Secondary Powers, usable 1 per round at will
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1) Quickened Silent Still Detect Thoughts
2) Quickened Silent Suggestion
3) Quickened Greater Command
4) +10 Enchantment bonus on all Intimidate skill checks (always active)
Primary Powers, usable 1 per round at will
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1) Quickened Silent Still Mind Rape, 3/day
2) Quickened Silent Mass Suggestion, 3/day
3) Demand, 3/day
Side Effects, always active
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1) As an involuntary gaze attack effecting all within a 150' cone, the target must make a DC 25 Will save or have his memory modified so that he believes he has always been a loyal subject of the wearer of the Crown. These memories are detailed and specific to the affected character, and replace any memories of disloyalty or hostility to the wearer of the crown. The target's attitude toward the wearer of the crown is immediately changed to Fanatical, so that they gain a +2 moral bonus to Strength and Constitution scores, +1 morale bonus to Will saves, and a -1 penalty to AC whenever fighting on behalf of the Crown's wearer. Thereafter the affected character will act as if they have been permanently Charmed, and these effects will continue even if the original owner of the crown loses it. Loyalty is not transferred to a new wearer except by failure to save against this power. No amount of mistreatment by the person who obtained their loyality and no action by them will ever lower the affected person's attitude to the crown's wearer to less than Friendly, and any show of benevolence or approval by the Crown's wearer toward the affected person immediately returns the affected person's attitude to Fanatic. Successfully saving againsts this ability renders the person immune for 24 hours. Only a wish, miracle, or mind rape spell can normally cancel these effects completely, however, the effect is immediately and completely dispelled whenever the effected party commits an act which is (at the discrestion of the DM) a complete and irreversible betrayal of everything the person believed in prior to being enchanted. At such time, all suppressed memories return as well as realization of the reality of the person's situation, however no immunity to future and even immediate reenchantment is granted.
2) The wearer of the Crown is immune to all Mind Effecting magic save those originating from the crown itself.
All powers cast as a 25th level sorcerer with a 24 Charisma.
The Crown itself has a hardness of 50, 15 hit points, SR 25, and only fails saves any saving throw on a 2. It is completely immune to spells of the divination, enchantment and transformation schools. The crown is a neutral evil artifact, but radiates no detectable aura. If destroyed in some fashion, all parties responcible must make a DC 29 Will save or be subject to a Mind Rape spell leaving them permenently insane and which alters their memories so that they believe that the destruction of the crown was a complete betrayal of everything they ever believed, and that they are themselves utterly loathesome individuals. Further their true loyalties are reversed so that they believe that the persons that they love most in the world are foul treacherous beings worthy only of a painful death. In such situations, most affected persons either try to commit suicide, or first try to murder everyone once loved or everyone they believe responcible for the destruction of the crown and then commit suicide. The crown itself always reforms one week after being 'destroyed'.
Malevolent Effects
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1) The wearer of the Crown suffers a -2 penalty to Wisdom, Constitution, and Charisma. These effects are immediate, but subtle and not generally noticible by the Crowns wearer or an observer. Removing the crown initially removes these penalties. However, after one week of owning the crown, the wearer will feel mild lethargia and close observers who know the wearer well will see signs of subtle premature aging - greying hair, wrinkles, stooped posture, and the penalties remain for one week even if the crown is not donned during that time. After one year, the penalties become permanent and cannot be reversed without a Wish or Miracle.
2) Any offspring born to the Crown's owner during the time of ownership are born with a permenant -2 penalty to Wisdom, Constitution, and Charisma. These penalties are permenant and cannot be reversed without a Wish or Miracle, and even then they immediately - as part of the Crown's curse - return the moment the Crown is redonned by the parent.
3) Immediately after invoking any primary power, the wearer of the Crown begins to gradually lose their sanity, so that they become paranoid and suspicious of anyone taking independent initiative, any sign of dissent, any failure to conform to their wishes (even those they haven't made known), and any failure to perfectly please them. Under this paranoid suspicion the owner treats any unease with the crown as an attack on themselves.
4) The Crown is a semi-sentient item with the special purpose of creating and spreading misery. The item is very subtle in its effects, extraordinarily patient, and hides its abilities and purpose, whenever possible, never doing anything overt so as make evident its active role. When not in use, it is capable of using any of his secondary or primary powers other than its gaze attack independently on any target within range, including its wearer, as if it had unlimited and unblockable line of sight. If abandoned, it will use its Demand power to attempt to attract attention to itself so as to find a new wearer, otherwise it uses its powers only to sublty push events in the direction it considers most likely to be tragic. It generally will not use any of its primary powers unless it does not believe that the usage will be missed, for example, after the wearer has fallen asleep or at the immediate end of the day, or if necessary to preserve its existance. The Crown has no ability to communicate with anyone, save through the use of its Demand power, but it generally can hear anyone nearby thinking about it by continual application of its detect thoughts ability and acts accordingly.
Permanent Destruction
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The crown can only be permenently destroyed by the direct action of a descendent of the crown's current wearer, and only while the crown is worn, and only if the destruction results in the death of the crown's wearer. The Crown retains its immunities against any attack against it, and as well will attempt to use its powers to prevent this eventuality by any possible means, up to and including acting in a way so as to cause its wearer's suicide, thereby thwarting the would be destroyer's efforts.