wolfpunk
First Post
After doing several different writing projects for D&D 3.5, D20 Modern, and True20, I decided I really wanted to try my hand at creating a new non-d20 system.
I am calling it the Cardsharp system.
Here are some of the key points to it.
I am using decks of playing cards to execute every aspect of the game, including character creation, task resolution, and adventure map creation.
Characters can be created in 5 to 10 minutes, probably less for experienced characters.
I wanted to create a game that would allow players to play as a team or versus each other in a cooperative or non-cooperative fashion.
I also wanted to give players the ability to have the ability to influence the amount of experience they get per session, whether that be for better or worse.
I wanted stat blocks to be easy for both characters and enemies.
I wanted to to be easily expandable, my current plan allows for expansions covering, races, equipment, adventures, and eventually converting the system to new genres to cover the interests of different groups of players.
I wanted it to be a game that you could find being played at a convention or a hobby store.
Miniatures can be used, but are not mandatory.
I would like to release this project as a PDF with the option to do Print on Demand.
The current project is about 90 pages. In addition to the rules, it includes 5 short adventures and 16 different enemies statted out at three different levels for higher level play.
Here is a portion of the opening flavor text.
ARENA
Wagering has always been a compulsive vice of man. It has come in many different forms throughout time, the simple card game, the betting on professional boxers, to the alluring mini-games on video slot machines. Enterprising individuals are always attempting to create the next big bang when it comes to party people from their credits.
With the creation of the Virtual Environment Reactive Interface (VERI) designers were able to create a visual artificial environment that reacted instantly to input from the user. The technology quickly grew to allow multiple users to interact with each other in the same artificial environment. It wasn't long before casino owners began to see the possibilities with games of chance using VERI technology.
The most popular VERI game is Arena. Players create a Soldier, and that soldier fights in an arena style battlefield against both the dealer and other players. While the actions of the soldier are controlled by the player, the outcome of each action is determined most often by the results of a single hand of Cardsharp which is a derivative of Blackjack. Players wager on the outcome of the hand in an attempt to earn chips.
These chips are redeemable in several different ways. You can use them to upgrade your soldier. Or, you can use them to purchase better gear for your soldier. Lastly, players can redeem them for credits. The best players in the world acquire vast fortunes by winning tournaments.
Originally, the combat options were quite simple, but as Arena grew in popularity, the marketing potential grew as well. Research and Development companies for the general populace as well as military and private sectors now invest millions into the integration of their military gear into the game. Now players are not limited to attacking with a simple generic assault rifle, they can head into the Arena equipped with the TKR R-17 assault rifle.
Sponsorship of individual players or even whole teams by a company is commonplace now. Every individual or team victory is instant credibility for a company's new cutting edge gear. In fact, whoever sponsors the individual or team champion at the International Arena Tournament has had the sales of their gear triple by the next year.
Who knows if you have what it takes to get to the top, more than likely, you'll end up broke like the rest. Then again, perhaps you aren't like the rest, and all that stands between you and fortune and fame is your buy in.
So buy in, create your soldier, and prepare for battle, it's time for Arena!
What do you think? Anybody interested in seeing more?
I am calling it the Cardsharp system.
Here are some of the key points to it.
I am using decks of playing cards to execute every aspect of the game, including character creation, task resolution, and adventure map creation.
Characters can be created in 5 to 10 minutes, probably less for experienced characters.
I wanted to create a game that would allow players to play as a team or versus each other in a cooperative or non-cooperative fashion.
I also wanted to give players the ability to have the ability to influence the amount of experience they get per session, whether that be for better or worse.
I wanted stat blocks to be easy for both characters and enemies.
I wanted to to be easily expandable, my current plan allows for expansions covering, races, equipment, adventures, and eventually converting the system to new genres to cover the interests of different groups of players.
I wanted it to be a game that you could find being played at a convention or a hobby store.
Miniatures can be used, but are not mandatory.
I would like to release this project as a PDF with the option to do Print on Demand.
The current project is about 90 pages. In addition to the rules, it includes 5 short adventures and 16 different enemies statted out at three different levels for higher level play.
Here is a portion of the opening flavor text.
ARENA
Wagering has always been a compulsive vice of man. It has come in many different forms throughout time, the simple card game, the betting on professional boxers, to the alluring mini-games on video slot machines. Enterprising individuals are always attempting to create the next big bang when it comes to party people from their credits.
With the creation of the Virtual Environment Reactive Interface (VERI) designers were able to create a visual artificial environment that reacted instantly to input from the user. The technology quickly grew to allow multiple users to interact with each other in the same artificial environment. It wasn't long before casino owners began to see the possibilities with games of chance using VERI technology.
The most popular VERI game is Arena. Players create a Soldier, and that soldier fights in an arena style battlefield against both the dealer and other players. While the actions of the soldier are controlled by the player, the outcome of each action is determined most often by the results of a single hand of Cardsharp which is a derivative of Blackjack. Players wager on the outcome of the hand in an attempt to earn chips.
These chips are redeemable in several different ways. You can use them to upgrade your soldier. Or, you can use them to purchase better gear for your soldier. Lastly, players can redeem them for credits. The best players in the world acquire vast fortunes by winning tournaments.
Originally, the combat options were quite simple, but as Arena grew in popularity, the marketing potential grew as well. Research and Development companies for the general populace as well as military and private sectors now invest millions into the integration of their military gear into the game. Now players are not limited to attacking with a simple generic assault rifle, they can head into the Arena equipped with the TKR R-17 assault rifle.
Sponsorship of individual players or even whole teams by a company is commonplace now. Every individual or team victory is instant credibility for a company's new cutting edge gear. In fact, whoever sponsors the individual or team champion at the International Arena Tournament has had the sales of their gear triple by the next year.
Who knows if you have what it takes to get to the top, more than likely, you'll end up broke like the rest. Then again, perhaps you aren't like the rest, and all that stands between you and fortune and fame is your buy in.
So buy in, create your soldier, and prepare for battle, it's time for Arena!
What do you think? Anybody interested in seeing more?