eamon
Explorer
As far as I'm concerned, this is the fundamental flaw. DC's should not be set in some axiomatic fashion, since DC's are not the basis from which we somehow derive game-play. Rather, DC's are empiric: they're a recognition that, on average, this particular number roughly coincides with what most characters that should be able to reliably achieve a particular task can reliably roll, whereas most characters that should not reliably achieve a particular task, can not reliably achieve. And of course, there's overlap and imperfection in setting that inflexible boundary - and that's just the way things are.But really, it comes down to: what is the baseline assumption? (And it would be nice for them to tell us.)
In short; there is no baseline assumption from which to derive DC's, there's just a bunch of playtest - which consists of statted characters and sample checks.
This doesn't have any direct relation to the skill challenge system, by the way, which can involve multiple checks.