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The City of Is'Merith
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<blockquote data-quote="pathfinderq1" data-source="post: 6740621" data-attributes="member: 48394"><p><strong>Concept 2- IN PROGRESS</strong></p><p></p><p>>Oh, to heck with it- I'm going to post both concepts, and take votes on the complete versions. Again, will post a note when I'm done.</p><p></p><p>Name: Sister Philippi of Westerlinn; "Phee the Fox"</p><p></p><p>[sblock= Stat block/details]</p><p>>Human, female</p><p>>Junior Investigator for the church of Boccob (god of magic)</p><p>>Cleric 1 (Knowledge)/Bard 0 (Lore)</p><p>>Hit points: 9 (8+1)</p><p>>Armor Class: 11 (Leather/11; +0 DEX)</p><p>>Initiative: +0</p><p>>Size= Medium; Speed= 30 feet</p><p>>Passive Perception 15; Passive Insight 13 (?); No darkvision/unusual senses</p><p>-STR 8 (-1)</p><p>-CON 12 (+1)</p><p>-DEX 10 (+0)</p><p>-INT 14 (+2)</p><p>-WIS 16 (+3, save +5)</p><p>-CHA 14 (+2, save +4)</p><p>[/sblock]</p><p></p><p>[sblock= Background]</p><p>>Background: Sage, Acolyte</p><p>>Trait 1: There is only one thing I like more than a good mystery- and that is SOLVING it.</p><p>>Trait 2: I'm horribly awkward (and rather naive) in social situations; I'm far more comfortable dealing with books, artifacts, and facts.</p><p>>Other traits: I love to read, and am rarely seen without a book in hand- and any new book can be a powerful lure.</p><p>>Ideal: (Knowledge) The path to power and self-improvement is through knowledge.</p><p>>Bond: Something terrible happened to the village where I was born (and to my mother)- I will never rest until I learn the truth of what happened there.</p><p>>Flaw: Unlocking an ancient mystery is worth the price of a civilization. (My curiosity has gotten me in trouble before, and it will do so again).</p><p>>Background feature: Shelter of the faithful (Modified) While the church of Boccob has no official presence in Is'Merith, Phee can call upon those allied to the faith (mages and scholars, primarily)- they are not likely to provide much in the way of material assistance, but might be helpful in terms of information or access, for instance. She might also be able to find at least some work (as a scribe, clerk, researcher or the like).</p><p>>History: Sister Philippi, or "Phee" as she is more often known, has been part of Boccob's clergy quite literally since before she was born. Her mother was a field researcher for one of the largest monastery/library complexes in the world- she specialized in observing and recording the magical practices of various isolated elven tribes and villages. In fact, she spent almost all of her time "in the field" and communicated with the temple mostly through written or magical messages- her daughter was born in a wood elf village in the hills across the desert from Is'Merith. Phee's mother spent a number of years there- there were anumber of oddities in local magical tradition, which might have had to do with the arcane corruption spreading from the unnatural desert. Ever curious, Phee watched the tribal shamans at work, and helped her mother (as an errand-runner and later as a scribe) even from an early age. As she grew up, though, she watched her mother and the elven shamans grow more distant, and more desperate- it seemed that the desert (and its malign influence) was growing. Finally the time came when Phee was sent to the Great Library to enter the church as an Initiate herself. She had an excellent grounding in many practical subjects, but in other areas she was woefully inexperienced (especially in social environments). Her studies consumed much of her time- she hardly noticed when her mother's letters stopped, and she did not know that the village itself seemed to have disappeared... It was only after her mother did not attend her Initiation that Phee realized something must be wrong- when she journeyed back to the village, she found nothing there. The sacred trees were withered husks, and the village itself (and all its inhabitants) was simply gone, swallowed by the spreading desert. Her report to the church spurred concern, but the church of Boccob had no resources to spare at this point- except for Phee herself. She was quickly deputized as an investigator and sent out to Is'Merith- perhaps whatever magic had created the desert might hold the key to understanding what was happening now (or even to stopping it). </p><p></p><p>She arrived in Is'Merith only days ago, and met with little cooperation from the church of Pelor. A chance contact with a bookseller who was an adherent of Boccob gave her the name of a 'scribe' who had rather unusual connections, but who knows where that thread might lead...