Manbearcat
Legend
I would love to see some "cultural traits", but I'd want to be sure that Wizards takes their time to develop actual cultures of their own(perhaps off existing D&D cultures), and not just create stereotypical "Native", "black", "asian" and so on BS like that.
Honestly, I don't think this would be very difficult at all. A rudimentary understanding of Anthropology would allow a designer to specify cultural traits and embed them within the mechanics of a "Cultural Background". Anthropological studies of historical cultures have revealed that they are primarily responses to pragmatic necessity of the most fundamental needs:
- Dealing with specific climactic conditions/topographical extremes.
- Development of means of resource harvesting and distribution.
- Raiding/pillaging when available resources were deficient or technological means to extract them unavailable.
- Focused/shaped by a few powerful, charismatic leaders.
- After this point, once the culture is stabilized, economy and luxury concerns become more than just afterthoughts...they become central.
Nail each of those down and you have your Cultures - Their traits and the skill packages that come with them.