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<blockquote data-quote="jester47" data-source="post: 2075723" data-attributes="member: 2238"><p><strong>(Summary of Campaign Events) Hard Winter, Sunless Citadel, Dark Tombs:</strong></p><p></p><p>It all begins during one of the heaviest snowstorms in the history of Everlund. In the taproom of the Missing Minotaur, a watchman brings in a man that was found just outside the city gates, beaten, and frostbitten. The watch has summoned the Clerics of Helm to attend to the man. After a long wait they arrive. They state that the man will live but he needs to be taken to the Keep of Vigilance where they have better means to care for him. After the snow stops the party visits the man in the Keep. The man, Albrecht by name tells them his story. </p><p></p><p>Albrecht told of a wizard that entered his home unseen. The wizard put him under some charm or compulsion. The wizard told him to meet him outside the city the next day. When he arrived there was no one there and so he waited and apparently fell asleep. He awoke chained in the courtyard of an old keep some distance from town. There were some other prisoners there. He and the others were sold to two other men. One was a half-orc, the other was most likely a human. He could only tell by their trappings that they were both priests of some dark god. They spoke of a temple, but never stated the god’s name. However the wizards name was Bargle, who has a price on his head, as one of the priests used his name when Bargle seemed to be asking for more than the agreed price. At which Bargle quickly chastised him for it. The priest explained that they did not have the money that Bargle wanted and would only be able to pay him such an amount if he journeyed with one of them to the Valley of the Shrines. Bargle agreed. With the priests was a contingent of orcs, mercenaries most likely, as there was a discussion of payment. They seemed to be using the Keep as a sort of way station for the drop off and sale of slaves and other goods. He was chained to the other slaves and they were given over to the orcs and beaten. This seemed to be part of their payment. Afterwards, with some cloaked soldiers distantly flanking the group, the one of the priests led them for the rest of the day and into the night through the blizzard to the valley of the shrines, with Bargle following the group at a safe distance. They never saw who the soldiers were, though they had armor and swords and dark cloaks. All the way the priest and one of his underlings were discussing Bargle. It seemed that Bargle was becoming too high profile of a supplier and they wanted to do away with him. Unbeknownst to them, for some time Bargle had been walking next to them in the line of slaves, invisible. Upon hearing this he cast a spell that released Albrecht and several of the other slaves from the chains. Hearing the rattle of the chains, the priest looked back. The man ran as best he could, as Bargle ran the other way and prepared to cast a spell. In the confusion of the night's blizzard the man was lost to the group. He eventually made his way back to the city gates. </p><p></p><p>[Background about shrines given to players and info about fires at an abandoned keep placed here soon]</p><p></p><p>With the party initially investigating the shrines and getting mauled by spiders, along with well armed and dangerous skeletons over the course of several forays into the valley, Sarge and the Bard took a job to the south, delivering a book to candlekeep for one of Sarge’s relations. The bard had also been called back to his tribe. Delain, Mishiru, Heinrich, and Lynneth, decided that the mystery of the shrines could wait. Braving the winter of the savage frontier they then pursued the rumor of the missing initiate of Tyr, Sir Braford. Following the rumors to Oakhurst they discovered that he had headed into the sunless citadel with three adventurers two of who were of a local cattle herder family. </p><p></p><p>They spoke to an old gold elf who imparted the tale of the citadel. Centuries ago, before the citadel sank, an elf lord ruled the surrounding lands. His son had travelled to a far off land and was gone several years longer than was expected. However, he eventually returned home with a strange package in tow. An odd book bound in the skin of a dragon. He began to invite strange folk into his father's home and later that year his father fell sick and died. After killing off his siblings using foul magics he inherited all the surrounding lands and the citadel. And that was how the Cult of the Dragon came to dominate a small part of the north for a brief time. He lived secure in the citadel for several years. And those were dark and terrible days. But eventually his sins caught up with him. No one knows who was behind it, but the