</p><p>[/sblock]</p><p></p><p>[sblock= Class and Race features]</p><p>>Human (variant)</p><p>-Size Medium, Speed 30 feet</p><p>-Ability scores: +1 to any two (WIS, CHA)</p><p>-Languages: Common, 1 other</p><p>-One bonus feat (Magic Initiate- Druid)</p><p>-One bonus skill (Perception)</p><p></p><p>>Cleric:</p><p></p><p>[/sblock]</p><p></p><p>[sblock= Proficiencies]</p><p>>Proficient skills<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />erception +5, History +4, Religion +4, Nature (x/+6), Arcana (x/+6), Investigation +4, Medicine +5</p><p></p><p>>Other skills: Acrobatics +0, Animal handling +3, Athletics -1, Intimidation +2, Sleight of hand +0, Stealth +0, Survival +3 </p><p>>Skills at disadvantage: Deception +2, Insight +3</p><p>>Languages: Common, Elven, Celestial, Draconic (in addition, while she can't understand them, she is able to recognize Sylvan and Druidic).</p><p>>Tool proficiencies: Calligrapher's kit (scribe), Herbalism kit</p><p>>Feats/ASI: Magic Initiate (Druid)(Human bonus); </p><p>[/sblock]</p><p></p><p>[sblock= Magic]</p><p>>Druidic casting (From Magic Initiate)(Attack +5, Save DC 13)</p><p>-Cantrips: Produce flame, Thorn whip</p><p>-Level 1: Goodberry (1x/day)</p><p></p><p>>Cleric (Attack +5, Save DC 13)</p><p>-Cantrips: (3) Guidance, Thaumaturgy, Mending</p><p>-Spells prepared: 4 (+Domain spells)</p><p>-Level 1: Bless, Detect magic, Healing word, Sanctuary, +Command, +Identify</p><p></p><p>>Spell slots per day: Level 1= 2</p><p>[/sblock]</p><p></p><p>[sblock= Equipment, etc.]</p><p>-Holy symbol (Amulet; Boccob)</p><p>-Official vestments</p><p>-Traveler's clothes (x2)</p><p>-Leather armor</p><p>-Dagger</p><p>-Scholar's pack</p><p>-Bedroll</p><p>-Mess kit</p><p>-Tinderbox</p><p>-Belt pouch (x2)</p><p>-Druidic focus (totem)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6740621, member: 48394"] [b]Concept 2- IN PROGRESS[/b] >Oh, to heck with it- I'm going to post both concepts, and take votes on the complete versions. Again, will post a note when I'm done. Name: Sister Philippi of Westerlinn; "Phee the Fox" [sblock= Stat block/details] >Human, female >Junior Investigator for the church of Boccob (god of magic) >Cleric 1 (Knowledge)/Bard 0 (Lore) >Hit points: 9 (8+1) >Armor Class: 11 (Leather/11; +0 DEX) >Initiative: +0 >Size= Medium; Speed= 30 feet >Passive Perception 15; Passive Insight 13 (?); No darkvision/unusual senses -STR 8 (-1) -CON 12 (+1) -DEX 10 (+0) -INT 14 (+2) -WIS 16 (+3, save +5) -CHA 14 (+2, save +4) [/sblock] [sblock= Background] >Background: Sage, Acolyte >Trait 1: There is only one thing I like more than a good mystery- and that is SOLVING it. >Trait 2: I'm horribly awkward (and rather naive) in social situations; I'm far more comfortable dealing with books, artifacts, and facts. >Other traits: I love to read, and am rarely seen without a book in hand- and any new book can be a powerful lure. >Ideal: (Knowledge) The path to power and self-improvement is through knowledge. >Bond: Something terrible happened to the village where I was born (and to my mother)- I will never rest until I learn the truth of what happened there. >Flaw: Unlocking an ancient mystery is worth the price of a civilization. (My curiosity has gotten me in trouble before, and it will do so again). >Background feature: Shelter of the faithful (Modified) While the church of Boccob has no official presence in Is'Merith, Phee can call upon those allied to the faith (mages and scholars, primarily)- they are not likely to provide much