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The footbow for 5E
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<blockquote data-quote="toucanbuzz" data-source="post: 7466286" data-attributes="member: 19270"><p>Here's a 3rd edition version:</p><p></p><p><em>This exotic weapon resembles a composite longbow but is designed to be used with stirrups, with the archer holding the bow in her feet and drawing it with one or both hands. like a composite longbow. </em>[The Raptoran race would use these while flying, so it was described as being used in flight.] All footbows are made with a particular strength rating, and if your STR bonus is less, you attack with -2 [Disadvantage]. A default bow requires a 10 STR or higher. <span style="color: #ff0000">Each point of STR <u>bonus</u> granted by the bow adds 100g to its cost. A footbow may be fired with both hands pulling back on the bow, increasing the STR bonus to 1.5x.</span></p><p></p><p>A footbow is used while seated on the ground, but the archer must be prone to do so and takes a -4 penalty [disadvantage] on the attack roll. [Bows normally cannot be fired from a prone position.][If you've watched video of someone trying fire one of these, I don't know how the heck you aim them at anything, much less your ass is up in the air during your attack.]</p><p></p><p><strong>Cost:</strong> 150gp base</p><p><strong>Damage:</strong> 1d8 pierce + STR bonus*</p><p><strong>Range:</strong> 110 / ? [and there's consideration that this bow requires a severe amount of arc. You can't really shoot it at anything in front of you. As such, it was an aerial weapon for D&D purposes, even though it historically did exist to shoot arrows really really far.]</p><p><strong>Weight:</strong> 3lb</p><p></p><p>* The maximum STR bonus allowed is based on the STR requirement of the footbow. For example, a 14 STR footbow would cost 350gp and do up to 1d8+2 damage.</p><p></p><p>[You could consider upping the damage dice to 1d10, but a Footbow is a fairly impractical D&D weapon. It appears the primary advantage was to increase arced range, or for the aerial races, to fire using their feet. You might create a mechanic where if arms and legs are both used, the damage dice have advantage (take the best of two base die rolls).]</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7466286, member: 19270"] Here's a 3rd edition version: [I]This exotic weapon resembles a composite longbow but is designed to be used with stirrups, with the archer holding the bow in her feet and drawing it with one or both hands. like a composite longbow. [/I][The Raptoran race would use these while flying, so it was described as being used in flight.] All footbows are made with a particular strength rating, and if your STR bonus is less, you attack with -2 [Disadvantage]. A default bow requires a 10 STR or higher. [COLOR=#ff0000]Each point of STR [U]bonus[/U] granted by the bow adds 100g to its cost. A footbow may be fired with both hands pulling back on the bow, increasing the STR bonus to 1.5x.[/COLOR] A footbow is used while seated on the ground, but the archer must be prone to do so and takes a -4 penalty [disadvantage] on the attack roll. [Bows normally cannot be fired from a prone position.][If you've watched video of someone trying fire one of these, I don't know how the heck you aim them at anything, much less your ass is up in the air during your attack.] [B]Cost:[/B] 150gp base [B]Damage:[/B] 1d8 pierce + STR bonus* [B]Range:[/B] 110 / ? [and there's consideration that this bow requires a severe amount of arc. You can't really shoot it at anything in front of you. As such, it was an aerial weapon for D&D purposes, even though it historically did exist to shoot arrows really really far.] [B]Weight:[/B] 3lb * The maximum STR bonus allowed is based on the STR requirement of the footbow. For example, a 14 STR footbow would cost 350gp and do up to 1d8+2 damage. [You could consider upping the damage dice to 1d10, but a Footbow is a fairly impractical D&D weapon. It appears the primary advantage was to increase arced range, or for the aerial races, to fire using their feet. You might create a mechanic where if arms and legs are both used, the damage dice have advantage (take the best of two base die rolls).] [/QUOTE]
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