The Friday Knights
Session 17- The Scions of Fallcrest Part 4 The Crimson Hand is broken, bring on the Witch!
In play this week we have the same players as not last week, but the week before-
Cathal, Human Fighter Level 4
Farkill, Dwarven Cleric of Moradin Level 3
Ignaran, Human Druid Level 4
Lucan, Elven Rogue Level 3 (Level 4 after an Extended Rest)
Rock, Dwarven Fighter Level 2 (Level 3 after an Extended Rest)
[DM Interlude- I know it's not that great having a player, and his character, miss a session, and then suddenly reappear in the dungeon the week after. However, as frustrating as it is for me- from a narrative perspective, and because I sometimes include creatures/situations designed so that a single character may shine, or else make further sense of their backstory. As frustrating as it is for me, it's doubly so for Mike (Ignaran), who wants to play and therefore has to juggle a job and several time zones to get a game- dedicated like coconut that lad.]
And so the Knights, lead by Lucan, descend into a fresh hell, actually a fairly ancient looking cave, supported by four intricately carved pillars, depicting all manner of barbaric acts, some of which even Lucan has not yet thought of.
“Nice tilling!” Lucan admires the craftsmanship.
Leaping out from the darkness and shadows come a pair of miscreants, the first being our missing Priest, who actually doesn't leap that far - he settles for bobbing up from behind the altar ahead, he blasts dark energy rays at the Knights, his name is Malek. He looks to have aged rapidly either that or Malek has joined the Undead throng.
Perhaps Malek's recent conversion may have something to do with the second inhabitant of the chamber- Malicia, Deathlock Wight, and servant of Jezuel- an Exarch of Orcus, the Painbringer.
Either way the temperature drops a couple of notches as the pair attempt to necrotise the Knights to death.
Malek with his Necroblaze and Necrobolt attacks, and Malicia with her Gravebolt followed by flinging herself into the fray and ripping her face off- her Horrific Visage attack, which sends the majority of the Knights scuttling back the way they came in.
The Knights batter and blast, and finally get Malek to lie down, which doesn't last long however, Malicia quickly reanimates the Wight Priest, who bobs back up again, toting a grin to match Lucan's post-coital smile.
Once again the Knights have to reach deep, dailies get spent and eventually the two Undead are battered beyond submission and into pieces.
Stop Wight now thank you very much, I need somebody with a human touch!
[DM Interlude Encounter #56 [900 XP = Level 4] Malek, Wight Priest (Level 5 Elite Controller) & Malicia, Deathlock Wight (Level 6 Elite Controller). Nice encounter, got the Knights on the back foot.]
[DM Interlude- Cathal has enough XP to advance to 5th Level, and Farkill has enough XP to advance to 4th, after an Extended Rest.]
The foul temple to Jezuel is searched - the altar... goes without saying; the Knights discover all manner of foul trappings designed for the distribution of pain - all are destroyed, Lucan looks like he's going to cry at one point.
The Knights, satisfied that the place is decommissioned, move on- into Haledon's bed chamber, and what a nice chamber it is- the bed is very comfortable, Rock attests to this by going to sleep on it while the others search the place.
Lots of gold and valuables are found, including the missing items from the tomb robbery, the Dev'Shir grave goods- Cathal puts them aside to return to their rightful owners later. Haledon's diary is discovered, as are the (burnt) remains of correspondence between Haledon and the Witch. It's clear that whoever this woman is she means harm - not just to the Markelhay's, but to all of Fallcrest, the letters contain dire threats.
Rock locates a pile of gems and jewellery, stashed away in Haledon's pillow, he finds them when he wakes.
There's also a secret door that leads to a crumbling ancient passage which winds a little way, and then emerges into the light of day - a secret exit.
Haledon's comfy bed, g'night Rock.
Sated, the Knights head for home- Fallcrest, hand Haledon over to the authorities, at which point he spills the beans.
“The Witch calls herself Cadavra, she lives in a ramshackle ruin of a windmill- she's a big fan of the Undead.” Haledon warns and indicates how to get to the place.
