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D&D 5E The "Lawful" alignment, and why "Lawful Evil" is NOT an oxymoron!

Shasarak

Banned
Banned
Whereas once you hold law up as a distinct value, then the LG and LE person have some value in common. That's the thing that I think is incoherent.

I am not sure how a LG and LE person agreeing that, for example, having a society with a King on top and Peasants on the bottom is desirable but disagreeing on what kind of things goes on within that structure is incoherent.

Both of them do not want Peasant farmers wandering off their land and doing what ever they wanted to, but how they deal with the wandering Peasant differentiates a G(ood), N(eutral) or E(vil) character.
 

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EzekielRaiden

Follower of the Way
Here is a practical example to try to illustrate the difference: in the framework of the AD&D alignment sections, the LG person has as deep a disagreement with the LE person as with the CE person, perhaps even moreso, because they disagree radically over whether social structures are a source of welfare or just a yoke upon others.

I would assert that you're viewing that the wrong way. Both the LE and the LG character believe that clearly-defined, principled restrictions are for the "good" (read: betterment, NOT righteousness) of society. But they have deep--fundamentally deep--disagreements about which restrictions there should be, and what specific principles those should follow. Both the LE and the LG are fully committed to the idea that a society with specific, and inviolable, rules is fundamentally "better" than a society without them. But "better" to what end--that's where they disagree.

Meanwhile, LE and CE agree that the concept of "human rights" is bupkis, and that there is no more philosophical requirement to respect the "dignity" or desires of others than there is a philosophical requirement to wear orange and sing the can-can. The only thing that matters, values-wise, is whether you are able to get what you want out of the world; you don't take what you can get, you get what you can take. But they fundamentally disagree about how you go about that. LE says that the strong control, and are served by, the weak via the exercise of authority and discipline; although the strong (generally) must still make effort to maintain their position, it is theirs by some external right or justification. CE says the strong control the weak purely through force and fear (fear of this battlestation). The strong retain power only as long as they can defeat those who would challenge them; if they can be beaten, they obviously weren't strong enough, and thus didn't "deserve" the position they held nor the tribute of those weaker than them.

This, incidentally, is why you see a serious tension (also revealed in that same "fear of this battlestation"/"I find your lack of faith disturbing" scene) in the various Empires that the Sith have constructed. The Sith philosophy is fundamentally Chaotic Evil. The student only remains student until the balance of power shifts in their favor (why the master takes true apprentices at all is, IMO, not particularly clear--though you could argue it's a prestige thing, "I'm so strong, I can keep *this* clown in line!") But the Empire is, essentially, a fascist state--regimented, organized, hierarchical, instilling blind obedience to commands rather than relying on the coercive power of force (heh) and fear. Hence why you see antipathy between some of the moffs (not Tarkin, obviously, who is very much Neutral Evil) and Lord Vader, with the latter literally being at the throat of one of the former. This becomes painfully obvious in SW:TOR, if you play as the Imperial Agent; the degree to which the chaotic, meddling influence of the Sith Dark Council stymies Imperial Intelligence, even causing outright and severe damage to the military and political infrastructure, is utterly insane. An Empire ruled purely by its bureaucrats would be a billion times more effective than the one ruled by Sith, but the Force is so strong (both in terms of manipulating minds, and in terms of brute force) that it's difficult or even impossible for the non-Force-using population to assert control.

Whereas once you hold law up as a distinct value, then the LG and LE person have some value in common. That's the thing that I think is incoherent.

I fundamentally disagree. LG and LE think social groups fundamentally need to be organized in order to accomplish anything meaningful. That's a value agreement right there. What counts as "meaningful accomplishment" is where they differ. Slavery is perfectly fine under LE, because it can achieve results if properly managed. Similarly, concepts like droit du seigneur, punitive taxes, secret police forces, and torture are all in LE's wheelhouse, as long as there is some kind of "justification" for it (though it may be contrived). Lawful Good, on the other hand, has to balance a number of concerns like respecting rights, improving general welfare, etc. just as you said. LE doesn't give a crap about *welfare*--they care about *productivity* and *efficiency.* Which might mean doing things to improve welfare--but not because welfare itself is good, merely because it is a means to an end.

Or, to put it a different way: Good sees people as ends, and thinks that treating people as a means to an end is The Most Terrible Thing. Evil generally doesn't see people as ends, and thinks that it's idiocy not to treat people as means if that can get you what you want. Law and Chaos, then, are merely about how you go about treating people as ends or as means.
 

Parmandur

Book-Friend
But if Lawful Evil types believe in the betterment of society, that does literally just make them less "evil" than the psychopathic serial killer: they value a good end, though less fully.

Now that's talking serious ethics: for RP purposes, Lawful Evil is a fantastic short hand for "villainous, but has a Code and can therefore be dealt with." Makes sense for NPC's, but not so much for metaphysical structures.
 

Krakenspire

First Post
Lawful Evil examples:

Dr. Doom
Magneto
Fascists
Dictatorships (LN are benevolent dictatorships)
Darth Vadar

-nothing weird or incoherent here. Want to be in charge, use rules for a reason. Use laws for their own advancement. Use laws to be oppressive. Have a personal code of conduct that you will not violate.

