The way I understand it, you achieve a "milestone" for every two combat encounters you go through between extended rests.
If this is correct, I wonder at the economics of it.
While I can see a party raiding a Drow prison as meeting this economy, I can also think of tons of situations in which the party is likely to bump into one or two combats over a day's time, whether they like it or not?
But that's just me thinking of it in terms that I'm accustomed to.
Let's imagine an overland journey between two cities that takes three or four days, or the same journey through the underdark. I'd throw a few encounters at them, but such circumstances don't lend themselves to long strings of battles between slumber parties.
I'm not criticizing anything really, I guess just asking... am I missing something? Is this bit of the game just geared toward frantic and fast paced fight after fight in places infested with monsters?
If this is correct, I wonder at the economics of it.
While I can see a party raiding a Drow prison as meeting this economy, I can also think of tons of situations in which the party is likely to bump into one or two combats over a day's time, whether they like it or not?
But that's just me thinking of it in terms that I'm accustomed to.
Let's imagine an overland journey between two cities that takes three or four days, or the same journey through the underdark. I'd throw a few encounters at them, but such circumstances don't lend themselves to long strings of battles between slumber parties.
I'm not criticizing anything really, I guess just asking... am I missing something? Is this bit of the game just geared toward frantic and fast paced fight after fight in places infested with monsters?
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