Suggestion! Perhaps the old noble merchant family is responsible in some way for my family's fall from grace! We may have been competitors once...
Go ahead and post your ideas, Jago. I will do the same. We can reconcile them after we do!
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So maybe something that lets them cast Detect Magic and Identify as a ritual...to reflect being able to sense and interpret magical flows of energy. It's something sorcerors can't normally do without spending a feat on it.
A high level ability might be resistance to spell damage, or advantage on saves versus spells...that's roughly in line with high level goodies other classes get...
Maybe something that boosts damage from cantrips by chamod?
Competition fosters Story. It's almost like I'm plotting over here >.>
So, my ideas for the Arcane Sorcerer:
1. More Sorcery Points, because Sorcery Points are Gravy. +2 to start with, +1 extra each level
2. Allowing you to spend these Sorcery Points on casting any spell, by using a current slot and paying the "convert SP to Spell Slot" cost. So still nothing above 5th and you lose the slot as normal, but it essentially means you're far more connected to magic since you can, feasibly, replicate any spell.
3. I would rather go with Advantage on Saves rather than Resistance, but I like this, that's a pretty good defensive ability and reflects the "I am Magic".
4. The Ritual Thing I would factor into the "Spend SP to cast what you don't know": any spell with a Ritual Tag that you do know, you can spend SP equal to Spell Level (Max 5th) to cast it as a Ritual and save the Spell Slot. Little cheaper than just using the Spell Slot itself. If you don't know it, you can spend the "Convert SP to Slot" cost + 1 to Ritualize it, but it doesn't burn the Spell Slot still (just the SP).
5. And just because I, personally, like it, you ignore all Material Components without a listed cost, meaning you do not need an Arcane Focus unless it specifically calls one out.