From TV Tropes:

Lawful Evil comes in four flavors:
  • Type 1 is those who believe in civic order, and are the villains who believe either in keeping order and control at all costs, or that it's much easier to become ruler of the world by exploiting the existing system than by tearing it down and starting anew. Maybe they like to rule with an iron fist, or publicly playing by rules gives them enough Good Publicity to get away with their evil schemes. If the villain is supreme ruler of their realm, then they are probably either Lawful Evil or The Caligula. This is the canonical alignment of devils in Dungeons & Dragons. Lawful Evil can be the most dangerous alignment because it represents intentional, methodical and frequently successful evil. More than likely megalomaniacal sorts out to "restore/maintain order" by — you guessed it — Taking Over The World.
  • Type 2 is a baddie with a code of honor (personal order) that prevents them from doing truly heinous things, or at least keeps them focused and disciplined, and if nothing else, you can count on them to always keep their promises. Often a Pragmatic Villain. This code of honor sometimes leads to the Type 2 conflicting with Type 1's when their values and codes conflict with those of main-stream society. This does not make them Chaotic. Types 2's do have a sense of order, just not the one that society at large possesses. If this is the case, expect the Type 2 to be a Byronic Hero or Übermensch. They typically value loyalty in their minions and possess Evil Virtues, and tend to be reliable allies in an Enemy Minesituation where alignments would fizzle out. The second type tends to either perform a Heel-Face Turn or suffer death by redemption. The alternative is that they ultimately choose evil over this and cross the Moral Event Horizon. Note that these two types are not mutually exclusive.
  • Type 3 can be The Dragon in a Five-Bad Band or a minion of lower rank. Perhaps they lack the same pure drive that the Big Bad has, or maybe they're just not quite as smart, but they both do what they are told or do what they say that they are going to do, taking the most straightforward and efficient means of accomplishing the task they set out to do. They're a genuine threat, but they're not the real danger. If they're loyal to the Big Bad then they take orders without any problems, and they obey the Big Bad without any complaints. If the villains are going to be killed off, you can bet this guy is going to go down with the Big Bad. They are not The Starscream because of their loyalty to their boss, but they're just as mean in real life as they are at their job, so they're not a Punch Clock Villain either. Type 3 may work temporarily with The Hero if the Big Bad goes temporarily nuts, but this isn't a Heel-Face Turn, as they will go straight back to their boss once it's all sorted out.
  • Type 4 is a common case of characters that simply hate freedom and will enslave people out of malice, or those who get their jollies from imposing ridiculously harsh rules with even more ridiculous consequences for breaking them. (Not totally arbitrary rules, though, that goes over to Chaotic.)Dystopia Justifies the Means can fall under this category and they use law and order principally as instruments of suffering and oppression for its own sake and not (just) that of power or running The Empire efficiently. They might keep up appearances of a Noble Demon but at best they will abuse the hell out of Exact Words and at their worst they will flat out lie and cheat in spite of it. Most Lawful Evil characters in Dungeons & Dragonsare this type including Hextor, the iconic god of Lawful Evil. Darkseid is the classic example of this sort of villain and demonstrates just why it is the worst of the Lawful Evil types.
 
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Parmandur

Book-Friend
Magneto, Doctor Doom and Darth Vader all play the hero at times, because they follow their code. They are less evil than what might termed Chaotic Evil types like the Joker, pretty much by definition and fascists would be less evil than Charles Manson, because they are pursuing at least some level of good (relatively).



For serious discussion, the 4E system is more logical. But it isn't as good for role playing, which is why it rolled back in 5E.
 

The Human Target

Adventurer
Magneto, Doctor Doom and Darth Vader all play the hero at times, because they follow their code. They are less evil than what might termed Chaotic Evil types like the Joker, pretty much by definition and fascists would be less evil than Charles Manson, because they are pursuing at least some level of good (relatively).



For serious discussion, the 4E system is more logical. But it isn't as good for role playing, which is why it rolled back in 5E.

Honest question, how is the clearer and simpler 4e version of alignment less good for roleplaying?
 

Eric V

Hero
Think of Lawful Evil as Organised Crime.

That's the thing...someone's word in organized crime means nothing. I tend to think of the mob as a very good example of neutral evil, because I don't think they "methodically take what they want, within the limits of a code of tradition, loyalty, or order." Rather, said order goes out the window when it benefits them more (more money, for example).

Maybe the real old-school mobsters were LE...but they turned on each other too when caught, so I still think they are closer to NE.
 

Shasarak

Banned
Banned
But if Lawful Evil types believe in the betterment of society, that does literally just make them less "evil" than the psychopathic serial killer: they value a good end, though less fully.

Now that's talking serious ethics: for RP purposes, Lawful Evil is a fantastic short hand for "villainous, but has a Code and can therefore be dealt with." Makes sense for NPC's, but not so much for metaphysical structures.

If you want to remove a particular group from society then a LE is going to do it a lot better then a CE killing one person at a time.

So what is worse, killing one person or 1000 people? And does killing 1000 people make society literally better?
 

The Human Target

Adventurer
This thread has become an excellent demonstration of the weird and murky nature of the alignment system, and the endless arguments and counterarguments it has caused for 40 years.
 

Parmandur

Book-Friend
Honest question, how is the clearer and simpler 4e version of alignment less good for roleplaying?



It removes the short hand that can be reduced to two letters for why the Druid, the Paladin and the Bard all butt heads, or why the LE types might make situational allies for the heroes while the CE might be less reliable.

Ideals, traits and bonds are way better all around, but 4E is too straight forward and concise to work as an acting aid.
 

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