also cooks beans and rice very well (but nothing else).
Selavel
CLR 8
AL: CG
High Elf
Selavel is the party's rather dimwited cleric. He compansates for his total lack of understanding with excelalent powers of observation. He is generaly the but of many of the party's (except tiavin, who strongly dislikes him) friendly jokes.
Shade
ROG ? other ?
AL: N?
?
Shade is the party's assasin. She can become invisible at will in low-light conditions and is extrodanarily dangerous (if fragile). She stands well over seven feet tall, but weighs only 140 pounds and dresses entirely in black at all times. Shade does not understand humor, though her synical or dark comments are occasionaly 'funny' in a dark way. She chooses to avoid social contact if at all possible. Why she is with the other six is unclear, though she follows the party around at all times. She fights with an immense metal crossbow, and a heavily enchanted obsidian longsword.
Six people walked through the woods, five were easily visible, dressed in bright reds, yellows, and oranges and making no attempt at stealth. The sixth person, Shade, was invisible, only the occasional rustle of leaves gave away her location. It was mid afternoon, though one couldn’t tell through the heavy clouds. It had looked as though it would rain for the past several days. As yet it hadn’t, though when it finally did, it would pour.
The party stopped immediately at the snap of a teleport spell. With a blue-white flash, an Ir-Sir wizard and ten elite guards materialized. All eleven were, like almost all Ir-Sir, well over six and a half feet tall. The wizard gestured towards his soldiers, who spread out and raised their shields. Unlike the last time, they staggered their line.
“Haven’t we seen you before?” asked a tall (for an elf) female Grey-Elf, Tiavin dryly.
“Haven’t we killed you and your bodyguards before?” added a human, Hennet, with, who tossed his head back to throw off his hood and drew a Dala sword slung over his back.
“No, I decapitated the last one,” commented Shade’s disembodied voice.
At this, the wizard looked nervously around for the speaker.
“I could have sworn this is the same guy,” said Hennet.
“Meh. All Ir-Sir look the same anyway,” replied Tiavin.
The was a sharp twang and a whistle. One of the bodyguards fell–a three foot long steel spike punching through both sides of his breastplate and his heart. A figure dressed entirely in jet black was visible for a few seconds before vanishing again. The next Ir-Sir in the line spun in the direction of the shot that downed his fellow. He was immediately shot twice in the ribs where only thin chain mail protected him. He staggered backwards, badly wounded, but not dead. The elf that had fired the shot, Selavel, tapped his holy symbol in a gesture of thanks and drew another two arrows. The Ir-Sir spoke a sharp string of command words, and a plane of ice sprung in front of the six party members, separating them from the wizard and his guards. He then lobbed a tiny glass sphere over the ten foot wall. It fell and splintered on the ground releasing a cloud of insubstantial and slightly glowing mist. From this sprung a vaguely humanoid crystalline figure made from purple quartz. Magic runes were etched onto it’s body with acid. Immediately, the creature sprung into action, attacking the person nearest to it. It was blindingly fast, landing five punches on Vex’s chest. His massive armor absorbed most of the impact, but it was badly dented, and he doubled over. Tiavin reached for a scroll in a pouch in her black robes, trimmed with red gold and copper. Instinctively, she knew where all the scrolls she carried were. She unfurled the scroll and read the command words. Hairline cracks appeared along the surface of the construct. Hennet swung his sword at the construct. On contact, it fell apart into a small heap of razor sharp purple fragments. Shade, who was–to the great misfortune of the Ir-Sir–on the wrong side of the wall of ice. She fired again, briefly becoming visible, this time on the other side of the group of Ir-Sir. The bolt struck the neck of the Ir-Sir wizard, decapitating him. After a few seconds, she again faded from view. The remaining nine Ir-Sir formed themselves into a box formation, ducking behind their shields. They held their triangle-swords out from behind their cover.
Hennet spoke the words of a flamebolt spell and gestured to the wall. A jet of reddish flame erupted from his palm. A large segment of the wall melted, turning immediately to billowing steam. Vex was the first through the gap, Jacai, then Hennet followed. The Ir-Sir stood in the middle of the path, blocking the way. Jacai held up an oak leaf and began chanting. Hennet smiled grimly, recognizing the spell Jacai was casting. Vex, however did not catch this subtlety, and stood waiting, a flaming greatsword held in both hands. Gradually, the metal carried by the Ir-Sir began to heat up. Armor, shields, and weapons (all metal hafted) began to glow red hot. Many of the Ir-Sir dropped their shields and blades. With a sharp gesture, and a word, a glowing bead flew out from Hennet’s finger. It erupted into a massive fireball in the center of the Ir-Sir, killing all of them.
“I suppose they’ll send more powerful people now,” Said Hennet, “we’ve knocked of fifteen elite infantry and two ranking wizards.”
Jacai, who knelt by the headless body of the wizard called Hennet over to him: “What’s this do?” he asked Hennet, holding up a simple wooden case marked with an Ir-Sir character and containing a glass orb.
“That’s a storage orb. It’s like a little bag of holding, but it’s breakable. It looks like he’s stored a construct inside of his. The things make damn good contingencies or traps if you can rig them to break on the right condition. My old master kept fire elementals in them.”
“He has a wand and some scrolls too,” said Jacai, putting then in his backpack, “we’ll divide this stuff later, we need to keep moving now.”
“No spellbook or anything else magical?” asked Tiavin.
“No, nothing I can see anyway, and Jacai’s right, we need to get a move on.”
The procession of six carried on as they had before.
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