in the way of material assistance, but might be helpful in terms of information or access, for instance. She might also be able to find at least some work (as a scribe, clerk, researcher or the like). >History: Sister Philippi, or "Phee" as she is more often known, has been part of Boccob's clergy quite literally since before she was born. Her mother was a field researcher for one of the largest monastery/library complexes in the world- she specialized in observing and recording the magical practices of various isolated elven tribes and villages. In fact, she spent almost all of her time "in the field" and communicated with the temple mostly through written or magical messages- her daughter was born in a wood elf village in the hills across the desert from Is'Merith. Phee's mother spent a number of years there- there were anumber of oddities in local magical tradition, which might have had to do with the arcane corruption spreading from the unnatural desert. Ever curious, Phee watched the tribal shamans at work, and helped her mother (as an errand-runner and later as a scribe) even from an early age. As she grew up, though, she watched her mother and the elven shamans grow more distant, and more desperate- it seemed that the desert (and its malign influence) was growing. Finally the time came when Phee was sent to the Great Library to enter the church as an Initiate herself. She had an excellent grounding in many practical subjects, but in other areas she was woefully inexperienced (especially in social environments). Her studies consumed much of her time- she hardly noticed when her mother's letters stopped, and she did not know that the village itself seemed to have disappeared... It was only after her mother did not attend her Initiation that Phee realized something must be wrong- when she journeyed back to the village, she found nothing there. The sacred trees were withered husks, and the village itself (and all its inhabitants) was simply gone, swallowed by the spreading desert. Her report to the church spurred concern, but the church of Boccob had no resources to spare at this point- except for Phee herself. She was quickly deputized as an investigator and sent out to Is'Merith- perhaps whatever magic had created the desert might hold the key to understanding what was happening now (or even to stopping it). She arrived in Is'Merith only days ago, and met with little cooperation from the church of Pelor. A chance contact with a bookseller who was an adherent of Boccob gave her the name of a 'scribe' who had rather unusual connections, but who knows where that thread might lead... [/sblock] [sblock= Class and Race features] >Human (variant) -Size Medium, Speed 30 feet -Ability scores: +1 to any two (WIS, CHA) -Languages: Common, 1 other -One bonus feat (Magic Initiate- Druid) -One bonus skill (Perception) >Cleric: [/sblock] [sblock= Proficiencies] >Proficient skills:Perception +5, History +4, Religion +4, Nature (x/+6), Arcana (x/+6), Investigation +4, Medicine +5 >Other skills: Acrobatics +0, Animal handling +3, Athletics -1, Intimidation +2, Sleight of hand +0, Stealth +0, Survival +3 >Skills at disadvantage: Deception +2, Insight +3 >Languages: Common, Elven, Celestial, Draconic (in addition, while she can't understand them, she is able to recognize Sylvan and Druidic). >Tool proficiencies: Calligrapher's kit (scribe), Herbalism kit >Feats/ASI: Magic Initiate (Druid)(Human bonus); [/sblock] [sblock= Magic] >Druidic casting (From Magic Initiate)(Attack +5, Save DC 13) -Cantrips: Produce flame, Thorn whip -Level 1: Goodberry (1x/day) >Cleric (Attack +5, Save DC 13) -Cantrips: (3) Guidance, Thaumaturgy, Mending -Spells prepared: 4 (+Domain spells) -Level 1: Bless, Detect magic, Healing word, Sanctuary, +Command, +Identify >Spell slots per day: Level 1= 2 [/sblock] [sblock= Equipment, etc.] -Holy symbol (Amulet; Boccob) -Official vestments -Traveler's clothes (x2) -Leather armor -Dagger -Scholar's pack -Bedroll -Mess kit -Tinderbox -Belt pouch (x2) -Druidic focus (totem) [/sblock] [/QUOTE]
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