jonrog1 said:"Okay guys, we've got a problem, everybody toss in whatever they think they can do!"
Except thats not how skill challenges work. See for example the skill challenge excerpt. But the real restricting part is the fixed number of successes/failures. By requiring this fixed number of rolls it is impossible for a player to "play smart" and reach a goal with less skill checks than what the skill challenge requires. Likewise it is impossible to take a bit longer to reach a goal (but not failing) by taking a detour. Skill challenges don't support this.
Mourn said:when it comes to picking combat powers, don't write anything down. When it comes to fighting, show your lack of prowess by not rolling.
So to build this kind of characters you have to ignore rules. Strangely in 3E you didn't have to do that. So which edition does support this kind of characters better?