Marvin the WarLord
First Post
The problem I suffer is this...
After rejoining my old group after several months, I find that they have started a new campaign. I get to create a Level 5 character of any core race/class. I rolled the statistics, which were amazingly positive but inflexible (S-7; D-17; C-12; I-18; W-15; C-19) and so chose to play a halfling 1st level rogue/4th level bard.
Now I haven't played 3E yet and I haven't played a bard in years, so come to these boards seeking advice. The party is rather powerful and so "power-gaming" complaints aren't really a concern. Indeed, anything you do with that class will not outclass the aasimar wizard/paladin. I'm not looking for a fighter but more the equivilent of a story-teller and detective, yet I would still like to feel capable at something that can't be ignored by the Dm simply in favour of roleplaying out.
By this, I mean that while I highly like skills like Bluff and Diplomacy, they can be statistically ignored in favour of role-playing at times, which I approve of. Where else should a halfling bard/rogue focus at to start with, and what feats, skills and equipment should I be looking for to make me a truly useful and hopefully colourful party member?
Thanks in advance,
Marvin, the Warlord
After rejoining my old group after several months, I find that they have started a new campaign. I get to create a Level 5 character of any core race/class. I rolled the statistics, which were amazingly positive but inflexible (S-7; D-17; C-12; I-18; W-15; C-19) and so chose to play a halfling 1st level rogue/4th level bard.
Now I haven't played 3E yet and I haven't played a bard in years, so come to these boards seeking advice. The party is rather powerful and so "power-gaming" complaints aren't really a concern. Indeed, anything you do with that class will not outclass the aasimar wizard/paladin. I'm not looking for a fighter but more the equivilent of a story-teller and detective, yet I would still like to feel capable at something that can't be ignored by the Dm simply in favour of roleplaying out.
By this, I mean that while I highly like skills like Bluff and Diplomacy, they can be statistically ignored in favour of role-playing at times, which I approve of. Where else should a halfling bard/rogue focus at to start with, and what feats, skills and equipment should I be looking for to make me a truly useful and hopefully colourful party member?
Thanks in advance,
Marvin, the Warlord