cultists met their death and the citadel sank into the ground, never to see sunlight again. </p><p></p><p>Approaching the Citadel, they encountered Kurm, an orc druid from the spine of the world, on a quest to recover the lost totem of the Wolfs-Tooth orcs. After some mistrustful debate, they descended into the Citadel. There was some excitement falling down the ice covered stairs and dealing with the rats at the entrance. Eventually they began to carefully explore the buried ruins. They quickly dispatched the skeletons in the closet, and moved on. Finding a stone door, they opened it to discover a series of chambers. At this point they discovered a strange sphere that made a lot of noise among some other broken spheres. After silencing the sphere they moved further in. Then, they came upon a chamber with a great sarcophagus. Opening the sarcophagus they freed a strange troll hybrid. After dispatching this monstrosity, the Quazit who was forced to guard the sarcophagus attacked, Lynneth freaked out and ran head long into an arrow trap which knocked her out. At which the Quazit followed invisible. The rest spent their time seaching the sarcophagus room for the Quazit to no avail. As a result the quazit had plenty of time to inflict grevious wounds on the magic user. As the approach of the rest of the group the quazit fled, not wanting to risk its freedom any longer. The group healed their magic user and carried out some further exploration gathering the loot from the sarcophagus. (some scolls, an everburning torch, coin, jewelry, and a masterwork dagger) They climbed out of the rift and returned to Oakhurst. And from there they traveled back to Everlund and sold thier riches for coin. </p><p></p><p>Upon returning to Everlund, the party discovered that someone or something had brutally murdered Albrecht and his family. This did not bode well but it weighed little on thier minds. While in Everlund they trained. And then began planning a return trip to the Citadel. </p><p></p><p>During this time Khurm observed the prejudices of the people of Everlund against the orcs. Indeed even while he lived in the city many towns in the nearby countryside were offering rewards 50 gold per orc head turned in. </p><p></p><p>It had occurred on their last visit to the citadel that some of the doors and statues in the citadel might be valuable to the right buyers. So finding an art collector to front the money, they invested in the needed equipment to remove the items from the citadel. With sled and magical horse they returned to Oakhurst and the sunless citadel. </p><p></p><p>On this foray they descended to further explore the place for more treasures. This is when they found the kobold Meepo. At this point, a strange event occurred: Khurm opened a door and upon entering, disappeared. It was in that exact same moment when Morcon appeared. Apparently, somthing Kurm was carrying caused a gate to activate. </p><p></p><p>He had a strange story to tell:</p><p></p><p>He had arrived in Everlund to carry out the funerary rights of the murder victim Albrecht and his family. Durring his stay he was told of Albrecht's strange story and the rumors of the presence of Undead in the Valley of the Shrines. He decided to offer his aid to the priests of Helm should the rumors of the undead infestation in the valley of the shrines be true. He visited the Keep of Vigilance and the Abbot General told him the following: “The shrines were abandoned in Helms sorrow over the loss of his lover during the Dawn Cataclysm. Indeed that is why the shrines were built, as a celebration of that love. The shrines are forsaken by Helm and of no concern of yours. Not since the time of Abysthor and his heretical followers has any of this order stepped foot in that vale." When he suggested that the Abbot General send someone to investigate the rumors the Abbot seemed to become irate. "It was Helm’s will they be left alone, become of them what may! And I warn you Cleric- ignoring Helm’s will is a sure way to invite death from the priests of Helm! And even if the rumors were true, we would not need help from a servant of an upstart god such as Kelemvor! Gaurds! This man has blasphemed Helm in his house! Throw out this excuse for a Cleric! Be glad servant of Kelemvor that exile from this keep is your only punishment!” Upon being thrown out of the Keep, Morcan noticed two men running from a crowd as he walked down the streets of Everlund. Summing up, the men (a tall barbarian from the north and a short grey clad Calimshan man) directed him to “Run with us if you know whats good for you!” Apparently they were running from a crowd of angry wedding goers. The one in gray claiming that he did not know that the fair damsel he had been caught with was the bride to be, and that he was sure the crowd was angry about the table the tall one turned over at the first sign of an inquisition. They told the Cleric the best place for him to hide would be one of these barrels. Upon closing the top of the barrel, Morcan found himself in a barrel in the sunless citadel. </p><p></p><p>Kurm, after taking some berings, found himself in what he was sure was the neverwinter wood. This was bad news, even for an Orc. So Kurm began to correct the situation. His whereabouts are unknown to the rest of the party.