D&D General The Elusive Shift book.

jasper

Rotten DM
Last month someone asked or challenged me to read The Elusive Shift How Roleplaying Gamers Forged their Identity.


The author never really got to the point or buried under other stuff. But here is my review.
To Sum up the book. Pre 1983 gamers where have the same discussions we have today about TTRPG. What qualities. The four types of player from role player, war gamer, min maxer, to story teller. And disagreed on those names for the types. Should GMs hide rolls or not? What is badwrongfun? Are Newbies a pill?
Which is better; rules for everything, or rulings? People who memorize and quote the rule books are a pill or do are they? All games systems have faults. Game rules influence game play aka 1/3 of PHB is combat rules.
Trust the referee or not? Plot armour for PCS? Do you need an experience player to teach you the game?
Answer, “What is acceptable to your table!”
The author often uses the same quotes to prove points or pad the page count. 270 pages long then notes. And occasionally boring.
 

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