The Knights meet with Eoffram Troyas, the councilman who set them on their way, get him up to speed with current events, hand over the Dev'Shir diamonds, (Lucan looks like he's going to cry again), and receive a good chunk of reward money- that's it, the Elf looks a little happier.
The Knights do a little light shopping in what remains of the day and then hit the hay, a hard earned Extended Rest is taken.
And so, rise-and-shine, the Knights are back.
Cathal, Human Fighter Level 5
Farkill, Dwarven Cleric of Moradin Level 4
Ignaran, Human Druid Level 4
Lucan, Elven Rogue Level 4
Rock, Dwarven Fighter Level 3
And ready for more, they head straight out of the city and for the windmill, a couple of hours march.
“What are the scarecrows for?” Rock asks as the gang approach the place. There are three Scarecrows seemingly guarding the dilapidated windmill.
“The birds,” Ignaran counters and points to the flocking, swooping mass of Crows which are constantly trying to alight on one of the windmills turning sails.
“Not up to the job!” Rock harrumphs.
When the Knights get a little closer they learn why the Crows are swarming, the body of Latimer, the Half-Orc informer, is tethered to the sail in question- the Crows have made a mess of him.
“Do you think the flock of Crows did that?” Rock wonders aloud.
“Murder,” Lucan corrects.
“Really? What for? I mean what could he have possibly done to them?” Rock looks aghast.
The Scarecrows uproot themselves and come shambling forward, it's almost a relief when they do. The Crows form into a tight black bolus- a Murder, and descend on the Knights.
And just when the Knights think things can get no worse, the Scarecrows swatting at them with their scythes, or else sending them fleeing back with their spooky-eyed Deadlight attacks; with the Murder of Crows positioned over and around them- clawing and snapping at them; it gets worse.
A Lightning Bolt arcs out from a room with an open window at the top of the windmill, Icy Rays follow, then Magic Missiles pour down.
It gets bloody, very bloody.
It's only when Lucan has the bright idea of getting as close as he can to the windmill, and out of range and sight of the magic flinging monster- whoever it is up top, that the Knights begin to turn the tide. All of the Knights manoeuvre out of sight and begin to smash away at the easier to hit, and see, enemies.
A Murder of (Scare)Crows.
[DM Interlude Encounter #57 [1250 XP = Level 6] Scarecrow x3 (Level 6 Soldier); Murder of Crows (Level 10 Skirmisher) & Cadavra (briefly). That shook them up a bit.]
Lucan, eager to get inside, finds a secret way in- only he doesn't tell the other Knights.
He stumbles into the darkened interior of the windmill, a 40-foot by 40-foot room cluttered with an array of metal and wooden gears, including a 15-foot-wide circular flywheel horizontal with the floor- the gears are in motion. The gears extend all the way up to the 25-foot-high ceiling, terminating at a shaft that disappears into the upper level. Beyond the gears, a pair of staircases can be discerned, one leading up, and the other leading down. Along the south wall is a 10-foot by 10-foot opening in the floor, with a massive boom and tackle mounted overhead. An elevator platform attached to the boom and tackle appears to be currently at the lower level.
A stomach-churning creature stands before the gear assembly. A lanky 12-foot-tall humanoid creature with pale-green, rotting flesh, and sporting horrific burn scars hefts a massive greataxe. The creature wears hide armour set with metal plates, and a battered helm partially covering its smashed skull. With an unnatural glow in its hate-filled eyes, the twisted mockery shambles forth.
Or so the module says, my Zombie Troll looks a little different.
Albert!
Lucan's self-preservation gene kicks in, the Rogue dances away from the great brute, climbing from gear to gear like some mad parkour enthusiast, all the time screaming like a little girl- blowing his cool instantly.
The Troll flails but can't get close, meanwhile the other four Knights alternatively try to discover how Lucan got in so quickly and/or try to smash their way through the locked front door- something has to give, it proves to be the door.
