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The Charming Warden


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Rae ArdGaoth

Explorer
Here's the map, I placed Reis. Round 1 of combat coming tomorrow.
 

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Rae ArdGaoth

Explorer
(Chris and Jamilee's
initiative.
Jamilee and Karl tied. Since Jamilee has the higher initiative, she
will act first.)

You hear a faint buzzing sound, like the hum of ten humming birds or a
hundred bees. The sound approaches, fast, before you could possibly
react.

Almost as soon as you notice the buzzing, you hear a catchy tune being
played on a fiddle. Immediately you notice that the Fiddler is back.
He is hovering just five feet below Karl, right next to the tower
wall. From that position, everybody is within excellent hearing range
of his maddening melody...

Jamilee and Christopher begin to twitch to the music, but then Jamilee
snaps out of it and slaps Christopher across the face, hard. He
recovers instantly, and helpfully shouts up to the top of the tower,
"Look out!"

(OOC: Will saves from everybody, please! Also, will two of you
remaining please volunteer to run one of Chris/Jamilee for them during
combat?

Fiddler is at position G7)

ROUND 1

Code:
[b]Initiative:[/b]
[i]Fiddler     [/i][color=green][2/2   HP][/color] <-- your turn (5' below parapet, within melee range of Karl)
[i]Third       [/i][color=green][2/2   HP][/color]
[i]Dancer      [/i][color=green][2/2   HP][/color]
[i]Christopher [/i][color=green][4/4   HP][/color] <-- (Success! 12)
[i]Tibard      [/i][color=green][11/11 HP][/color] <-- (Will save?)
[i]Reis        [/i][color=green][11/16 HP][/color] <-- (Will save?)
[i]Jamilee     [/i][color=green][9/15  HP][/color] <-- (Success! 24)
[i]Karl        [/i][color=green][15/15 HP][/color] <-- (Will save?)

Code:
[b]Conditions and Effects[/b]
-4 to Dex and Str: Christopher, Jonah, Jamilee
Dancing: Jamilee, Reis, Christopher
Entangled: Jamilee, Reis, Christopher, Jonah
High Ground (+1 to melee): Fiddler

Code:
Legend:
* Ja - Jamilee
* R - Reis
* T - Tibard
* C - Christopher
* D - Dancer (not present)
* F - Fiddler
* Th - Third (not present)
* Road/Grass - (normal movement)
* Shadowy Grass - dense brush (half movement)

The watchtower is 3 stories high, ie. 30' up. The fiddler fiddles just 5' diagonally from Karl.
 




Rae ArdGaoth

Explorer
Karl does a twirl as he gets caught up in the music.

Tibard and Reis grimace and hold their ground. The fiddler frowns and
plays harder, moving awkwardly through the air as he concentrates on
providing in-flight entertainment.

Now, you see the light of a tiny spark, ever so faint in the distance
and the daylight, far to the north. Something flickering is falling
from the sky. Then the dancer appears, flapping her wings as she
flies straight up, about 120' north of the tower. Then, the northern
skies explode with a burst of painful light. (DC 14 Will saves from
Reis, Karl, and Tibard, or be blinded for 2 rounds.)

At the base of the tower, a lit hooded lantern lands with a thud on
the overgrown cobblestone at Christopher's and Jamilee's feet.
Looking up, they see a third pixie, almost identical to the dancer,
also flitting upwards. They barely have time to register her
existence before the lantern is snuffed out and the tower base is enveloped
with thick, blinding fog. (DC 14 Fort saves from Jamilee and Chris or
be weakened (-4 to both Dex/Str for as long as they're in the cloud,
plus 5 more rounds)

Christopher... (and everybody else)

ROUND 1

Code:
[b]Initiative:[/b]
[i]Fiddler     [/i][color=green][2/2   HP][/color]
[i]Third       [/i][color=green][2/2   HP][/color]
[i]Dancer      [/i][color=green][2/2   HP][/color]
[i]Christopher [/i][color=green][4/4   HP][/color] <-- Fort save? *Your turn*
[i]Tibard      [/i][color=green][11/11 HP][/color] <-- Will save?
[i]Reis        [/i][color=green][11/16 HP][/color] <-- Will save?
[i]Jamilee     [/i][color=green][9/15  HP][/color] <-- Fort save?
[i]Karl        [/i][color=green][15/15 HP][/color] <-- Will save? (dancing)

Code:
[b]Conditions and Effects[/b]
Dancing: Karl

Code:
Legend:
* Ja - Jamilee
* K - Karl (40' up)
* R - Reis (40' up)
* T - Tibard (40' up)
* C - Christopher
* D - Dancer (about 120' north of the tower, and 200' up from the ground)
* F - Fiddler (35' up)
* Th - Third (80' up)
* Road/Grass - (normal movement)
* Shadowy Grass - dense brush (half movement)
* Yellow translucence - flash effect
* Gray translucence - smoke effect (only extends 20' up)

Corrections:

The watchtower is 3 stories high, ie. the parapet is 40' up, not 30'.

Ignore the conditions block from my previous post, it was from last combat.

[sblock=OOC]duration rolls

Fiddler actions: move: ? (invisible, presumably flying 40', from the
east), standard: play that fiddle!

Dancer actions: move: ? (invisible, presumably flying 40' up), free:
drop a hooded lantern, standard: ready an action to cast
pyrotechnics (flash effect) upon the candle reaching 40'
up (immediately triggered).

Third actions: move: ? (invisible, presumably flying 40' diagonally
east), free: drop a hooded lantern, standard: ready an action to cast
pyrotechnics (smoke effect) upon the candle reaching ground
up (immediately triggered).

[/sblock]
 

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Last edited:


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Karl dances to his heart's content (not really, but .. .. .. ..)

Now, you see the light of a tiny spark, ever so faint in the distance
and the daylight, far to the north. Something flickering is falling
from the sky. Then the dancer appears, flapping her wings as she
flies straight up, about 120' north of the tower. Then, the northern
skies explode with a burst of painful light. (DC 14 Will saves from
Reis, Karl, and Tibard, or be blinded for 2 rounds.)

And now he is dancing blind.
 

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