Surely you already know the answer to this question, when it is posed to @bloodtide!If a character is smarter than a player, do you handicap them based on what the player can do?
I've added emphasis to a bit that I think is especially important.It sounds to me like, rather than using this as an opportunity to help Doug learn how to be more charismatic, giving him tips and feedback, you are instead using it as an excuse to dump on him for being weak in an area he has expressed some interest/hope in improving. You are doing him no favors. Present him with NPCs his character has reason to take interest in, to help, to win over, and who in turn have an interest in him, then make it clear how they respond to his roleplaying and why, and don't just throw mechanical penalties on rolls because the guy is shy or awkward.
You have to appreciate the unicorns when you find them.I love how this is one of the few threads I see here where everyone pretty much agrees with each other.
To be fair, Intelligence is another candidate for this.It's like something another poster said recently (apologies for not being able to credit them properly). Charisma is unique among ability scores because there are people who require you to personally possess it to use it in game.
it's kind of an issue with all three mental stats to one degree or another, but charisma definitely recieves the most issues with it.To be fair, Intelligence is another candidate for this.
there's also the other end of it where sometimes, having enough IRL charisma can let you bypass needing it in the game, but that's not the issue to be discussed for this thread.It's like something another poster said recently (apologies for not being able to credit them properly). Charisma is unique among ability scores because there are people who require you to personally possess it to use it in game.
Same goes for INT. I've had a lot of very intelligent players, but their PCs have INT 8 sometimes. I don't expect their PCs to come up with brillant plans, even if the players can.there's also the other end of it where sometimes, having enough IRL charisma can let you bypass needing it in the game, but that's not the issue to be discussed for this thread.
I am in bad shape if my fighter tries to carry the loot and a fallen comrade while kicking the door open.Do you make the same demands of the players with other stats? If a character is smarter than a player, do you handicap them based on what the player can do? Do players only get to be high Constitution fighters if they can run a 10 minute mile while you time them?
I'm with @CreamCloud0 on this.
You are on your way to having your players quit your group en masse.