PallidPatience
First Post
How is having to neutralize one of your own after every combat good role-playing?
Hathur said:"This lunatic suddenly turned on us, tried to kill Gorbine and nearly took the man's arm... he's clearly a troubled man and needs to be locked up."
VirgilCaine said:Sounds a lot like Rambo: First Blood.
If D&D were a point buy system all the characters totals would go down by ten.
That guy's lucky. A less forgiving party might put him down like the animal he had become.
Hathur said:I dm'd a game with FB player in it..
Frankly, I was pleased with how my other CHARACTERS handled the discovery that the barbarian was a berserker...
You see, in their first battle where the FB frenzied and then turned on them, the party paladin pummeled him unconscious and turned him in to the local constabulary for attempted murder on the party.
The player was screaming mad, but the paladin player and others role played it out
"This lunatic suddenly turned on us, tried to kill Gorbine and nearly took the man's arm... he's clearly a troubled man and needs to be locked up."
Now that was REAL roleplaying... who in their right mind would travel with someone who might suddenly turn on you and kill you? A neutral/evil party would kill the FB in his sleep after discovering what he was (and who could blame them? A FB is a madman).. a Good party (like mine was) would turn him in to police for attempted murder.
lukelightning said:Honesly, I think that Frenzied Berzerker players just want an excuse to do some PvP without being held accountable. "Sorry about killing your character, but it wasn't me, it was my class feature!"