Hey all!
We've been hard at work cramming everything we can into The Imperial Age RPG.
Unfortunately, it's bloated out to monstrous size. We need to cut at least 25% of it. That's where you all come in. I'd like your help in determining where to make the cuts.
So far, we're looking at the following options:
1. Strip out all the F/X (Magick, Engines, Psychics, etc). Put out a core rulebook that would also include London. The beauty of this option is that those of you that have been keeping up with the line will have a new set of core rules without loads of reprinted material. We'd follow the corebook with revised versions of the F/X.
2. Split the material into two books, perhaps a Player's Guide and a GM's Guide, or a corebook (as under #1) and a second book with all the F/X options.
3. Keep everything, but slim it all down. Instead of every spell from Grimoire, choosing a smaller selection of common spells (the Magick section is the most bloated by far). We could also trim out Victorian Monstrosities.
4. Corebook with one set of F/X, leaving the other F/X for future supplements.
5. Any other ideas you might have.
Right now, we're leaning in the direction of #3, but that may not be enough.
All opinions are welcome and appreciated! Thanks!
Walt Ciechanowski
Imperial Age Line Developer
Adamant Entertainment
We've been hard at work cramming everything we can into The Imperial Age RPG.
Unfortunately, it's bloated out to monstrous size. We need to cut at least 25% of it. That's where you all come in. I'd like your help in determining where to make the cuts.
So far, we're looking at the following options:
1. Strip out all the F/X (Magick, Engines, Psychics, etc). Put out a core rulebook that would also include London. The beauty of this option is that those of you that have been keeping up with the line will have a new set of core rules without loads of reprinted material. We'd follow the corebook with revised versions of the F/X.
2. Split the material into two books, perhaps a Player's Guide and a GM's Guide, or a corebook (as under #1) and a second book with all the F/X options.
3. Keep everything, but slim it all down. Instead of every spell from Grimoire, choosing a smaller selection of common spells (the Magick section is the most bloated by far). We could also trim out Victorian Monstrosities.
4. Corebook with one set of F/X, leaving the other F/X for future supplements.
5. Any other ideas you might have.
Right now, we're leaning in the direction of #3, but that may not be enough.
All opinions are welcome and appreciated! Thanks!
Walt Ciechanowski
Imperial Age Line Developer
Adamant Entertainment