The remainder of the Knights catch up, but not before the door explodes and sets Cathal on fire however, trapped- what they needed there was a good Rogue.
The fight gets bloody very quickly, particularly when Rock gets smashed for 29 damage and knocked Prone with the Trolls first attack, a Crit.- at long last.
The Knights however are smart cookies, Cathal at the core of the tactics, the Troll is knocked back into the gears of the mill, which make a real mess of the brute. When the creature finally extricates himself from the gear the Knights are at the ready again, the Troll then suffers the indignity of being pushed into the lift shaft- it uses its head to break the fall.
The Knights go silent, listening hard for any movement below.
“Bwaaaaynz” The Troll lisps and begins to flail about down below- clearly there's a little life left in the beast.
“Quick. Let's kill it!” Cathal states.
The only problem now is how to get safely down to the thing.
[DM Interlude Encounter #58 [1250 XP = Level 6] Zombie Troll (Level 8 Solo Brute). The thing is still not dead, it is however regenerating down below- but shhh! Don't tell the Knights this.]
[DM Interlude- it's at this point the gang notice a marked silence from Jack, who plays Lucan, later we will learn that he has consumed one too many beers and has fallen asleep on his keyboard- still from my perspective I like the new odds. 'Lucan is so terrified by the Undead Troll he chooses not to come down from his lofty perch', I state, the game goes on.]
Rock and Ignaran are all action, they find a grain shaft that leads below, the pair tumble down into darkness, only to find themselves in a different chamber altogether, a grain storage chamber- that figures; what's worse, they seem to have drawn the attention of a triumvirate of humanoid size spiders.
Meanwhile...
Cathal and Farkill, call the lift up, climb aboard and head back down into the basement proper- the new locale of the now almost completely regenerated Troll, there's just two of them to fight the thing- Rock and Ignaran being otherwise engaged.
[DM Interlude- in game it's a round of one fight then a round of the other, see who finishes first.]
Oddly the second time around the Troll proves to be a much easier prospect, this partially made possible by re-using the tactics that proved so adept above- the great brute finds itself a little while later wedged into the gear shaft, again; and shredded, again. The thing is taken down in style in less than a minute. Admittedly Cathal's arm is numb and Farkill has used both of his Healing Words on the Knight of Kord, but other than that- meh!
However, things hot up when Cadavra, the Witch the Knights came in search of, pops her head through a hatch in a door and blasts the two Knights with Icy Rays, Magic Missiles etc.
Say hello to the Witch.
This tactic is swiftly curtailed when she nearly gets her head taken off- this time it's Farkill who spills the natural 20 and makes a mess of the Witch, even through the hatch in the door. She retreats at speed, as the Zombie Troll climbs to his feet again using its Rise Again power. Cadavra is gone again.
The fight lumbers on, however the Troll has really lost his mojo now, once again it is Tide of Ironed back into the shredding blades of the gears, and then hacked to pieces.
[DM Interlude Encounter #59 [1600 XP = Level 9] Zombie Troll (Level 8 Solo Brute) & Cadavra, again, briefly.]
[DM Interlude- Rock now has enough XP for level 4, all he needs is an Extended Rest.]
Back in the grain storage chamber, Rock and Ignaran are taking their anger out on the Deathjump Spiders there, they're still fighting when Cathal and Farkill batter the Undead Troll for the second, scratch that, third time. The freed up pair follow the sounds of dwarven swear words and break into the grain storage to help out.
Where's the Troll?
At which point both Rock and Ignaran are bloodied and poisoned, with numbers on their side the Knights win the day- and rest a moment.
[DM Interlude Encounter #60 [750 XP = Level 4] Spider Deathjumper x3 (Level 6 Skirmishers).]
The body of a dead Elf, identity unknown, is located and thoroughly ransacked, the creature has a fine magical dagger and plenty of coin, the dagger's for Lucan, when he awakes.
And thus the 17th session of play draws to a close, Cadavra is in retreat and the Knights, although beaten, are far from broken; they've clocked up a whopping 14,038 XP between them this session- top play.
Session 17- The Scions of Fallcrest Part 4 The Crimson Hand is broken, bring on the Witch!
In play this week we have the same players as not last week, but the week before-
Cathal, Human Fighter Level 4
Farkill, Dwarven Cleric of Moradin Level 3
Ignaran, Human Druid Level 4
Lucan, Elven Rogue Level 3 (Level 4 after an Extended Rest)
Rock, Dwarven Fighter Level 2 (Level 3 after an Extended Rest)
[DM Interlude- I know it's not that great having a player, and his character, miss a session, and then suddenly reappear in the dungeon the week after. However, as frustrating as it is for me- from a narrative perspective, and because I sometimes include creatures/situations designed so that a single character may shine, or else make further sense of their backstory. As frustrating as it is for me, it's doubly so for Mike (Ignaran), who wants to play and therefore has to juggle a job and several time zones to get a game- dedicated like coconut that lad.]
And so the Knights, lead by Lucan, descend into a fresh hell, actually a fairly ancient looking cave, supported by four intricately carved pillars, depicting all manner of barbaric acts, some of which even Lucan has not yet thought of.
“Nice tilling!” Lucan admires the craftsmanship.
Leaping out from the darkness and shadows come a pair of miscreants, the first being our missing Priest, who actually doesn't leap that far - he settles for bobbing up from behind the altar ahead, he blasts dark energy rays at the Knights, his name is Malek. He looks to have aged rapidly either that or Malek has joined the Undead throng.
Perhaps Malek's recent conversion may have something to do with the second inhabitant of the chamber- Malicia, Deathlock Wight, and servant of Jezuel- an Exarch of Orcus, the Painbringer.
Either way the temperature drops a couple of notches as the pair attempt to necrotise the Knights to death.
Malek with his Necroblaze and Necrobolt attacks, and Malicia with her Gravebolt followed by flinging herself into the fray and ripping her face off- her Horrific Visage attack, which sends the majority of the Knights scuttling back the way they came in.
The Knights batter and blast, and finally get Malek to lie down, which doesn't last long however, Malicia quickly reanimates the Wight Priest, who bobs back up again, toting a grin to match Lucan's post-coital smile.
Once again the Knights have to reach deep, dailies get spent and eventually the two Undead are battered beyond submission and into pieces.
Stop Wight now thank you very much, I need somebody with a human touch!
[DM Interlude Encounter #56 [900 XP = Level 4] Malek, Wight Priest (Level 5 Elite Controller) & Malicia, Deathlock Wight (Level 6 Elite Controller). Nice encounter, got the Knights on the back foot.]
[DM Interlude- Cathal has enough XP to advance to 5th Level, and Farkill has enough XP to advance to 4th, after an Extended Rest.]
The foul temple to Jezuel is searched - the altar... goes without saying; the Knights discover all manner of foul trappings designed for the distribution of pain - all are destroyed, Lucan looks like he's going to cry at one point.
The Knights, satisfied that the place is decommissioned, move on- into Haledon's bed chamber, and what a nice chamber it is- the bed is very comfortable, Rock attests to this by going to sleep on it while the others search the place.
Lots of gold and valuables are found, including the missing items from the tomb robbery, the Dev'Shir grave goods- Cathal puts them aside to return to their rightful owners later. Haledon's diary is discovered, as are the (burnt) remains of correspondence between Haledon and the Witch. It's clear that whoever this woman is she means harm - not just to the Markelhay's, but to all of Fallcrest, the letters contain dire threats.
Rock locates a pile of gems and jewellery, stashed away in Haledon's pillow, he finds them when he wakes.
There's also a secret door that leads to a crumbling ancient passage which winds a little way, and then emerges into the light of day - a secret exit.
Haledon's comfy bed, g'night Rock.
Sated, the Knights head for home- Fallcrest, hand Haledon over to the authorities, at which point he spills the beans.
“The Witch calls herself Cadavra, she lives in a ramshackle ruin of a windmill- she's a big fan of the Undead.” Haledon warns and indicates how to get to the place.