</p><p></p><p>With Meepo’s help, they cut a deal with the queen of the Kobolds. They would recover the White Dragon Mascot Calcryx in exchange for free passage in the Kobold area of the Citadel. A punitive strike was launched. Cleaning out a room of some undead, they found even more interesting treasure, namely several statuettes that linked together head to toe to form a circle and a glass whistle. Tracking down the dead body of one of the missing paladin’s crew in a giant rat’s nest, the party recovered the dragon and laid waste to the goblin half of the citadel, ultimately killing their king, and taking his stuff (some cool treasure). They returned the dragon to the kobolds. Deciding to return to Everlund to heal, rest and train, they left the sled and the equipment hidden in the small woods near the rift. </p><p></p><p>Keeping a low profile from their debtors and apparently random assassins, the group trained, and then waited for spring. Upon returning to Oakhurst, they took up residence at the Inn. There they encountered a gent:</p><p></p><p></p><p></p><p>Arriving back at the citadel they found the sled and their salvage equipment burned. Descending back down the steps, the party found that a troop of hobgoblins had arrived in aid of the goblins. The kobolds were dead slaughtered and scattered. The Goblins controlled the citadel in its entirety and had apparently been eating what Kobolds didn’t escape. After a short bloody battle, the party found themselves trapped in the room that had once caged the dragon. </p><p></p><p></p><p></p><p>With the Hobgoblins facing destruction and the party not wanting to risk it, a parley with the new Goblin King, Balsag was agreed to. When Balsag revealed that his plans were to turn the party over to the mad druid downstairs. </p><p></p><p></p><p></p><p>They then descended to the second floor to find the rest of the paladin’s party. After a brief encounter with a shadow and a seeing the stray goblin, they reached the druids lair. In the lair was a big tree. Around it were the druid, a snake, and the remaining members of the missing party, including the missing paladin. The paladin seemed to be long gone on the mental front. His personality had gotten a little wooden so to speak. Upon inspection after death his skin was noticed to be like bark. </p><p></p><p>Belek the druid had the totem mask of Khurms Tribe. The Druid explained that the orc tribes of the spine of the world would soon swarm out of the mountains. In the chaos, enterprising individuals could take power. Indeed the cult of the Demon Lord Orcus, and the Orcs under King Obuld Many Arrows were both preparing just such a grab. The Goblins in this very citadel were a part of the plot by Orcus and answered to the goblin city in the lost tombs of Rappan Athuk. </p><p></p><p>He offered an alliance with the party: all they would have to do is supplicate to the tree and join him. Upon learning that the supplication process leaves you as a vegetable the party was not too inclined to take up the offer. At which point hostilities broke out. </p><p></p><p></p><p></p><p>Returning to Everlund with the loot gathered from the insane druid in tow, including the legendary chondathan steel sword shatterspike, and with the information gained from Morcon the party then snuck back into the valley of the shrines. This time they found the Shrines unoccupied. After searching through the shrines and not finding much they continued on to the Burial Halls. After dealing with a nasty Glyph, they entered the halls to find them desecrated. A fountain of blood spewing bones began releasing skeletons of dead paladins into the hall. After some running away, tactical advances, decent turnings, and closely approaching death, the heros were able to barricade themselves into an empty room using a stack of three sarcophagi. After healing up and debating a bit the heros had a plan. Taking down the top sarcophagi and spinning the other one in place, they rode down the steps like a roller coaster car, crashing through numerous skeletons! They then high tailed it to the entrance, where Delain on an off chance found a secret passage down. Closing the door behind them and fishing the wizard out of a floor trap, they descended into the deeper halls. </p><p></p><p>After escaping the evil fount and its army of skeletons through a secret door in the entry hall, the group made their way down some stairs to a room with a pool and an iron door. After some deliberation on how to open the door Lynneth cast knock on the heavy iron door, and it slowly groaned open.</p></blockquote><p></p>
