Silver Moon
Adventurer
Silver Moon: The Early Years - Module Index:
Module #1, "Search for the Rod of the Seven Parts", 41 games, 1982-1983, (Chapters 1-6 & 8-22).
Module #2, "Lair of the Dwarves", 1 game, 1982, (Chapter 7).
Module #3, "The Secret of Bone Hill", 4 games, 1983, (Chapters 23-27).
Module #4, "The Battle of Grammel", 1 game, 1983, (Chapter 23).
Module #5, "The Keep on the Borderlands", 3 games, 1983, Chapters 23-27).
Module #6, "The Caves of Thibaultia", 15 games, 1983, (Chapters 28-35).
Module #7, "The Illusionist's Study", 1 game, 1983 (Chapter 36)
Module #8, "Chagmat, 6 games, 1983-1984 (Chapters 36-40 )
Module #9, "Miscellaneous Adventures", 4 games, 1984 (Chapter 41-42)
Module #10, "Arena", 1 game, 1984 (unrelated - not logged)
Module #11, "Slave Pits of the Undercity/Secret of the Slaver's Stockade/Clearwater", 15.5 games, 1984. (Chapters 43-52)
Module #12, "The Keep on the Borderlands", 1.5 games, 1984 (Chapter 48.).
Module #13, "Interlude at Gladshiem", 1 game, 1984 (Chapter 49).
Module #14, "The Ghost Tower of Inverness", 6 games, 1984 (Chapters 53 -55).
Module #15, "Lair of the Hobgoblins", 2 games, 1984 (Chapters 53-54).
Module #16, "Oil Lords of Raylan", 9 games, 1984 (Chapters 56-58.).
Module #17, "The Hidden Castle, 1 game, 1984 (unrelated - not logged).
Module #18, "And Now for Something Completely Different", 2 games, 1984-1985 (Chapters 59 & 60).
Module #19, "Life, the Squid, and Everything", 1 game, 1985 (Chapter 61).
Module #20, "Against the Vampire", 14 games, 1985 (Chapters 61-66).
Module #21, "Journey to Zalpar", 3 games, 1985 (Chapters 66-67).
Module #22, "Strolling with Fred", 1 game, 1985 (Chapter 67).
Module #23, "A Visit with Louella", 2 games, 1985 (Chapter 68.).
Thread Introduction
I've posted "Story Hours" for several of my Sunday night gaming group's modules played between the years 2000 and 2007 (currently on Module #141 in the character year 1021). I occurred to me that I've never posted any earlier modules here, so decided to start a thread from the group's beginning. Enjoy!
Module 1: "Search for the Rod of the Seven Parts"
[DM’s Note #1: This was the initial adventure of a gaming group started in the summer of 1982. This was the summer between my sophomore and junior years of college, and one of my main purposes of the group was to keep in regular contact with friends of mine from high school.]
Silver Moon Adventurers - Year One
This adventure takes place on the Continent of Phlooredah. The government structure of Phlooredah is that of a confederacy comprised of nine autonomous lordholdings. Every fifteen years the lordholders assemble to elect a “King”, whose role is to resolve disputes between the lordholdings and to field an army (and navy) to deal with any external threats to the continent.
Chapter 1, "The Assignment"
In the spring of the year 1005 three half-elven travelers were returning to the Lordholding of Aldorn, after spending the winter in the woods of Kaloon. The first of these travelers was an attractive young woman named Serita. She was the daughter of a human druid and an elven ranger, and had just completed her initial druid training. The first of her companions was Hherrmyie, a young fighter also from Aldorn. He had accompanied her on her journey to Kaloon to see that no trouble came to her. As it turned out, they ran into an old drinking buddy of his, a charismatic but reckless fighter by the name of Narg, who proceeded to get the trio in all sorts of trouble.
The three were returning to Aldorn by boat, and were stopped in the Thenossia Lordholding's capital city of Halla, the midpoint of the group's journey. While there, Narg and Hherrmyie initiated a bar brawl, resulting in a visit to the local jailhouse. Serita was able to bail them out, but it cost the remainder of their traveling money. Narg told his comrades not to worry, because he had overheard an elf in a bar talking about an aristocrat who was hiring people to act as a scouting party traveling eastward. Since they were heading east anyway they might as well get paid for it. They went off to apply.
A human fighter named Denny, who was to be the leader of the scouting party, interviewed the three. It was obvious from his attire that he was a member of the Thenossian Army. In the same room were two other humans and three elves, which were not Thenossian soldiers. The humans were fully armored men, each well over six feet in height. The first was introduced as Timothy, a former banker, who had recently been invested as a Cleric of the YON Church. The second man introduced himself as Goodfellow. He said that he was to be inducted as a Paladin, the ceremony to take place in his own hometown of Grammel, the scouting party's destination.
