Tecklenburg
Explorer
This is happening while Saerie is slaying the first aboleth. That would put the sheepdog with her at the time so I couldn't get aid from its Intervene ability for this Defy Danger, right?
Then I'm off in a flash, diving, flipping, somersaulting through the maze of polearms the enthralled hobgoblins are threatening me with. I know I need to get free of them and get to my sword so I can Wind Slash that second aboleth from its perch.
[sblock]Defy Danger (Dex)
6, 2 + 1 = 9.
Success but the GM will offer you a worse outcome, hard bargain, or ugly choice.[/sblock]
Through the grunts and struggle of the wrestling, I shout to Saerie, "SLAY THE REMAINING ABOLETH!" I don't want to kill these three, unfortunate puppets. The puppeteer is what matters.
With all the strength I can muster and decades of "live bullets in lethal martial combat, I attempt to reverse the grapple and put a couple well-placed elbows upside this hobgoblin's temple.
[sblock]Hack and Slash (Str)
6, 5 - 1 = 10.
I'm going to go ahead and allow him to counterattack in exchange for the extra 1d6 damage. I need him out of the fight and off me immediately. If I can, I'd like to get Wind Slash off before these other two guys engage me.
1d8 + 1d6 damage. 7 + 3 - 1 = 9 damage. The hobgoblin is out cold.
Counterattack versus me is b[2d6] + 1. 3 or 4 + 1 = 5 - 2 (armor) = 3 damage to me.[/sblock]
[sblock]Wind Slash (Int)
2, 2 + 3 = 7
Deal your damage and 1 technique.
I don't need anymore danger right now, so my complication will be
* You do not deal your damage.
Going with the same thing as before - option 2. I want to rip this thing from its perch with force magic and send it crashing to the stone floor (1d4 environmental damage).
Burst: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. Rolled 3 damage.
Rolled 1 damage on the 1d4 for environmental due to its fall. 4 total damage and hopefully it is now on the ground.[/sblock]
Per Manbearcat
That is correct.
Then I'm off in a flash, diving, flipping, somersaulting through the maze of polearms the enthralled hobgoblins are threatening me with. I know I need to get free of them and get to my sword so I can Wind Slash that second aboleth from its perch.
[sblock]Defy Danger (Dex)
6, 2 + 1 = 9.
Success but the GM will offer you a worse outcome, hard bargain, or ugly choice.[/sblock]
Per Manbearcat
You explode into action and tumble gracefully amidst an assortment of failed stabs and slashes that cut and prod nothing but air.
You slide on your knees across the stone and grab your blade. Unfortunately, the third of the trio was disarmed somewhere in the prior melee and goes for your body instead for the kill with his weapon. He is able to stay with you enough and you feel him barrel into you, sending the both of you rolling in a grappling pile of arms, legs, fists and elbows. When you come to rest, he is atop you, holding your wrists. He smashes your weapon hand into the stone floor, causing you to lose it and for it to slide just out of reach.
The other two give chase and will be upon you soon enough.
Through the grunts and struggle of the wrestling, I shout to Saerie, "SLAY THE REMAINING ABOLETH!" I don't want to kill these three, unfortunate puppets. The puppeteer is what matters.
With all the strength I can muster and decades of "live bullets in lethal martial combat, I attempt to reverse the grapple and put a couple well-placed elbows upside this hobgoblin's temple.
[sblock]Hack and Slash (Str)
6, 5 - 1 = 10.
I'm going to go ahead and allow him to counterattack in exchange for the extra 1d6 damage. I need him out of the fight and off me immediately. If I can, I'd like to get Wind Slash off before these other two guys engage me.
1d8 + 1d6 damage. 7 + 3 - 1 = 9 damage. The hobgoblin is out cold.
Counterattack versus me is b[2d6] + 1. 3 or 4 + 1 = 5 - 2 (armor) = 3 damage to me.[/sblock]
Per Manbearcat
You pay for it with an incidental head butt to your face that opens an unfriendly gash, but you neatly reverse the grapple and from the mount position you quickly deliver a few elbows that decisively ends the fracas. The hobgoblin is unconscious.
Due to your quick K.O. there, you've got just enough time to Wind Slash the aboleth before they fall upon you. Let us stop after that to catch up Saerie and the animal posse.
And I have some good news! The leather strap of your peace bond broke in the midst of the weapon's tumble so you no longer have the awkward tag with it.
[sblock]Wind Slash (Int)
2, 2 + 3 = 7
Deal your damage and 1 technique.
I don't need anymore danger right now, so my complication will be
* You do not deal your damage.
Going with the same thing as before - option 2. I want to rip this thing from its perch with force magic and send it crashing to the stone floor (1d4 environmental damage).
Burst: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. Rolled 3 damage.
Rolled 1 damage on the 1d4 for environmental due to its fall. 4 total damage and hopefully it is now on the ground.[/sblock]
Per Manbearcat
Just before the pair of hobgoblin thralls bear down on you with their polearms, you reach out and grasp the aboleth with telekinesis. Your force magic rends it from the fissure in the ceiling with a thunderous crash and it tumbles through the air...down to the unforgiving stone floor below.