The Knights meet with Eoffram Troyas, the councilman who set them on their way, get him up to speed with current events, hand over the Dev'Shir diamonds, (Lucan looks like he's going to cry again), and receive a good chunk of reward money- that's it, the Elf looks a little happier.
The Knights do a little light shopping in what remains of the day and then hit the hay, a hard earned Extended Rest is taken.
And so, rise-and-shine, the Knights are back.
Cathal, Human Fighter Level 5
Farkill, Dwarven Cleric of Moradin Level 4
Ignaran, Human Druid Level 4
Lucan, Elven Rogue Level 4
Rock, Dwarven Fighter Level 3
And ready for more, they head straight out of the city and for the windmill, a couple of hours march.
“What are the scarecrows for?” Rock asks as the gang approach the place. There are three Scarecrows seemingly guarding the dilapidated windmill.
“The birds,” Ignaran counters and points to the flocking, swooping mass of Crows which are constantly trying to alight on one of the windmills turning sails.
“Not up to the job!” Rock harrumphs.
When the Knights get a little closer they learn why the Crows are swarming, the body of Latimer, the Half-Orc informer, is tethered to the sail in question- the Crows have made a mess of him.
“Do you think the flock of Crows did that?” Rock wonders aloud.
“Murder,” Lucan corrects.
“Really? What for? I mean what could he have possibly done to them?” Rock looks aghast.
The Scarecrows uproot themselves and come shambling forward, it's almost a relief when they do. The Crows form into a tight black bolus- a Murder, and descend on the Knights.
And just when the Knights think things can get no worse, the Scarecrows swatting at them with their scythes, or else sending them fleeing back with their spooky-eyed Deadlight attacks; with the Murder of Crows positioned over and around them- clawing and snapping at them; it gets worse.
A Lightning Bolt arcs out from a room with an open window at the top of the windmill, Icy Rays follow, then Magic Missiles pour down.
It gets bloody, very bloody.
It's only when Lucan has the bright idea of getting as close as he can to the windmill, and out of range and sight of the magic flinging monster- whoever it is up top, that the Knights begin to turn the tide. All of the Knights manoeuvre out of sight and begin to smash away at the easier to hit, and see, enemies.
A Murder of (Scare)Crows.
[DM Interlude Encounter #57 [1250 XP = Level 6] Scarecrow x3 (Level 6 Soldier); Murder of Crows (Level 10 Skirmisher) & Cadavra (briefly). That shook them up a bit.]
Lucan, eager to get inside, finds a secret way in- only he doesn't tell the other Knights.
He stumbles into the darkened interior of the windmill, a 40-foot by 40-foot room cluttered with an array of metal and wooden gears, including a 15-foot-wide circular flywheel horizontal with the floor- the gears are in motion. The gears extend all the way up to the 25-foot-high ceiling, terminating at a shaft that disappears into the upper level. Beyond the gears, a pair of staircases can be discerned, one leading up, and the other leading down. Along the south wall is a 10-foot by 10-foot opening in the floor, with a massive boom and tackle mounted overhead. An elevator platform attached to the boom and tackle appears to be currently at the lower level.
A stomach-churning creature stands before the gear assembly. A lanky 12-foot-tall humanoid creature with pale-green, rotting flesh, and sporting horrific burn scars hefts a massive greataxe. The creature wears hide armour set with metal plates, and a battered helm partially covering its smashed skull. With an unnatural glow in its hate-filled eyes, the twisted mockery shambles forth.
Or so the module says, my Zombie Troll looks a little different.
Albert!
Lucan's self-preservation gene kicks in, the Rogue dances away from the great brute, climbing from gear to gear like some mad parkour enthusiast, all the time screaming like a little girl- blowing his cool instantly.
The Troll flails but can't get close, meanwhile the other four Knights alternatively try to discover how Lucan got in so quickly and/or try to smash their way through the locked front door- something has to give, it proves to be the door.
