msd
First Post
ivocaliban said:I'm more than curious (I have the two books necessary to play), but it's a hard sell for players who love D&D 3.5e.
GM: "Okay, no more skill points, no more feats, you progress slower, the benefits for leveling are pretty much built right in so you don't have to worry about customization!"
Players: *crickets*
Granted, that's not how I'd sell it, but I suspect that's going to be the bottom line. Being a GM who prefers story and characters to calculations and formula, I'd love to make the switch.
Obviously, and I realize that you note this in your post, that is not really the way to sell C&C.
When I talk to others about C&C, its about the ability to "pick up and play without learning lots of rules", "not being limited by concrete feats and skill selections but by the limits of your imagination", "faster paced play uninterrupted by constant rule checks", etc.
Again, I realize that you can get these kinds of things in 3.5 as well and I definitely like 3.5 as a system, but it just takes more work than it does in C&C.