UngeheuerLich
Legend
In my opinion the paladin smite ability should only be +1d8 per spell level. That would make it a bit more balanced. Or alternately limited to once per turn. I think smite spells should be the go to ability and smites should be just backup in my opinion. On the other hand a battlemaster is really good.1. Why would a HALF-caster like a paladin be as effective with using weapons as a fighter until 11th level? That makes no sense. In paladin school you spend HALF your time working with spells, in fighter school you spend ZERO time working with spells. Right from the get go, the fighter should be flat out better with weapons. Like monks are with unarmed attacks and monk weapons.
2. What does the base fighter get that the base paladin doesn't? Action Surge, Second Wind, Indomitable, 2nd Extra Attack, three ASIs (two that 99% of players ever see).... uh not much else. This should be the differentiation? Paladins don't need Second Wind, they have healing spells and lay on hands. Paladins don't need Indomitable they have an aura that adds their Charisma to their saving throw and makes those in it immune to fear. The ability to cast Bless is worth more than an extra ASI. You see where I'm going with this?
The fighter needs to be the unquestioned master of physical combat. Or else given the choice a paladin is just as powerful (often more) and WAY more versatile and has cool RP/fluff built right in.
My suggestion is to give the base fighter something more. I'm currently testing my addition which are stances. Stances are something there will be no feats for and no one else can do. I was thinking to introduce them at 3rd level and then allow the fighter to gain a new stance per level after that. Stances will be used to enhance one thing in combat, for example: knocking opponents prone, making another attack doing just 1 + MOD if it connects, extra reactions, extra movement. Once I have playtested it I will release them.
Another option which I am considering is rolling the Champion into the base fighter and introducing other Archetypes. So far I've added the Defender (Dwarven Defender but open to anyone) and the Dervish (concentrates on many light strikes,movement, and readiness). I'll be adding more as I go.
On the other hand maybe adding champion abilities to the base fighter would maybe be actually still balanced.
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