The first elf to introduce himself was the one that Narg had met in the bar. He was named Draug-Carak, but told the group to just call him "D.C." He was a healer. He introduced his two companions; a fighter named Adajia, and her magic-user sister, Kharole. Denny said that the group had been waiting for two other humans, a fighter and a monk, but since they had not yet arrived in Halla the group would have to leave without them. The group left the next morning, traveling a half-mile ahead of the aristocrat's main caravan.
The group headed across the Thenossian Desert. They took a road that cut through the desert, instead of the more traveled coastal road some thirty miles to the south. The first four days were rather uneventful. On the fifth day the party was ambushed by five orcs. The orcs concentrated their attack on Denny, since he was obviously the group's leader (and the only party member higher than first level).
All five orcs were soon killed, but Denny was also dead. Goodfellow went back to the main caravan for further instructions. He returned saying that the group was to continue on to Grammel. He told them that he also identified the identity of the aristocrat, was none other than Lord Toronas, the ruler of Thenossia. Timothy and D.C. both were awed by this information, but Narg and Hherrmyie just muttered something about how someone that rich should have paid them more.
May 20th, 1005:
The group continued onward. Expecting more orcs, the fighters with bows led the way. A camp of five ogres was seen in the distance. The archers let fly their arrows, killing the ogres before any could get close enough for hand-to-hand combat. The group took their gold, and moved onward.
May 21st, 1005:
By mid-afternoon the group reached the crossroads twenty miles northeast of Grammel. Goodfellow was surprised to find thirty guards there, instead of the usual five or six. After a brief chat with the crossroad guards, the group headed onto the southern road. The group stopped for the night twelve miles later.
May 22nd, 1005:
The night's sleep was interrupted by an attack from fourteen orcs. The party members on watch managed to kill six by the time the rest of the party awoke. The other eight orcs ran away. The group went back to sleep. An hour later the eight returned, only to be killed by the group.
May 23rd, 1005:
In the morning the group moved on to Grammel. Lord Toronas's chief treasurer paid the group for their work. Goodfellow invited the others to attend his knighthood ceremony, to be held in the YON church on the following day. All of the scouting party chooses to attend. The rest of the church was crowded with family and friends of Goodfellow. The YON Cleric of Grammel led the ceremony, and Toronas did the actual investment. During his speech Toronas alluded to a mission for good that Sir Goodfellow would soon undertake. Following the ceremony all scouting party members were asked to remain behind.
Once alone, Lord Toronas announced that the "scouting party" had been a test of their abilities, for which they had passed. He explained how he needed to find comrades to accompany Sir Goodfellow on a very secretive mission. He said that if anyone had other plans for the next few months to leave now. None left, so he continued. Toronas explained how his younger brother Matthan, the Lordholder of the Cantage Lord-holding, had been elected King for a fifteen-year term starting in 1004.
The King from the previous fifteen years, Lord Kohlorahdooh of the Kohlorahdooh Lordholding, would not acknowledge that he was no longer Phlooredah's ruler. He refused to relinquish the title, or to give Matthan the required tithe and troops for the King's army. While most of Kohlorhadooh’s King’s Army had left when his reign officially ended, his own troops remained, and he was now building up the size of his own army to oppose that of King Matthan. Normally this would not have been a major problem, since Matthan would have a much larger army, however the situation had changed because a powerful artifact had recently appeared within the Kohlorahdooh Lordholding, the fabled Rod of the Seven Parts.
Toronas explained that the disassembled rod had randomly teleported its seven pieces throughout the Lordholding. Toronas currently had one piece, which had been found near the Thenossian/ Kohlorahdooh border. It was known that Lord Kohlorahdooh had at least one piece, and was searching for the others. Once two adjacent pieces were fastened together a power of the rod would manifest itself. When all seven pieces were together the full powers of the rod would appear, making it an incredibly destructive weapon. Toronas feared that if Kohlorahdooh managed to assemble the Rod it would give him enough strength to effectively challenge Matthan. The group's mission therefore was to find the other pieces of the Rod.
Since the former King had turned his own Lordholding into a "Police State", with guards everywhere, it was essential that all of the people Toronas hired for this mission be relatively unknown, which was the rationale in hiring "new adventurers". "OK Dogbreath," said Narg, "What's in it for us."
Momentary taken aback at the insult from the upstart half-elf fighter, Toronas soon regains his composure, and says that when they returned he would reward them substantially. Toronas then presents them with a magical shield, a map of the Lordholding, the piece of the rod (piece #2, which would lead the group to Piece #3 once they were within ten miles of it) and to each adventurer 1000 gold pieces to cover expenses. Goodfellow suggested that the group leave early the following morning, to which Narg suggested noon instead.
