Oren the awakener
First Post
You breath in the smells of civilization, sweat, dust and spices you and others like you (most likely off to seek their fortunes) have stoped by the town of fenir, a florishing frontier town on the edge of the death sands, lawless and scorching hot terrian occupied by bandits and who knows what else. You've figured that a supply stop is in order, as the long journey from your homeland has been trying. You see multiple merchant stalls, a mages' guild, a smithy, the beautiful home of fenir's ruler, and a small and almost deserted looking church, decaying most likely along with whatever spritual inclination this town once had. You in particualar notice a thin and reedy man dressed in robes of dark blue haggling with a fat merchant, over a small black gem, but cannot make out their voices, you turn looking for an inn, and find one " The shown dagger" and then almost as an afterthought look back at the spot where you saw the reedy man and the merchant, both are gone. Heres a map G: gate house
----------------G------G----------- MH: mayor's house
-------------SM-----------MH------- W: well
---------x-x-x-x---------U----GU-- TH: townhouse
------x-x-x-------W-------IN------ CH: church
------xxxxxx----------------GU---- IN: Inn
-----TH----------- ------------ SM: smithy
-TH----TH-------- BR ---------CH BR: barracks
( ) ( ): gate and road to the death sands. x: merchant stalls
U: Yourself
GU: mages guild
Well that's it so far, plz post!.
----------------G------G----------- MH: mayor's house
-------------SM-----------MH------- W: well
---------x-x-x-x---------U----GU-- TH: townhouse
------x-x-x-------W-------IN------ CH: church
------xxxxxx----------------GU---- IN: Inn
-----TH----------- ------------ SM: smithy
-TH----TH-------- BR ---------CH BR: barracks
( ) ( ): gate and road to the death sands. x: merchant stalls
U: Yourself
GU: mages guild
Well that's it so far, plz post!.