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<blockquote data-quote="Matthan" data-source="post: 6764634" data-attributes="member: 20005"><p>I already struggle with residual memory of rules from my 3.5 playing ten years ago when I run 5E. Even little things like listening to a podcast of 4E play can throw off my rules knowledge since they all use the same terms and tweak them. I DM a group online over Roll20 and I love it (I'm converting War of the Burning Sky on the fly for 5E), but little bits of rules always get twisted up in my head (how do death saves work for this edition, critical damage, etc...). It's one of the reasons that I'm a little cautious about jumping into playing or running Pathfinder. I would hate to keep mixing myself up.</p><p></p><p>I actually subscribed to the Pathfinder adventure path once I got back into roleplaying last year after I enjoyed reading WotBS so much. I could run Giantslayer or Hell's Rebels for 5E. Zeitgeist also looks amazing. I have some of the earlier adventures and they're fantastic, but I'm afraid the later ones might be difficult to convert to 5E. It looks cool enough that I'm tempted to start learning Pathfinder to do it though. I also have two of the 5E paths (Tyranny and Elemental) that I'm reading through. And another part of me wonders if PbP would be a good place to practice creating a game designed around the PCs where I try to build a story around what the players want and the backgrounds they provide instead of running prewritten adventures.</p><p></p><p>I'm just rambling at this point. I'm having a blast with this game and feel lucky to have gotten into it. I kind of want to be able to give back to the community so more people can play too. Maybe I should start with a single adventure? I'll keep mulling it over.</p></blockquote><p></p>
[QUOTE="Matthan, post: 6764634, member: 20005"] I already struggle with residual memory of rules from my 3.5 playing ten years ago when I run 5E. Even little things like listening to a podcast of 4E play can throw off my rules knowledge since they all use the same terms and tweak them. I DM a group online over Roll20 and I love it (I'm converting War of the Burning Sky on the fly for 5E), but little bits of rules always get twisted up in my head (how do death saves work for this edition, critical damage, etc...). It's one of the reasons that I'm a little cautious about jumping into playing or running Pathfinder. I would hate to keep mixing myself up. I actually subscribed to the Pathfinder adventure path once I got back into roleplaying last year after I enjoyed reading WotBS so much. I could run Giantslayer or Hell's Rebels for 5E. Zeitgeist also looks amazing. I have some of the earlier adventures and they're fantastic, but I'm afraid the later ones might be difficult to convert to 5E. It looks cool enough that I'm tempted to start learning Pathfinder to do it though. I also have two of the 5E paths (Tyranny and Elemental) that I'm reading through. And another part of me wonders if PbP would be a good place to practice creating a game designed around the PCs where I try to build a story around what the players want and the backgrounds they provide instead of running prewritten adventures. I'm just rambling at this point. I'm having a blast with this game and feel lucky to have gotten into it. I kind of want to be able to give back to the community so more people can play too. Maybe I should start with a single adventure? I'll keep mulling it over. [/QUOTE]
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