Module #1, "Search for the Rod of the Seven Parts", 41 games, 1982-1983, (Chapters 1-6 & 8-22).
Module #2, "Lair of the Dwarves", 1 game, 1982, (Chapter 7).
Module #3, "The Secret of Bone Hill", 4 games, 1983, (Chapters 23-27).
Module #4, "The Battle of Grammel", 1 game, 1983, (Chapter 23).
Module #5, "The Keep on the Borderlands", 3 games, 1983, Chapters 23-27).
Module #6, "The Caves of Thibaultia", 15 games, 1983, (Chapters 28-35).
Module #7, "The Illusionist's Study", 1 game, 1983 (Chapter 36)
Module #8, "Chagmat, 6 games, 1983-1984 (Chapters 36-40 )
Module #9, "Miscellaneous Adventures", 4 games, 1984 (Chapter 41-42)
Module #10, "Arena", 1 game, 1984 (unrelated - not logged)
Module #11, "Slave Pits of the Undercity/Secret of the Slaver's Stockade/Clearwater", 15.5 games, 1984. (Chapters 43-52)
Module #12, "The Keep on the Borderlands", 1.5 games, 1984 (Chapter 48.).
Module #13, "Interlude at Gladshiem", 1 game, 1984 (Chapter 49).
Module #14, "The Ghost Tower of Inverness", 6 games, 1984 (Chapters 53 -55).
Module #15, "Lair of the Hobgoblins", 2 games, 1984 (Chapters 53-54).
Module #16, "Oil Lords of Raylan", 9 games, 1984 (Chapters 56-58.).
Module #17, "The Hidden Castle, 1 game, 1984 (unrelated - not logged).
Module #18, "And Now for Something Completely Different", 2 games, 1984-1985 (Chapters 59 & 60).
Module #19, "Life, the Squid, and Everything", 1 game, 1985 (Chapter 61).
Module #20, "Against the Vampire", 14 games, 1985 (Chapters 61-66).
Module #21, "Journey to Zalpar", 3 games, 1985 (Chapters 66-67).
Module #22, "Strolling with Fred", 1 game, 1985 (Chapter 67).
Module #23, "A Visit with Louella", 2 games, 1985 (Chapter 68.).
Thread Introduction
I've posted "Story Hours" for several of my Sunday night gaming group's modules played between the years 2000 and 2007 (currently on Module #141 in the character year 1021). I occurred to me that I've never posted any earlier modules here, so decided to start a thread from the group's beginning. Enjoy!
Module 1: "Search for the Rod of the Seven Parts"
[DM’s Note #1: This was the initial adventure of a gaming group started in the summer of 1982. This was the summer between my sophomore and junior years of college, and one of my main purposes of the group was to keep in regular contact with friends of mine from high school.]
Silver Moon Adventurers - Year One
This adventure takes place on the Continent of Phlooredah. The government structure of Phlooredah is that of a confederacy comprised of nine autonomous lordholdings. Every fifteen years the lordholders assemble to elect a “King”, whose role is to resolve disputes between the lordholdings and to field an army (and navy) to deal with any external threats to the continent.
Chapter 1, "The Assignment"
In the spring of the year 1005 three half-elven travelers were returning to the Lordholding of Aldorn, after spending the winter in the woods of Kaloon. The first of these travelers was an attractive young woman named Serita. She was the daughter of a human druid and an elven ranger, and had just completed her initial druid training. The first of her companions was Hherrmyie, a young fighter also from Aldorn. He had accompanied her on her journey to Kaloon to see that no trouble came to her. As it turned out, they ran into an old drinking buddy of his, a charismatic but reckless fighter by the name of Narg, who proceeded to get the trio in all sorts of trouble.
The three were returning to Aldorn by boat, and were stopped in the Thenossia Lordholding's capital city of Halla, the midpoint of the group's journey. While there, Narg and Hherrmyie initiated a bar brawl, resulting in a visit to the local jailhouse. Serita was able to bail them out, but it cost the remainder of their traveling money. Narg told his comrades not to worry, because he had overheard an elf in a bar talking about an aristocrat who was hiring people to act as a scouting party traveling eastward. Since they were heading east anyway they might as well get paid for it. They went off to apply.
A human fighter named Denny, who was to be the leader of the scouting party, interviewed the three. It was obvious from his attire that he was a member of the Thenossian Army. In the same room were two other humans and three elves, which were not Thenossian soldiers. The humans were fully armored men, each well over six feet in height. The first was introduced as Timothy, a former banker, who had recently been invested as a Cleric of the YON Church. The second man introduced himself as Goodfellow. He said that he was to be inducted as a Paladin, the ceremony to take place in his own hometown of Grammel, the scouting party's destination.