[QUOTE="jester47, post: 2075723, member: 2238"] [b](Summary of Campaign Events) Hard Winter, Sunless Citadel, Dark Tombs:[/b] It all begins during one of the heaviest snowstorms in the history of Everlund. In the taproom of the Missing Minotaur, a watchman brings in a man that was found just outside the city gates, beaten, and frostbitten. The watch has summoned the Clerics of Helm to attend to the man. After a long wait they arrive. They state that the man will live but he needs to be taken to the Keep of Vigilance where they have better means to care for him. After the snow stops the party visits the man in the Keep. The man, Albrecht by name tells them his story. Albrecht told of a wizard that entered his home unseen. The wizard put him under some charm or compulsion. The wizard told him to meet him outside the city the next day. When he arrived there was no one there and so he waited and apparently fell asleep. He awoke chained in the courtyard of an old keep some distance from town. There were some other prisoners there. He and the others were sold to two other men. One was a half-orc, the other was most likely a human. He could only tell by their trappings that they were both priests of some dark god. They spoke of a temple, but never stated the god’s name. However the wizards name was Bargle, who has a price on his head, as one of the priests used his name when Bargle seemed to be asking for more than the agreed price. At which Bargle quickly chastised him for it. The priest explained that they did not have the money that Bargle wanted and would only be able to pay him such an amount if he journeyed with one of them to the Valley of the Shrines. Bargle agreed. With the priests was a contingent of orcs, mercenaries most likely, as there was a discussion of payment. They seemed to be using the Keep as a sort of way station for the drop off and sale of slaves and other goods. He was chained to the other slaves and they were given over to the orcs and beaten. This seemed to be part of their payment. Afterwards, with some cloaked soldiers distantly flanking the group, the one of the priests led them for the rest of the day and into the night through the blizzard to the valley of the shrines, with Bargle following the group at a safe distance. They never saw who the soldiers were, though they had armor and swords and dark cloaks. All the way the priest and one of his underlings were discussing Bargle. It seemed that Bargle was becoming too high profile of a supplier and they wanted to do away with him. Unbeknownst to them, for some time Bargle had been walking next to them in the line of slaves, invisible. Upon hearing this he cast a spell that released Albrecht and several of the other slaves from the chains. Hearing the rattle of the chains, the priest looked back. The man ran as best he could, as Bargle ran the other way and prepared to cast a spell. In the confusion of the night's blizzard the man was lost to the group. He eventually made his way back to the city gates. [Background about shrines given to players and info about fires at an abandoned keep placed here soon] With the party initially investigating the shrines and getting mauled by spiders, along with well armed and dangerous skeletons over the course of several forays into the valley, Sarge and the Bard took a job to the south, delivering a book to candlekeep for one of Sarge’s relations. The bard had also been called back to his tribe. Delain, Mishiru, Heinrich, and Lynneth, decided that the mystery of the shrines could wait. Braving the winter of the savage frontier they then pursued the rumor of the missing initiate of Tyr, Sir Braford. Following the rumors to Oakhurst they discovered that he had headed into the sunless citadel with three adventurers two of who were of a local cattle herder family. They spoke to an old gold elf who imparted the tale of the citadel. Centuries ago, before the citadel sank, an elf lord ruled the surrounding lands. His son had travelled to a far off land and was gone several years longer than was expected. However, he eventually returned home with a strange package in tow. An odd book bound in the skin of a dragon. He began to invite strange folk into his father's home and later that year his father fell sick and died. After killing off his siblings using foul magics he inherited all the surrounding lands and the citadel. And that was how the Cult of the Dragon came to dominate a small part of the north for a brief time. He lived secure in the citadel for several years. And those were dark and terrible days. But eventually his sins caught up with him. No one