[COLOR=DarkOrange][SIZE=4][B]Arrgha'n of the Fell Veil[/B][/SIZE][/COLOR]
[I]Medium Abberation (Half Daelkyr: MoE pg 37)[/I]
[b]Race:[/b] Half Daelkyr [b]Profession:[/b] Daelkyr Hunter/Scout
[b]Gender:[/b] Male [b]Classes:[/b] Rogue 2/ Ranger 1
[b]Align:[/b] Neutral [b]Party Role:[/b] Light Support/Scout
[b]Speak:[/b] Com, Daelkyr [b]Mvmt:[/b] 30' [b]Action Die:[/b] 5 (d6)
[b]Carrying Capacity[/b]
[b]Str[/b] 14 (+2) [10 pts] Light 0 - 58 lbs
[b]Dex[/b] 16 (+3) [ 6 pts] Medium 59 - 116 lbs
[b]Con[/b] 12 (+1) [ 4 pts] Heavy 117 - 175 lbs
[b]Int[/b] 12 (+1) [ 4 pts] Overhead 175 lbs
[b]Wis[/b] 12 (+1) [ 4 pts] Stagger 350 lbs
[b]Chr[/b] 10 (+0) [ 2 pts] Drag 875 lbs
[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]
[b]Hide[/b] 9 = 6 [+3 Dex]
[b]Move Silently[/b] 9 = 6 [+3 Dex]
[b]Spot[/b] 7/6 - 9/8 = 6 [+1 Wis] [+2 vs Aberrations] [-1 bright light]
[b]Listen[/b] 7/9 = 6 [+1 Wis] [+2 vs Aberrations]
[b]Know. (Dung)[/b] 7 = 6 [+1 Int]
[b]Know. (Local)[/b] 6 = 5 [+1 Int]
[b]Gather Info[/b] 7/9 = 5 [+0 Chr] [+2 Know(Local)] [+2 vs Aberrations]
[b]Search[/b] 7 = 6 [+1 Int]
[b]Survival[/b] 7/9/11/13 = 6 [+1 Wis] [+2 vs Aberrations]
[+2 when underground (Know: Dung)]
[+2 when searching for tracks (Search)]
[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]
[i]Armor (Light, Shields) Weapons (Simple, Martial, Symbiont)[/i]
[HD] [b]Symbiont Mastery[/b] (MoE pg 51)
[L1] [b]Urban Tracking[/b] [L3] [b]Pure Soul[/b] (HoH pg. 124)
[R1] [b]Tracking[/b]
[COLOR=DarkOrange][u][b]Combat[/b][/u][/color]
[b]BAB:[/b] +2 [b]Melee[/b] +4 [b]Ranged[/b] +5
[b]Init:[/b] +3 [+3 Dex] [b]HP:[/b] 28 (6 +1d6+1d8) [+3 Con]
[b]AC:[/b] 19 [+4 Symbiont Mastery] [+5 Breed Leech]
[Mithril Shirt +4] [+3 Dex] [+2 Darkwood Heavy Shield]
[b]Fort[/b] +4 = +2 [+1 Con] [+1 Breed Leech]
[b]Ref[/b] +7 = +5 [+3 Dex] [-1 Detached]
[b]Will[/b] +2/+6 = +0 [+1 Wis] [+4 vs Symbiont Ego] [+1 Detached]
[U][b]Weapons[/b][/U]
[B]Long Sword (MW) [/B] +5 d8+2 (+d6 SA) (+2 vs Aberrations)
[B]Throwing Scarab[/b] +5 d6+2/d6 (+d6 SA) (+2 vs Aberrations)
[b][u]Options[/u][/b]
[u]Attack[/u]
Favored Enemy (Aberrations) +2
Sneak Attack (1d6)
[u]Defense[/u]
Evasion
Unbalanced Mind
[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]
[Racial] Darkvision 70', Unbalanced Mind
[Racial] Personal Symbiont (Breed Leech), Symbiont Dependency
[b]Traits[/b]
Detached (+1 Will Save, -1 Ref Sav)
Night Sighted (+10' Darkvision, -1 Spot in Bright light)
[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color]
[b]Long Sword[/b] (MW) [1d8, 19-20/×2, 4 lb, 315 gp]
[b]Symbiont [Personal]:[/b] Breed Leech (+5 HP and +1 Fort Save, MoE pg154)
[b]Symbiont:[/b] Throwing Scarab[/B] (1d6[S, Magic]/1d6[A], 19-20x2, 20', 1000gp)
[b]Mithril Shirt[/b] [+4, +6, --, 30', 10 lb, 1100gp]
[b]Darkwood Heavy Shield[/b] [+2, --, --, 30', 5 lb, 257gp]
[b]Backpack[/b] (2lbs, 2gp),
10 candles (0.1gp), Flint and Steel (1gp), Small Steel Mirror (.5lbs, 10gp)
Everburning Torch (1 lb,110gp), 3 Sunrods (3 lbs, 6gp)
Grappling Hook (4 lbs., 1gp), 100' Silk Rope (10 lbs., 20gp)
3 sacks (1.5lbs, 0.3gp), Healers Kit (1 lb, 50gp)
Explorer’s outfit (wearing, 8 lb, *), Shovel (8lbs, 2gp)
Waterskin (1 lbs, 1gp)
[b]Belt Pouches (2)[/b] (1lbs, 2gp)
2 Smoke Sticks (1 lb, 40gp)
4 Potions Cure Light Wounds (250gp)
[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]
[b]GP[/b] 46.6
[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]
[B]Height:[/B] 6'2" [B]Weight:[/B] 180 lbs
[B]Age:[/B] 20 [B]Handedness:[/B] Right
[B]Hair:[/B] Black [B]Eyes:[/B] Dark Brown
[B]Stature:[/B]Lean and Wiry [B]Skin Color:[/B] Tan with mottled grey and black
Arrgha'n appears strangely as a human and strangely as a Hobgoblin as his
ancestry would bear. His skin is tanned and his eyes are deep pools of a
crimson and brown. His hair is a short bristly brown.
