the Jester
Legend
No. The objection is that if you are in a huge underground vault (no intervening walls), and 100 feet away there is a guy with a torch, a strict reading of the rules would say you cannot see the torch. You are outside the torch's light radius, therefore standing in a heavily obscured area, therefore blind and unable to see anything.
This is an absurd outcome. A light source should be more visible in darkness rather than less. If you are close enough to see the torch in daylight, you are close enough to see it in the dark. More generally, whether you can see a given thing at a given distance depends on how well illuminated that thing is, not how well illuminated you are.
The cause of the problem is that D&D is using the obscurement rules to handle both darkness and fog. In reality, the way darkness affects vision is quite distinct from the way fog affects it. However, I'm pretty okay with leaving this one to DM judgement and common sense.
5e is not a strict rules lawyer's game. 5e encourages the DM to use common sense and uses the "rulings, not rules" approach of pre-3e D&D. Rules that spell out that you can see the light from someone's torch even though the hall between you is dark are for games with a strict adherence to the text, not games that spell out over and over again that the dm should apply common sense and hack the game to make it his own.
IMHO, YMMV, etc.
In short, this is not an issue at all for me, and I can't see most tables would have issues with it, either. Even the tiniest dribble of common sense ought to be enough to overcome this problem.