The remainder of the Knights catch up, but not before the door explodes and sets Cathal on fire however, trapped- what they needed there was a good Rogue.
The fight gets bloody very quickly, particularly when Rock gets smashed for 29 damage and knocked Prone with the Trolls first attack, a Crit.- at long last.
The Knights however are smart cookies, Cathal at the core of the tactics, the Troll is knocked back into the gears of the mill, which make a real mess of the brute. When the creature finally extricates himself from the gear the Knights are at the ready again, the Troll then suffers the indignity of being pushed into the lift shaft- it uses its head to break the fall.
The Knights go silent, listening hard for any movement below.
“Bwaaaaynz” The Troll lisps and begins to flail about down below- clearly there's a little life left in the beast.
“Quick. Let's kill it!” Cathal states.
The only problem now is how to get safely down to the thing.
[DM Interlude Encounter #58 [1250 XP = Level 6] Zombie Troll (Level 8 Solo Brute). The thing is still not dead, it is however regenerating down below- but shhh! Don't tell the Knights this.]
[DM Interlude- it's at this point the gang notice a marked silence from Jack, who plays Lucan, later we will learn that he has consumed one too many beers and has fallen asleep on his keyboard- still from my perspective I like the new odds. 'Lucan is so terrified by the Undead Troll he chooses not to come down from his lofty perch', I state, the game goes on.]
Rock and Ignaran are all action, they find a grain shaft that leads below, the pair tumble down into darkness, only to find themselves in a different chamber altogether, a grain storage chamber- that figures; what's worse, they seem to have drawn the attention of a triumvirate of humanoid size spiders.
Meanwhile...
Cathal and Farkill, call the lift up, climb aboard and head back down into the basement proper- the new locale of the now almost completely regenerated Troll, there's just two of them to fight the thing- Rock and Ignaran being otherwise engaged.
[DM Interlude- in game it's a round of one fight then a round of the other, see who finishes first.]
Oddly the second time around the Troll proves to be a much easier prospect, this partially made possible by re-using the tactics that proved so adept above- the great brute finds itself a little while later wedged into the gear shaft, again; and shredded, again. The thing is taken down in style in less than a minute. Admittedly Cathal's arm is numb and Farkill has used both of his Healing Words on the Knight of Kord, but other than that- meh!
However, things hot up when Cadavra, the Witch the Knights came in search of, pops her head through a hatch in a door and blasts the two Knights with Icy Rays, Magic Missiles etc.
Say hello to the Witch.
This tactic is swiftly curtailed when she nearly gets her head taken off- this time it's Farkill who spills the natural 20 and makes a mess of the Witch, even through the hatch in the door. She retreats at speed, as the Zombie Troll climbs to his feet again using its Rise Again power. Cadavra is gone again.
The fight lumbers on, however the Troll has really lost his mojo now, once again it is Tide of Ironed back into the shredding blades of the gears, and then hacked to pieces.
[DM Interlude Encounter #59 [1600 XP = Level 9] Zombie Troll (Level 8 Solo Brute) & Cadavra, again, briefly.]
[DM Interlude- Rock now has enough XP for level 4, all he needs is an Extended Rest.]
Back in the grain storage chamber, Rock and Ignaran are taking their anger out on the Deathjump Spiders there, they're still fighting when Cathal and Farkill batter the Undead Troll for the second, scratch that, third time. The freed up pair follow the sounds of dwarven swear words and break into the grain storage to help out.
Where's the Troll?
At which point both Rock and Ignaran are bloodied and poisoned, with numbers on their side the Knights win the day- and rest a moment.
[DM Interlude Encounter #60 [750 XP = Level 4] Spider Deathjumper x3 (Level 6 Skirmishers).]
The body of a dead Elf, identity unknown, is located and thoroughly ransacked, the creature has a fine magical dagger and plenty of coin, the dagger's for Lucan, when he awakes.
And thus the 17th session of play draws to a close, Cadavra is in retreat and the Knights, although beaten, are far from broken; they've clocked up a whopping 14,038 XP between them this session- top play.