Old_school_overlord
First Post
I'm writing a dungeon of a dwarf fortress fallen to the curse of madness.
Various monsters may expose the heroes to this curse and I was planning on using the Disease track for this:
The Doom
Level 14 Curse
Arcana: Improve dc:23, Maintain dc:18 Worsen dc:17 or lower
The curse is lifted
/\ \/
Initial Effect
The target begins each day with no action points. Each time the target becomes bloodied it laughs uncontrollably and is Dazed (save ends)
/\ \/
The target takes a -2 penalty to Fortitude, Reflex and Will defences.
/\ \/
Creatures with Combat Advantage deal an extra 1d6 damage to the target.
/\ \/
The target is dazed
/\ \/
The target is dominated
Completion of the quest will also cause it to be lifted.
Any thoughts on this? I especially wondering if Arcana is the right skill for resisting a curse...
Thanks
Various monsters may expose the heroes to this curse and I was planning on using the Disease track for this:
The Doom
Level 14 Curse
Arcana: Improve dc:23, Maintain dc:18 Worsen dc:17 or lower
The curse is lifted
/\ \/
Initial Effect
The target begins each day with no action points. Each time the target becomes bloodied it laughs uncontrollably and is Dazed (save ends)
/\ \/
The target takes a -2 penalty to Fortitude, Reflex and Will defences.
/\ \/
Creatures with Combat Advantage deal an extra 1d6 damage to the target.
/\ \/
The target is dazed
/\ \/
The target is dominated
Completion of the quest will also cause it to be lifted.
Any thoughts on this? I especially wondering if Arcana is the right skill for resisting a curse...
Thanks