This is a plea for assistance.
I'm playing with a new group at the moment, and one of the players, who's more conversant than the rules than the rest, is currently undergoing what I call The First Task:
The First Task: Answer this question:
"Why, if you're in melee with someone, and you just move away from them, they don't get an AoO, but if you move away and then cast a spell 30' away, they get an AoO when you move? How can something you're *going* to do affect you at the start of the move?"
Now, I personally can think of some nasty consequences involving spellcasters if you change this, but my memory for the impetus underlying the movement/AoO rules is fuzzy.
So help me remember. Why did they build this this way? *I* know it makes sense, but I want to be able to explain it to this guy in rational terms other than: "It's a good rule for combat balance. It makes sense."
Many starving kittens await your aid. Thank You.
I'm playing with a new group at the moment, and one of the players, who's more conversant than the rules than the rest, is currently undergoing what I call The First Task:
The First Task: Answer this question:
"Why, if you're in melee with someone, and you just move away from them, they don't get an AoO, but if you move away and then cast a spell 30' away, they get an AoO when you move? How can something you're *going* to do affect you at the start of the move?"
Now, I personally can think of some nasty consequences involving spellcasters if you change this, but my memory for the impetus underlying the movement/AoO rules is fuzzy.
So help me remember. Why did they build this this way? *I* know it makes sense, but I want to be able to explain it to this guy in rational terms other than: "It's a good rule for combat balance. It makes sense."
Many starving kittens await your aid. Thank You.