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Critical Role The Legend of Vox Machina: Bawdy, Bloody, and Funny

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

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If you've never watched Critical Role Season 1 or read any of the stories, TLoVM the animated series is easy to jump into. Instead of being exposition heavy or thrusting viewers into a lot of world building, it starts with some classic fantasy – especially fantasy RPG – tropes like a drunken bar brawl and mercenaries being killed (a TPK) by a mysterious force. Those scenes are delivered with hefty dose of humor, a bit of blood, and some nudity.

This isn't the '80s Saturday morning Dungeons & Dragons cartoon for kids. While there is gore, it's less than an episode of Invincible and far less than that show's season 1 finale. Similarly, TLoVM has nudity and a bit of sex in the first few episodes, but far less than Game of Thrones.

Vox Machina is an established group at the start of the series, but one that needs money and has a less than stellar reputation. The land of Emon is being ravaged by a mysterious threat. A bit of desperation on both sides leads to the bickering heroes taking the job.

TLoVM is bawdy, bloody, and funny, but it also has heart. The first two episodes tell a complete story with an obvious hook at the end that leads into the rest of the episodes – and a stinger hinting at new threats.

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The animation style has clean lines with some anime influence, but nothing excessively intricate or artsy. At the same, the art direction has style, like a scene that adds interest to the characters walking by showing it through a spider's web dotted with raindrops.

The first episode establishes the eight members of Vox Machina quickly with the following episodes building nicely upon each character's traits. Matthew Mercer voices several of the supporting characters, but in this format he doesn't have to cover all of the NPCs. The guest star talent includes David Tennant, Stephanie Beatriz, Tony Hale. Felica Day is the voice of a bandit.

And if they don't sell a stuffed toy bear version of Trinket at some point, Critical Role is missing out on a merchandise opportunity. TLoVM hits the perfect sweet spot between making Vex's companion bear fierce in battle, amusing when waiting, and adorable the rest of the time.

No critic has been given advance access to the entire first season, let alone all 24 episodes, so it's impossible to say how well the entire story arc plays out, but the first few episodes are entertaining and well made.

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You don't have to be a fan of Critical Role to enjoy The Legend of Vox Machina, but if you're a fan of fantasy adventure, TLoVM might turn you into Critter. The Legend of Vox Machina debuts on Amazon Prime on Friday, January 28, with the first three episodes. Critical Role will be holding watch parties on their Twitch channel at 7pm Tuesdays.
 

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Beth Rimmels

Beth Rimmels


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Jack Daniel

dice-universe.blogspot.com
It was good.

I can't sit through fifteen minutes of Critical Role without getting bored to tears — watching other people play D&D (or pretend to) isn't engaging — but Vox Machina was fast-paced, funny, and generally delightful.
 

overgeeked

B/X Known World
I've tried to get through critical role C1, but thats too much screen time. What did I love doing though is finding out from critters which were the best 5e Combat episodes so I could watch those. I found those quite interesting, comparing them with the big boss fights I used to have in 2e.

I look forward to the cartoons, especially the combat :)
Yeah. Definitely. A 2-3 hour slog of “what do I roll?” “does that hit?” “what’s the wording of that spell again” all cut away and we’re left with the quick & gory glory of D&D combat.
 


overgeeked

B/X Known World
Those were really good. The closest thing I have to a complaint is that it was too quick. I want more of the role-play and interaction between characters. Add maybe 5-10 minutes per episode so they’re not so rushed.
 




I thought it was quite good.

Only criticism was them pushing WAY too hard (in the beginning) on the "this is an adult not a kids show" angle. But that seemed to be discarded pretty quickly.
I came here to say the exact same thing. The first ten minutes or so of episode one are gratuitously profanity laced and generally hard R rated, presumably to make it real clear to unfamiliar audiences that they aren't watching a kids show just because it's animated genre-fiction. It doesn't offend me, but it does come off as (ironically) a bit puerile.

Otherwise a really good show so far I thought (with the caveat that I've watched every episode of that campaign and went in both highly attatched to the main characters and rooting for the people behind them, so I can hardly claim to be an unbiased critic).
 

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