The first elf to introduce himself was the one that Narg had met in the bar. He was named Draug-Carak, but told the group to just call him "D.C." He was a healer. He introduced his two companions; a fighter named Adajia, and her magic-user sister, Kharole. Denny said that the group had been waiting for two other humans, a fighter and a monk, but since they had not yet arrived in Halla the group would have to leave without them. The group left the next morning, traveling a half-mile ahead of the aristocrat's main caravan.
The group headed across the Thenossian Desert. They took a road that cut through the desert, instead of the more traveled coastal road some thirty miles to the south. The first four days were rather uneventful. On the fifth day the party was ambushed by five orcs. The orcs concentrated their attack on Denny, since he was obviously the group's leader (and the only party member higher than first level).
All five orcs were soon killed, but Denny was also dead. Goodfellow went back to the main caravan for further instructions. He returned saying that the group was to continue on to Grammel. He told them that he also identified the identity of the aristocrat, was none other than Lord Toronas, the ruler of Thenossia. Timothy and D.C. both were awed by this information, but Narg and Hherrmyie just muttered something about how someone that rich should have paid them more.
May 20th, 1005:
The group continued onward. Expecting more orcs, the fighters with bows led the way. A camp of five ogres was seen in the distance. The archers let fly their arrows, killing the ogres before any could get close enough for hand-to-hand combat. The group took their gold, and moved onward.
May 21st, 1005:
By mid-afternoon the group reached the crossroads twenty miles northeast of Grammel. Goodfellow was surprised to find thirty guards there, instead of the usual five or six. After a brief chat with the crossroad guards, the group headed onto the southern road. The group stopped for the night twelve miles later.
May 22nd, 1005:
The night's sleep was interrupted by an attack from fourteen orcs. The party members on watch managed to kill six by the time the rest of the party awoke. The other eight orcs ran away. The group went back to sleep. An hour later the eight returned, only to be killed by the group.
May 23rd, 1005:
In the morning the group moved on to Grammel. Lord Toronas's chief treasurer paid the group for their work. Goodfellow invited the others to attend his knighthood ceremony, to be held in the YON church on the following day. All of the scouting party chooses to attend. The rest of the church was crowded with family and friends of Goodfellow. The YON Cleric of Grammel led the ceremony, and Toronas did the actual investment. During his speech Toronas alluded to a mission for good that Sir Goodfellow would soon undertake. Following the ceremony all scouting party members were asked to remain behind.
Once alone, Lord Toronas announced that the "scouting party" had been a test of their abilities, for which they had passed. He explained how he needed to find comrades to accompany Sir Goodfellow on a very secretive mission. He said that if anyone had other plans for the next few months to leave now. None left, so he continued. Toronas explained how his younger brother Matthan, the Lordholder of the Cantage Lord-holding, had been elected King for a fifteen-year term starting in 1004.
The King from the previous fifteen years, Lord Kohlorahdooh of the Kohlorahdooh Lordholding, would not acknowledge that he was no longer Phlooredah's ruler. He refused to relinquish the title, or to give Matthan the required tithe and troops for the King's army. While most of Kohlorhadooh’s King’s Army had left when his reign officially ended, his own troops remained, and he was now building up the size of his own army to oppose that of King Matthan. Normally this would not have been a major problem, since Matthan would have a much larger army, however the situation had changed because a powerful artifact had recently appeared within the Kohlorahdooh Lordholding, the fabled Rod of the Seven Parts.
Toronas explained that the disassembled rod had randomly teleported its seven pieces throughout the Lordholding. Toronas currently had one piece, which had been found near the Thenossian/ Kohlorahdooh border. It was known that Lord Kohlorahdooh had at least one piece, and was searching for the others. Once two adjacent pieces were fastened together a power of the rod would manifest itself. When all seven pieces were together the full powers of the rod would appear, making it an incredibly destructive weapon. Toronas feared that if Kohlorahdooh managed to assemble the Rod it would give him enough strength to effectively challenge Matthan. The group's mission therefore was to find the other pieces of the Rod.
Since the former King had turned his own Lordholding into a "Police State", with guards everywhere, it was essential that all of the people Toronas hired for this mission be relatively unknown, which was the rationale in hiring "new adventurers". "OK Dogbreath," said Narg, "What's in it for us."
Momentary taken aback at the insult from the upstart half-elf fighter, Toronas soon regains his composure, and says that when they returned he would reward them substantially. Toronas then presents them with a magical shield, a map of the Lordholding, the piece of the rod (piece #2, which would lead the group to Piece #3 once they were within ten miles of it) and to each adventurer 1000 gold pieces to cover expenses. Goodfellow suggested that the group leave early the following morning, to which Narg suggested noon instead.
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