knows who was behind it, but the cultists met their death and the citadel sank into the ground, never to see sunlight again. Approaching the Citadel, they encountered Kurm, an orc druid from the spine of the world, on a quest to recover the lost totem of the Wolfs-Tooth orcs. After some mistrustful debate, they descended into the Citadel. There was some excitement falling down the ice covered stairs and dealing with the rats at the entrance. Eventually they began to carefully explore the buried ruins. They quickly dispatched the skeletons in the closet, and moved on. Finding a stone door, they opened it to discover a series of chambers. At this point they discovered a strange sphere that made a lot of noise among some other broken spheres. After silencing the sphere they moved further in. Then, they came upon a chamber with a great sarcophagus. Opening the sarcophagus they freed a strange troll hybrid. After dispatching this monstrosity, the Quazit who was forced to guard the sarcophagus attacked, Lynneth freaked out and ran head long into an arrow trap which knocked her out. At which the Quazit followed invisible. The rest spent their time seaching the sarcophagus room for the Quazit to no avail. As a result the quazit had plenty of time to inflict grevious wounds on the magic user. As the approach of the rest of the group the quazit fled, not wanting to risk its freedom any longer. The group healed their magic user and carried out some further exploration gathering the loot from the sarcophagus. (some scolls, an everburning torch, coin, jewelry, and a masterwork dagger) They climbed out of the rift and returned to Oakhurst. And from there they traveled back to Everlund and sold thier riches for coin. Upon returning to Everlund, the party discovered that someone or something had brutally murdered Albrecht and his family. This did not bode well but it weighed little on thier minds. While in Everlund they trained. And then began planning a return trip to the Citadel. During this time Khurm observed the prejudices of the people of Everlund against the orcs. Indeed even while he lived in the city many towns in the nearby countryside were offering rewards 50 gold per orc head turned in. It had occurred on their last visit to the citadel that some of the doors and statues in the citadel might be valuable to the right buyers. So finding an art collector to front the money, they invested in the needed equipment to remove the items from the citadel. With sled and magical horse they returned to Oakhurst and the sunless citadel. On this foray they descended to further explore the place for more treasures. This is when they found the kobold Meepo. At this point, a strange event occurred: Khurm opened a door and upon entering, disappeared. It was in that exact same moment when Morcon appeared. Apparently, somthing Kurm was carrying caused a gate to activate. He had a strange story to tell: He had arrived in Everlund to carry out the funerary rights of the murder victim Albrecht and his family. Durring his stay he was told of Albrecht's strange story and the rumors of the presence of Undead in the Valley of the Shrines. He decided to offer his aid to the priests of Helm should the rumors of the undead infestation in the valley of the shrines be true. He visited the Keep of Vigilance and the Abbot General told him the following: “The shrines were abandoned in Helms sorrow over the loss of his lover during the Dawn Cataclysm. Indeed that is why the shrines were built, as a celebration of that love. The shrines are forsaken by Helm and of no concern of yours. Not since the time of Abysthor and his heretical followers has any of this order stepped foot in that vale." When he suggested that the Abbot General send someone to investigate the rumors the Abbot seemed to become irate. "It was Helm’s will they be left alone, become of them what may! And I warn you Cleric- ignoring Helm’s will is a sure way to invite death from the priests of Helm! And even if the rumors were true, we would not need help from a servant of an upstart god such as Kelemvor! Gaurds! This man has blasphemed Helm in his house! Throw out this excuse for a Cleric! Be glad servant of Kelemvor that exile from this keep is your only punishment!” Upon being thrown out of the Keep, Morcan noticed two men running from a crowd as he walked down the streets of Everlund. Summing up, the men (a tall barbarian from the north and a short grey clad Calimshan man) directed him to “Run with us if you know whats good for you!” Apparently they were running from a crowd of angry wedding goers. The one in gray claiming that he did not know that the fair damsel he had been caught with was the bride to be, and that he was sure the crowd was angry about the table the tall one turned over at the first sign of an inquisition. They told the