[COLOR=DarkOrange][u][b]History[/b][/u][/color]
[b]Allies:[/b] Reverend Mother (Female Goblin) of the Dhakaani Clans;
Other Project Progeny
[b]Enemies:[/b] Former leaders of the Project; Any civilized folk that know of my
origins; other members of other clans that suffered by our hands if they
somehow found out about the project and who/what was responsible.
[b]Fears:[/b] Losing myself to the Xoriat or to his symbionts, and becoming one of
their minions
I was there as was any other progenic agent of the Project was. We were trained
from birth to detect and destroy the spawn of Xoriat - the Daelkyr. We all had
plenty of chances to practice on live Daely's that the Project had captured and
studied with ruthless efficiency. Project Fell Heir was the Dhakaani Tribes'
method of taking advantage of 'The Cave' which, for some reason, was always
coterminus with Xoriat. The Project's scientists were never able to determine
why, but with that unknown, notwithstanding, they attempted to use it to their
advantage.
The Cave had certain areas where Spawn would occasionally pop through the weak
points in the planar veil and those well mapped areas were cordoned off and the
Spawn were contained as soon as it emerged from its transfer point. The
screaming and raging creatures of madness were quickly subdued and imprisoned
by magic or force until it was needed for practice or study. This process was
repeat until the Project had a consistent stable of Spawn to practice and study
from. If needed Project leaders would authorize the weakening of the planar
veil via a specific magic device to allow more spawn through. These were tense
times as they never knew what would come through.
The Project maintained a stable of a breeding females of various races. Some
were willing and most were not. The ones that really resisted were kept either
chained up or sedated throughout the rest of their short lives. Most breeders
would not last through one or two gestation periods. Many of them were driven
mad from the continuous exposure to Xoriat's influence and maddening babble or
from having a spawn of Xoriat continually being birthed from them. The most
common form of insemination was from captured or farmed Breed Leeches, though
sometimes they was attempt to force Spawn to copulate with the breed stock to
see if natural insemination was possible. They are pretty sure that it isn't.
Some of the breed stock spontaneously became pregnant from the continuous
exposure to coterminous areas where the breed stock was kept. As the breeding
stock went mad or were needed to be destroyed it was our duty as progenic
agents to destroy them. It was more of a mercy killing than outright murder as
many of them screamed for death for months prior to birthing. Once they progeny
was borne Project leaders thought about granting them their wish. Usually the
breeders had one more birthing left in them before they were granted a
permanent reprieve from their spawning duties.
We were called or referred to as Progeny, the Progeny, 'progenic agents', or
'agents of the veil'. There were other phrases that were used, but in the end
we were given a grudging respect for we did the jobs that were required of us
to help advance the Dhakaani Tribes' influence and to advance their goals. We
kept their passages clear of the influence of the Daelkyr so they did not have
to worry about it as the other tribes did. Sometimes The Project would
sometimes purposefully loose Spawn upon their rival tribes to weaken them. Us
Progeny were in charge of carrying out those missions. It was our duty.
Sometimes we were told to kill any who stood in the way of the havoc that was
to be caused by the Spawn. We were to do our work in the darkness and cover of
the shadows. If we were seen or were identified for our true natures by those
outside of the project we were authorized to kill.
Most of our work was in-house and we did a little bit of work with others
outside The Project. When there were moments during the Last War where the
Dhakaani Tribes' leaders could ensure that they had all Dhakaani troops in a
given area we were brought in to work with them as special agents assigned to
leaders who were in-the-know. Often we would transport Spawn to battle grounds
and unleash them on our enemies. We Agents would support the Spawn as best we
could from the shadows while the hordes of babbling spawn went about wreaking
havoc on our enemies. When the creature's work was done they would be
recaptured if they could or slain outright if they could not.
There was only one person that was allowed to enter and tour The Project and
that was the goblin female they referred to as the Reverend Mother. We do not
know why they called her that. She was respected and revered as a leader. She
did censure Project management and force their immediate execution, on occasion,
if they upset her. She was strangely kind to us progeny and I fear that she
bore some sort of a maternal instinct towards us. It was a very unusual. All
members of the project kept themselves at arms length, never investing
themselves in us beyond what was required. We lived. We died. We were an
expendable resource that could be farmed, albeit, slowly, but farmed
nonetheless.
