Ao the Overkitty
First Post
Okay. This is going to be the home of the Lochmar campaign’s story hour. Orchid Blossom will be taking over this story hour after I finish with the recapping. We are currently in the second year of the campaign so, once I finish recapping year one, she can start on year two.
First off, the notes we have from the first year are in the form of a journal of my character. He has got above average intelligence and used to be a bard, but is a singer and bagpipes player. So, his writing is not exactly the best. Also, they were written as something no one but he would see, so it does assume knowledge of the world around him. I’ll try to sum up world knowledge in this post and along the way. Since I’m not the DM for this campaign, I can’t promise I’ll be able to answer all questions, but I’ll try, should they arise.
Another note is that spelling in this world is relative. The DM has said several times that no one spells things everything the same way. I’ll try to stick to spelling things the same way, but if things have very similar names, they’re probably the same thing. Examples are Steven and Stephen, Kantu and Cantu.
For the rest of this post, I’ll be giving out some background information on the setting. This is just a bunch of information we’ve picked up as we went along that doesn’t necessarily show up in the journal entries.
The campaign world itself is rather large. We play in Kingdom of Arleans, which is a member of the Seven Kingdoms of Kant. From my understanding, the Seven Kingdoms is a confederation that works together. They each have their own king, but sovereignty over all seven kingdoms falls to one king each year. So each king has a six-year break between his terms as overall ruler. As king of the seven kingdoms, his edicts hold more power than they do during the other years of his reign. As such, when a king makes an edict while being the ruler of the seven kingdoms, he cannot retract that edict until he is once more the ruler of the seven kingdoms.
Arleans itself is a Scottish modeled society. Kilts, bagpipes, claymores and the Catholic Church. There are forty-eight noble clans that help the king rule the area. Our characters (with two exceptions at the moment) are all members of the Lochmar clan, the 3rd noble family of Arleans. All clans in the area have an affinity to at least one of the six elements (water, earth, air, fire, life, & death). Clans are split into dual colors and tricolors. The dual colors are the older and generally more traditional clans. These clans all have a single elemental affinity. For example, the Lochmar clan is aligned with the element of water. The tricolors are the younger clans and are aligned with two elements. The youngest eight clans of the tricolors each have three elemental affinities. The dual color clans are generally distrustful of the tricolors, though I’m not sure why.
These elemental affinities make clan members more proficient at using effects connected to the element and make them more likely to withstand effects liked to that element. Also, those that become Clan Initiates, which is a homebrewed prestige class, gain such an affinity to their element that they achieve a Resist Element spell of their opposed element as a spell-like ability once per day.
The main church of the world is Catholic in basis. All churchgoers worship the same god, though most have a specific saint they consider their own. Priests each choose a saint to call upon for spells, but there is nothing stopping them from calling upon another instead. There are no alignment restrictions on Saints, though worshippers of Saint Eshua generally become Lawful Evil through their career. The philosophy is that they do what others of the church cannot, damning themselves to save others. The only nonaligned Saint is Saint Nexus, who is generally just referred to as Saint N to not draw his attention. Saint Nexus’s followers rule the Isle of Logan, which is determined to conquer the world, it seems.
For the most part, only humans and some half-breeds belong to the church while other races have their pagan religions. There are no pagan churches in Arleans, since they only occur in places where there are large pockets of races other than human.
Sixty years ago, members of Clan Darsguard massacred our clan when they were accused of being Darkling worshippers. The survivors were kicked up of the lands and had their property divided between their two neighbors, Caledon Vale and Darsguard. Thirteen or fourteen years ago, the clan members were allowed to return by the king of Arleans as and edict as the leader of all seven kingdoms. Before he could change his mind, his term as leader of the seven kingdoms ended. This left the Lochmars six full years to reclaim their lands and honor. That group of Lochmars came very close to succeeding, but failed in the final battle. Over one year ago, the king once again allowed Lochmars to return. That is when the latest group started arriving.
First off, the notes we have from the first year are in the form of a journal of my character. He has got above average intelligence and used to be a bard, but is a singer and bagpipes player. So, his writing is not exactly the best. Also, they were written as something no one but he would see, so it does assume knowledge of the world around him. I’ll try to sum up world knowledge in this post and along the way. Since I’m not the DM for this campaign, I can’t promise I’ll be able to answer all questions, but I’ll try, should they arise.
Another note is that spelling in this world is relative. The DM has said several times that no one spells things everything the same way. I’ll try to stick to spelling things the same way, but if things have very similar names, they’re probably the same thing. Examples are Steven and Stephen, Kantu and Cantu.
For the rest of this post, I’ll be giving out some background information on the setting. This is just a bunch of information we’ve picked up as we went along that doesn’t necessarily show up in the journal entries.
The campaign world itself is rather large. We play in Kingdom of Arleans, which is a member of the Seven Kingdoms of Kant. From my understanding, the Seven Kingdoms is a confederation that works together. They each have their own king, but sovereignty over all seven kingdoms falls to one king each year. So each king has a six-year break between his terms as overall ruler. As king of the seven kingdoms, his edicts hold more power than they do during the other years of his reign. As such, when a king makes an edict while being the ruler of the seven kingdoms, he cannot retract that edict until he is once more the ruler of the seven kingdoms.
Arleans itself is a Scottish modeled society. Kilts, bagpipes, claymores and the Catholic Church. There are forty-eight noble clans that help the king rule the area. Our characters (with two exceptions at the moment) are all members of the Lochmar clan, the 3rd noble family of Arleans. All clans in the area have an affinity to at least one of the six elements (water, earth, air, fire, life, & death). Clans are split into dual colors and tricolors. The dual colors are the older and generally more traditional clans. These clans all have a single elemental affinity. For example, the Lochmar clan is aligned with the element of water. The tricolors are the younger clans and are aligned with two elements. The youngest eight clans of the tricolors each have three elemental affinities. The dual color clans are generally distrustful of the tricolors, though I’m not sure why.
These elemental affinities make clan members more proficient at using effects connected to the element and make them more likely to withstand effects liked to that element. Also, those that become Clan Initiates, which is a homebrewed prestige class, gain such an affinity to their element that they achieve a Resist Element spell of their opposed element as a spell-like ability once per day.
The main church of the world is Catholic in basis. All churchgoers worship the same god, though most have a specific saint they consider their own. Priests each choose a saint to call upon for spells, but there is nothing stopping them from calling upon another instead. There are no alignment restrictions on Saints, though worshippers of Saint Eshua generally become Lawful Evil through their career. The philosophy is that they do what others of the church cannot, damning themselves to save others. The only nonaligned Saint is Saint Nexus, who is generally just referred to as Saint N to not draw his attention. Saint Nexus’s followers rule the Isle of Logan, which is determined to conquer the world, it seems.
For the most part, only humans and some half-breeds belong to the church while other races have their pagan religions. There are no pagan churches in Arleans, since they only occur in places where there are large pockets of races other than human.
Sixty years ago, members of Clan Darsguard massacred our clan when they were accused of being Darkling worshippers. The survivors were kicked up of the lands and had their property divided between their two neighbors, Caledon Vale and Darsguard. Thirteen or fourteen years ago, the clan members were allowed to return by the king of Arleans as and edict as the leader of all seven kingdoms. Before he could change his mind, his term as leader of the seven kingdoms ended. This left the Lochmars six full years to reclaim their lands and honor. That group of Lochmars came very close to succeeding, but failed in the final battle. Over one year ago, the king once again allowed Lochmars to return. That is when the latest group started arriving.