D&D 5E The Eldritch Knight...what am I missing?

krakistophales

First Post
Now I'm a bit lost. If you did EK 11/Sor 9, wouldnt all the blast spells you learn with EK, like burning hands and scorching ray, suck until 11th level since they will rely on your INT score for saves? And even when you start getting the sorcerer levels, wont those previously learned spells rely on INT anyway since you learned them as an EK who uses INT as his primary spellcasting mod?

The whole reason I'm considering the multiclass is to be a better blaster while holding on to the powerful melee capabilities of the base fighter, so if I'm going to suck as a blaster for 11 levels due to needing to take an INT dump so I can have CHA for 9 levels of sorcerer later in the game, I most likely wont consider that.
 

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zaratan

First Post
You can start multiclass in sorc at lvl 7, when you can twin booming blade and than make another attack.
Your evocation spells like burning hand or thunderwave do damage even with saving, so what is the big difference of +2 Int mod and a 0, if you only use this for minions? Besides, until lvl 11 if you go straight as EK, you only have 4 1st lvl spellslots and 3 2nd lvl, you're not a good blaster with this. The real blasters will have a 6th lvl spell slot.
You will prefer to use your slots for shield and blur anyway. Why would you cast scorching ray for 6d6 if your cantrip + attack can do 4d6+1d8+30 (+2d8 if target move) rerolling 1 or 2 without spend any resource until lvl 10? Or 6d6 + 45 at lvl 11
 
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Xeviat

Dungeon Mistress, she/her
Bladesinger is a no go because it forces you to be an elf and it's basically a wizard that can do a melee dance a couple times a day.

Quick correction, unless there's SCAG errata that I missed: blade dance is 2/short rest, which is basically every fight for a "standard day".
 

krakistophales

First Post
You can start multiclass in sorc at lvl 7, when you can twin booming blade and than make another attack.
Your evocation spells like burning hand or thunderwave do damage even with saving, so what is the big difference of +2 Int mod and a 0, if you only use this for minions? Besides, until lvl 11 if you go straight as EK, you only have 4 1st lvl spellslots and 3 2nd lvl, you're not a good blaster with this. The real blasters will have a 6th lvl spell slot.
You will prefer to use your slots for shield and blur anyway. Why would you cast scorching ray for 6d6 if your cantrip + attack can do 4d6+1d8+30 (+2d8 if target move) rerolling 1 or 2 without spend any resource until lvl 10? Or 6d6 + 45 at lvl 11

Can you explain how you're arriving at that math, especially +30 and +45?
What level up progression would you suggest if one wanted to go EK 11/Sor 9?
What stat distribution should one have? Just STR/CHA/CON for greatsword/heavy armor?
Once you start hitting the Sorcerer levels, what spellcasting mod do you continue to use for the lower level spells like burning hands and scorching ray?
 

zaratan

First Post
Can you explain how you're arriving at that math, especially +30 and +45?
What level up progression would you suggest if one wanted to go EK 11/Sor 9?
What stat distribution should one have? Just STR/CHA/CON for greatsword/heavy armor?
Once you start hitting the Sorcerer levels, what spellcasting mod do you continue to use for the lower level spells like burning hands and scorching ray?

Great Weapon Master feat. Booming Blade + attack.

Your options are go straight as EK until lvl 7 (or 8 if you need one more ASI) and than 3 lvl of sorcerer to get metamagic and lvl 2 spells, now you can twin booming blade and attack one more time, or go up to lvl 11 for 3 attacks and than the rest is sorc.

Is, you only need Str/Cha/Con, with shield and blur, doesn't even need to max con (or even cha with even). Heavy armor for sure and or greatsword or polearm (if you plan to get polearm master). You can't booming blade or GFB at 10ft unless you get spell sniper too. Probably to much investment.

Again, you don't want scorching ray, this is good for warlock with hex that can cast at higher lvls, you have booming blade + attack and GWM. Choose area evocations, that you'll use to damage high number of minios. When you go sorcerer, you keep your 1st lvls spells from EK, your spells from sorc will be 2nd lvl and above (retraining), here you get hold person, fantasmal force, suggestion, crown of madness...

The really usefull evocation spells are 3rd lvl above, like fireball or lighting bolt, but there are great options of other schools at this lvl too.

Remember that the damage you can cause as EK in a single target is way bigger than any spell in your current lvl, evocations aren't your priority, you'll only use to burn minions.

If you don't play AL legal, you can look in EE spells, like absorb elements.
 

krakistophales

First Post
Great Weapon Master feat. Booming Blade + attack.

Your options are go straight as EK until lvl 7 (or 8 if you need one more ASI) and than 3 lvl of sorcerer to get metamagic and lvl 2 spells, now you can twin booming blade and attack one more time, or go up to lvl 11 for 3 attacks and than the rest is sorc.

Is, you only need Str/Cha/Con, with shield and blur, doesn't even need to max con (or even cha with even). Heavy armor for sure and or greatsword or polearm (if you plan to get polearm master). You can't booming blade or GFB at 10ft unless you get spell sniper too. Probably to much investment.

Again, you don't want scorching ray, this is good for warlock with hex that can cast at higher lvls, you have booming blade + attack and GWM. Choose area evocations, that you'll use to damage high number of minios. When you go sorcerer, you keep your 1st lvls spells from EK, your spells from sorc will be 2nd lvl and above (retraining), here you get hold person, fantasmal force, suggestion, crown of madness...

The really usefull evocation spells are 3rd lvl above, like fireball or lighting bolt, but there are great options of other schools at this lvl too.

Remember that the damage you can cause as EK in a single target is way bigger than any spell in your current lvl, evocations aren't your priority, you'll only use to burn minions.

If you don't play AL legal, you can look in EE spells, like absorb elements.

How would you offset the -5 for GWM as an EK/Sor?
 


zaratan

First Post
or earth tremor if EE is allowed. Or hold person, phantasmal force, suggestion, web, grease, tasha's hideous laughter (not so good option with low int), mounted combatant, and most of all, your party help. You're the damage guy, someone probably will have things to help with advantage (or bless, bardic inspiration...)

and if you go for wild magic, tide of chaos.
 
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