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<blockquote data-quote="LordEntrails" data-source="post: 7466240" data-attributes="member: 6804070"><p>I wouldn't use prone in the traits at all. You are not laying down or otherwise in such a situation. And yes, prone would be a big advantage for an archer to be able to fire their weapon from. Because as has been said, its pretty rare that a good archer is engaged in melee. (I totally don't get your dragon and minions retort.)</p><p></p><p>Anyway, I agree with Kobold Stew and others, it is too powerful and too easy to use this weapon to be over powered. Maybe that's not how you envision the weapon be used, but the possible combos and advantages are broken.</p><p></p><p>I still think the loading property would be a good adjustment, but not required if other changes were made. You're not just whipping out a second arrow and putting it to the string. You have to do that and then do your squat. But range and damage need to be reduced.</p><p></p><p>I would see about changing special 1 to something like;</p><p>Special 1: On the turn that this weapon is used, the user may not also move a distance of more than 5 feet.</p><p></p><p>I just don't see making a full move and then setting and firing with this thing.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7466240, member: 6804070"] I wouldn't use prone in the traits at all. You are not laying down or otherwise in such a situation. And yes, prone would be a big advantage for an archer to be able to fire their weapon from. Because as has been said, its pretty rare that a good archer is engaged in melee. (I totally don't get your dragon and minions retort.) Anyway, I agree with Kobold Stew and others, it is too powerful and too easy to use this weapon to be over powered. Maybe that's not how you envision the weapon be used, but the possible combos and advantages are broken. I still think the loading property would be a good adjustment, but not required if other changes were made. You're not just whipping out a second arrow and putting it to the string. You have to do that and then do your squat. But range and damage need to be reduced. I would see about changing special 1 to something like; Special 1: On the turn that this weapon is used, the user may not also move a distance of more than 5 feet. I just don't see making a full move and then setting and firing with this thing. [/QUOTE]
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