[sblock=Detect Magic Results] Also remember Detect Magic has concentration as part of it's duration.
There are multiple auras in this room. 3 come from 3 different chests stacked along the walls. And 2 more come from inside chests stacked along the walls. No magic is detected near the large chest at the end of the room or coming from the chest itself. [/sblock]
[sblock=OOC]Trinham is not under pressure, so I can't see why concentrate is needed. Anyway, Take 10 (+10) for 20.
Check the three aura's on the chests first, then check the aura's of the contents.[/sblock][sblock=Statblock]
Defence: AC 15, HP 23/23
Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2
Saves: Fort +3, Ref +3, Will +4
Crossbow Bolts: 30,
29,
28, ??
Code:
[b]Active Spells:[/b]
[i]Spell Rounds Remaining[/i]
Detect Magic ???
[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Color Spray, Grease, Magic Missile
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (X) (_) (_) (_) (_)
1 Level: (_) (_) (_) (_) (_) (_)
2 Level: (_) (_) (_) (_)[/sblock][/sblock]