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lowkey13
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If we do go back and consider that the archetype doesn't typically use a lot of his own magic, though, the Paladin's victory isn't complete
These requirements are almost mutually exclusive. The warrior hero archetype doesn't rely on magic to do their dirty work. Battle Master wins by default.2) Charisma as a mechanical asset. Its easy to say "get persuasion + charisma = win", but we are looking at what classes actually incorporate charisma into the class, as opposed to just window dressing.
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So which class does it best? Which is the best representation of the archetypical "warrior hero"?
If we change requirement 1) in the OP to "capable second-tier combatant" or words to that effect, the Paladin hits two out of three, the Bard three out of three, and the Fighter 0 - though, you could always downplay the Pally or Fighter's combat ability by under-investing in STR/DEX/CON and eschewing combat-related feats.Agree with the basic premise, but I voted valor bard. The charismatic leader is rarely the best straight-up fighter in the group. He usually wins by either having great will/resolve (which favors the paladin), by being creative and cunning (which favors the bard), or by being able to inspire his companions to be better than they thought they could be (which also favors the bard).
These requirements are almost mutually exclusive. The warrior hero archetype doesn't rely on magic to do their dirty work. Battle Master wins by default.
Yes, if you're trying to fulfill a literary trope, then you need to give your characters some literary consideration. That is to say, as the designated protagonist, they should be rolling 1d6+12 for each stat. Low stats are for chumps.Except that the OP was specifically looking for charismatic heroes, and unless somebody rolled 14-18 for all 6 stats, Charisma is probably not going to be a priority to invest in, so that Battlemaster Fighter doesn't come out as the most charismatic of fellows. They're going to place their highest number in one of Strength or Dexterity so their attacks can land more often and deal more damage, then in Constitution so they don't die, and then probably in Wisdom so they're less likely to get caught with their pants down.
Charismatic heroes are lame. I'll take the socially awkward hero please. The one who wins over his friends with honesty and decency rather than bravado and guile.
As far as the Trope goes Paladin's are too pretentious and limited by their oaths, Valor Bards fill too much of a support role to be the main hero in a party, and Battlemaster doesn't have any of it's features enhanced by Charisma so the obvious choice is... Berserker.
Ancients Paladin. Be the life of the party.
Conquest Paladin. Drop the preachy and smite some fools.
Redemption Paladin. Be the person who gelieves in those who don't believe in themselves.
Support is a /requirement/ for this archetype as envisioned by the OP:Life of the Party character's are rarely main heroes. They tend tend to be supporting characters.
Redemption is back to being support again.
3) Ability to inspire and improve a party. Again, we want to show some mechanics as to why a group follow this person. How does this leader "lead" using the mechanics of the game?