No, just no.
The DPR is King line goes:
"Fighters, Barbarians, & Paladins are so awesome! Why does anyone play anything else?" "Hey, Warlocks & Rogues are pretty good too...
... you can tweak a Sorcerer to be awesome, also." "Don't sell my wizard short, if I line up a few enemies in an area, bam, DPR through the roof!"
"Man, you gotta love this game..."
Zap's grousing aside, DPR and it's close equivalents, like hp/healing resources, are the more visible, more nearly-balanceable tip of the D&D iceberg, precisely because they are so easily calculated. If only DPR /were/ King, designing & running the game would be so much simpler! ;P
The fighter's concept was articulated as "Best* at Fighting (with weapons)," and it's most dramatic class features - Extra Attack & Action Surge, both deliver on that via multi-attacking for relatively high DPR. It is, as we've both pointed out, baked in.
AC? hps? Plenty of classes meet or beat the Fighter, there. 'Other defenses?" The fighter has the same two save proficiencies, one important, one not so much, as most classes. The only significant, uniquely fighter feature that's not directly about DPR is Second Wind, and while it starts out pretty nice it doesn't scale fast enough to remain that significant for too long. Besides, hp & AC are just part of the DPR-dominated race to zero hps model of D&D, anyway. And that's only 1/3rd the story - the Combat Pillar - and not even nearly all of that.
* 'Best' in the 'best you can buy,' sense that no one else is provably /better/, not in the sense of being better than anyone else, necessarily.