[b]The Fallen Veil[/b]
The fateful day came when the Reverend Mother was visiting as was many of the
high level Dhakaani heirs. The Project leaders were an initiating a weakening
of the planar veil with the magic device which we were never allowed to see.
The planar veil was weakened and all manner of fell creatures came through in
an unexpected torrent of writhing madness.
In this maddening moment most of the breeding stables were shifted to Xoriat or
were warped and twisted by the plane's effects. Many were killed and infected
outright with a horrible madness as creatures borne on the wings of madness and
insanity appeared and ripped some of them of the them apart. Some of the
breeders were warped into fell creatures immediately breaking their bonds and
attacking all those prime planar creatures that they encountered. The numbers
of the Spawn were greatly increased with this effect and so was the efficacy of
their attack on The Project.
We were unprepared for the onslaught that was about to befall. The Spawn
pierced through the magical protections and started to eviscerate the Project's
workers and unleashing a maddening bey that warped their fragile minds. The
weaker Spawn followed in its wake to kill as many as they could. Some were not
killed and were dragged screaming back through the planar veil to the realms of
madness to gods know what ends.
Project workers ran and screamed for their lives as the Spawn killed,maimed,
and bayed causing all sorts of mayhem and death. Progenic Agents, all of us,
went forth and did our job killing and slaying the Spawn as best we could.
Former workers and progenic tender warped and twisted to an alien and malevolent
end, as well as standard Spawn found from beyond the veil. You can always tell
a prime planar that has been twisted and warped by the the influence ofXoriat.
They have an intelligent and mourning malevolence in their eyes. Wishing your
death while simultaneously begging for their release.
The most we could accomplish in the few moments that followed was to save some
of the upper management. Most of the common workers were warped and/or killed
outright. We killed as many as we could ourselves but concentrating on helping
the management to escape as our orders dictated. We left many of the workers
behind to be slaughtered and enslaved. Project casters sealed of the are for a
little while to allow us progeny to lead an offensive into the newly
quarantined area. It took us a few days and the lives of many of my brethren
and others, but we cleared out the Project's compound so very deep underground.
Once we finished cleaning out the Project's compounds the coterminus points
were sealed as best they could and then the compound was sealed. The Project's
management were soon involved in an argument with people that I was not
familiar with and the final word was that the Project was canceled and all
evidence of it must be eliminated. The guards that were present with these new
leaders turned their eyes to us and the Reverend Mother was not at all happy
with this turn of events. The guards attacked and she protected us as best as
she could. None of the guards would willingly strike or attack her directly.
She as well as us killed many of those present. We were not discriminate in how
or who we hewed. The only person we did not attack was the Reverend Mother.
All others were fair game. we struck first out or self preservation and then
out of anger for our betrayal. Once the Project's leaders and others gained
their feet we fled under the cover of the Reverend Mother's magical protection.
[b]Following the Storm[/b]
In the ensuing battle many of us were terminated. I was one of the lucky few
that survived. Once I escaped I made for the border lands of Darguun and Cyre
and I spent a few months there working as a scout for Cyran units. I found
myself especially useful as there was an unusual amount if Daelkyr activity in
the area. I did not feel beholden to their Cyran command, but found the work
they offered useful. I was able to put my skills to work and make a living
doing what I was trained to do. It was a strange thing to have to work for a
living and to work for this thing called money in order to buy things.
In my time there I found a military commander whose wife was was unknowingly
infected with a Breed Leech and he was an agent of the Daelkyr. That night I
killed the mother in her sleep and then I have been tracking the zealous Cyran
leader-father across the border lands of Cyre into Breland. The Day of Mourning
happened as I reached the Brelish settlement where the Cyran fled to.
[b]Postlude[/b]
I will always be looking behind me not only for servants of the Daelkyr or
those that hate and fear my kind, but the leaders and minions of Project Fell
Heir from the Dhakaani tribes.
I am [b]Arrgha'n[/b]. I am alone, and I will do what it takes to survive.
Hunting the Daelkyr and ending their influence amongst the civilized land is
what I do. It is all I have ever known. There was no childhood or crying. There
was only kill the Daelkyr and be vigilant in watching for them. Kill and hunt.
I do what I must even if some think the price is too high. My Symbiont is my
closest companion throughout the years. I spend much of it without a true
companion of any sort and it helps me to keep my sanity even as I battle
within myself over the madness that stirs inside. My symbiont is my connection
to what I am, a direct link the madness that spawned me and that which stirs
inside me. I look to collect other Symbionts that may help me to battle the
Daelkyr that I may find. Others may find this distasteful or reprehensible, but
why would you not use your arm or that sword over there, if it is a tool
available to you. Symbionts are my tools and are tools of the enemy that I will
uses against them.
[COLOR=DarkOrange][b][u]Advancement[/u][/b][/color][sblock]
4 Rog 3
5 Ran 2
6 Imp Pr 1
7 Imp Pr 2
8 Imp Pr 3
9 Imp Pr 4
10 Imp Pr 5
11 Imp Pr 6
12+ Ran 3[/sblock]