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<blockquote data-quote="Xael" data-source="post: 2853137" data-attributes="member: 3579"><p>Well, yeah. It depends on the stats that changed of course. But at least it isn't more complex than level-up, right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Which means that the complexity complaint is null and void. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p></p><p>I always tend to push Intelligence to about 14 in the beginning with my characters anyway, because raising it later is less useful. I think that this problem is related to the non-retroactivity (err, is that correct?) of intelligence score, rather than the Elite template.</p><p></p><p></p><p>Flavor-wise, I can think of both mundane and magical excuses for sudden increases in stats. I tend to think that (nonmagical) ability scores are way too static in D&D anyway, so I'm somewhat biased. </p><p></p><p>Savage Species book had some kind of transformation rituals, that allowed you to change your form (or add some templates). I suppose we could get to proposing something like that in LEW too. We already have Reincarnation. Technically we could implement gaining the Elite template (or some other way of increasing ability scores) in the rituals, if nonmagical way of increasing ability scores seems too radical.</p><p></p><p></p><p></p><p>Summary: I would like some kind of method for the already existing characters to increase their ability scores, should some version of this be approved.</p></blockquote><p></p>
[QUOTE="Xael, post: 2853137, member: 3579"] Well, yeah. It depends on the stats that changed of course. But at least it isn't more complex than level-up, right? :) Which means that the complexity complaint is null and void. :p I always tend to push Intelligence to about 14 in the beginning with my characters anyway, because raising it later is less useful. I think that this problem is related to the non-retroactivity (err, is that correct?) of intelligence score, rather than the Elite template. Flavor-wise, I can think of both mundane and magical excuses for sudden increases in stats. I tend to think that (nonmagical) ability scores are way too static in D&D anyway, so I'm somewhat biased. Savage Species book had some kind of transformation rituals, that allowed you to change your form (or add some templates). I suppose we could get to proposing something like that in LEW too. We already have Reincarnation. Technically we could implement gaining the Elite template (or some other way of increasing ability scores) in the rituals, if nonmagical way of increasing ability scores seems too radical. Summary: I would like some kind of method for the already existing characters to increase their ability scores, should some version of this be approved. [/QUOTE]
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