Cleric the best place for him to hide would be one of these barrels. Upon closing the top of the barrel, Morcan found himself in a barrel in the sunless citadel. Kurm, after taking some berings, found himself in what he was sure was the neverwinter wood. This was bad news, even for an Orc. So Kurm began to correct the situation. His whereabouts are unknown to the rest of the party. With Meepo’s help, they cut a deal with the queen of the Kobolds. They would recover the White Dragon Mascot Calcryx in exchange for free passage in the Kobold area of the Citadel. A punitive strike was launched. Cleaning out a room of some undead, they found even more interesting treasure, namely several statuettes that linked together head to toe to form a circle and a glass whistle. Tracking down the dead body of one of the missing paladin’s crew in a giant rat’s nest, the party recovered the dragon and laid waste to the goblin half of the citadel, ultimately killing their king, and taking his stuff (some cool treasure). They returned the dragon to the kobolds. Deciding to return to Everlund to heal, rest and train, they left the sled and the equipment hidden in the small woods near the rift. Keeping a low profile from their debtors and apparently random assassins, the group trained, and then waited for spring. Upon returning to Oakhurst, they took up residence at the Inn. There they encountered a gent: Arriving back at the citadel they found the sled and their salvage equipment burned. Descending back down the steps, the party found that a troop of hobgoblins had arrived in aid of the goblins. The kobolds were dead slaughtered and scattered. The Goblins controlled the citadel in its entirety and had apparently been eating what Kobolds didn’t escape. After a short bloody battle, the party found themselves trapped in the room that had once caged the dragon. With the Hobgoblins facing destruction and the party not wanting to risk it, a parley with the new Goblin King, Balsag was agreed to. When Balsag revealed that his plans were to turn the party over to the mad druid downstairs. They then descended to the second floor to find the rest of the paladin’s party. After a brief encounter with a shadow and a seeing the stray goblin, they reached the druids lair. In the lair was a big tree. Around it were the druid, a snake, and the remaining members of the missing party, including the missing paladin. The paladin seemed to be long gone on the mental front. His personality had gotten a little wooden so to speak. Upon inspection after death his skin was noticed to be like bark. Belek the druid had the totem mask of Khurms Tribe. The Druid explained that the orc tribes of the spine of the world would soon swarm out of the mountains. In the chaos, enterprising individuals could take power. Indeed the cult of the Demon Lord Orcus, and the Orcs under King Obuld Many Arrows were both preparing just such a grab. The Goblins in this very citadel were a part of the plot by Orcus and answered to the goblin city in the lost tombs of Rappan Athuk. He offered an alliance with the party: all they would have to do is supplicate to the tree and join him. Upon learning that the supplication process leaves you as a vegetable the party was not too inclined to take up the offer. At which point hostilities broke out. Returning to Everlund with the loot gathered from the insane druid in tow, including the legendary chondathan steel sword shatterspike, and with the information gained from Morcon the party then snuck back into the valley of the shrines. This time they found the Shrines unoccupied. After searching through the shrines and not finding much they continued on to the Burial Halls. After dealing with a nasty Glyph, they entered the halls to find them desecrated. A fountain of blood spewing bones began releasing skeletons of dead paladins into the hall. After some running away, tactical advances, decent turnings, and closely approaching death, the heros were able to barricade themselves into an empty room using a stack of three sarcophagi. After healing up and debating a bit the heros had a plan. Taking down the top sarcophagi and spinning the other one in place, they rode down the steps like a roller coaster car, crashing through numerous skeletons! They then high tailed it to the entrance, where Delain on an off chance found a secret passage down. Closing the door behind them and fishing the wizard out of a floor trap, they descended into the deeper halls. After escaping the evil fount and its army of skeletons through a secret door in the entry hall, the group made their way down some stairs to a room with a pool and an iron door. After some deliberation on how to open the door Lynneth cast knock on the heavy iron door, and it slowly groaned open. [/QUOTE]
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