Thordain
First Post
Gwynnwr Aleta Henriksson, female human Cleric 5: HD 5d8+10; hp38, Init +1, Spd 20 ft.; AC 20 (19 flatfooted, 11 touch, 30 or total cover with shield); Melee morningstar +3 (1d8), ranged light crossbow +4 (1d8/19-20); SQ Rebuke Undead, Spontaneous Casting; AL N; SV Fort +7, Ref +3, Will +8; BAB +3; Str 10, Dex 12, Con 14, Int 14, Wis 16, Cha 10.
Skills and feats: Bluff +8 (8), Hide +4 (8), Wilderness Lore +11 (8), Concentration +10 (8), Spellcraft +10 (8); Track, Extra Turning, Strength of the Faithful.
Domains and energy: Trickery, Travel, Negative Energy.
Languages: Common, Giant, Dwarf.
Magical and Special Equipment: Cloak of Resistance +1, Amulet of Natural Armor +1, Handy Halversack, Full Plate +1, Tower Darkwood Shield, Stone with continual flame (self cast).
Weapons: Morningstar, Light Crossbow, 20 bolts.
Misc Equipment: Bedroll, Winter Blanket, Flint/Steel, Parchment (10), Soap, animate dead Components (4), Unholy Symbol, Holy Symbol, Silk Rope, Tent, Mirror, 10 days rations, Holy Water, Grappling Hook, Hammer, Piton (10), Miner's Pick, Signal Whistle, Sewing needle/String, Waterskin, Wineskin, Antitoxin (2).
184 gp, 6sp 55lbs weight (77.5 with shield; Heavily Encumbered at 67, max 100)
Background: Gwynnwr Aleta Henriksson was born the only daughter of the great Barbarian King Henrik of the Nordheim Tribes. Far from casting his daughter out for not being born a son, he loved her and raised her with all the attention a son would have had. Gwynnwr was raised joining in the great hunts, and was able to track better than any boy her age. She played with the boys around the camps, and soon learned to lie her way out of trouble or hide behind rocks after playing practical jokes. Although Gwynnwr had the will and courage to fight like her father, it was clear that she lacked the raw strength necessary to make a Nordheim Barbarian. Her father put her under the tutelage of Eskkid, the King's Healer. The Nordheim Tribes pay fealty to no gods -- only to their warrior ancestors spirits. Through Eskkid, she learned the powerful magic of healing, as well as how to channel her ancestors' spirits into the bodies of the fallen to aid her on the battlefield.
At the age of sixteen, Gwynnwr took leave of her Father and went to see of the Seven Realms and the great world beyond Nordheim. She promised to come back a strong warrior, ready to serve her father and king.
After a year of travelling, she came across Smiles and partnered with him on several occasions. Their combination of skills make them very good partners for low profile assignments. On the last occasion, she and Smiles were betrayed in the city of Tredeshan, in Al'Kar while investigating a cult named the Brothers of the Serpent.
Gwynnwr is 5'6 and weighs 125 lbs. She has long blonde hair, blue eyes, a fair complexion, and freckles across her nose. Her name is pronounced "Gwinner" in most versions of Common, and "Gunner" in the Nordheim dialect. Gwyn is an acceptable short version of her name, pronounced "Gwin".
Spells Prepared. Spells in italics indicate domain spells.
0 (5) CMW x3, Detect Magic, Resistance
1 (4) CLW, Obscuring Mist, Bless, Shield of Faith, Change Self
2 (3) CMW, Hold Person, Darkness, Invisibility
3 (2) CSW, Blindness/Deafness, Fly
Skills and feats: Bluff +8 (8), Hide +4 (8), Wilderness Lore +11 (8), Concentration +10 (8), Spellcraft +10 (8); Track, Extra Turning, Strength of the Faithful.
Domains and energy: Trickery, Travel, Negative Energy.
Languages: Common, Giant, Dwarf.
Magical and Special Equipment: Cloak of Resistance +1, Amulet of Natural Armor +1, Handy Halversack, Full Plate +1, Tower Darkwood Shield, Stone with continual flame (self cast).
Weapons: Morningstar, Light Crossbow, 20 bolts.
Misc Equipment: Bedroll, Winter Blanket, Flint/Steel, Parchment (10), Soap, animate dead Components (4), Unholy Symbol, Holy Symbol, Silk Rope, Tent, Mirror, 10 days rations, Holy Water, Grappling Hook, Hammer, Piton (10), Miner's Pick, Signal Whistle, Sewing needle/String, Waterskin, Wineskin, Antitoxin (2).
184 gp, 6sp 55lbs weight (77.5 with shield; Heavily Encumbered at 67, max 100)
Background: Gwynnwr Aleta Henriksson was born the only daughter of the great Barbarian King Henrik of the Nordheim Tribes. Far from casting his daughter out for not being born a son, he loved her and raised her with all the attention a son would have had. Gwynnwr was raised joining in the great hunts, and was able to track better than any boy her age. She played with the boys around the camps, and soon learned to lie her way out of trouble or hide behind rocks after playing practical jokes. Although Gwynnwr had the will and courage to fight like her father, it was clear that she lacked the raw strength necessary to make a Nordheim Barbarian. Her father put her under the tutelage of Eskkid, the King's Healer. The Nordheim Tribes pay fealty to no gods -- only to their warrior ancestors spirits. Through Eskkid, she learned the powerful magic of healing, as well as how to channel her ancestors' spirits into the bodies of the fallen to aid her on the battlefield.
At the age of sixteen, Gwynnwr took leave of her Father and went to see of the Seven Realms and the great world beyond Nordheim. She promised to come back a strong warrior, ready to serve her father and king.
After a year of travelling, she came across Smiles and partnered with him on several occasions. Their combination of skills make them very good partners for low profile assignments. On the last occasion, she and Smiles were betrayed in the city of Tredeshan, in Al'Kar while investigating a cult named the Brothers of the Serpent.
Gwynnwr is 5'6 and weighs 125 lbs. She has long blonde hair, blue eyes, a fair complexion, and freckles across her nose. Her name is pronounced "Gwinner" in most versions of Common, and "Gunner" in the Nordheim dialect. Gwyn is an acceptable short version of her name, pronounced "Gwin".
Spells Prepared. Spells in italics indicate domain spells.
0 (5) CMW x3, Detect Magic, Resistance
1 (4) CLW, Obscuring Mist, Bless, Shield of Faith, Change Self
2 (3) CMW, Hold Person, Darkness, Invisibility
3 (2) CSW, Blindness/Deafness, Fly
Last edited: