Patrick-S&S
First Post
I posted this on the Hârn Forum but since I am soon to embark on my first D&D (Kalamar) campaign in many, many years, I thought I could post it here as well since this has really nothing to do with the game (Hârn) I am currently gaming, but about players in general. Here is the "lovely tale" from my Thrice Evil campaign:
After five successful sessions where the PCs have had a hard time yet survived one of my players has his PC killed. Now normally that would not be a problem for me because the dices are not always with the players no matter how good they are. I can accept that without a problem and I can even accept when a PC dies from a heroic deed, against impossible odds, trying to save the others. What I can not, at least can not understand or accept, is when a characters dies of pure stupidity. Imagine this...
You are blocked in a house surrounded by dozens mindless undead of a lesser version of the Anmorvin (a powerful undead in Hârn). No matter how many limbs you chop off, no matter how many heads you crack they still come after you, crawling, limping and so on. There are several ways to escape from the house that are not obvious such as using a bowl of holy water that you had seen before (but forgot in the heat of battle), the two windows in the back of the building in the beginning of battle, a prayer to your goddess, magic and so on. One of the player thinks ahead of the GM and decides to...
Jump out through one of the windows directly into the crowd of dozen of Hârnic "zombies", play dead and have the zombies take him to their leader of Morgath (Hârnic Chaos God) priest who surely must be behind this deed/death. Now imagine hearing (I added this for fun...) "Fresh... Brain..." from the start of the undead's approach and all the way during the several round long battle. In spite this the player was so sure that the undead mindless freaks would not eat his brains and that they wanted only to capture them, to bring the PCs to their leader (he had left the island days ago after summoning the dead).
Said and go the character jumps out through the window, in spite the other players warnings (they were busy with their characters fighting the zombies), with the words, and get this, "Geronimo" (had he survived I would have awarded him with a fat bonus), straight into the arms of the undead freaks. He pretends to be dead and is shocked when the zombies starts picking his brains out. Of course his call to Larani (Hârnic War Goddess) to save him is a failure, him being out of grace and all, and since the other players hasn't seen where he went, they can not help him either. Although it was a good laugh (really brought tears to the eyes of some of the other players when he screamed Geronimo) I had to question the player's motive, and ability to think properly, for doing this.
This will go down to the history as one of the most stupid acts a player has ever made in our games. The player, who is named Jonny and is my uncle, has a strong will and has a monopoly in crazy acts compared to the others at the gaming table. He has calmed down much compared to the past but now seems to have slided into old habits again. It seems that I will have to tie his next character up a bit so that it does not happen again. It is almost like if you were attacked by crocks while sitting in your boat on the Nile, and decided to jump in with them, "pretending" to be a crock yourself so that you could swim "safely" towards the shore and escape...
Now do you have other mindless and stupid acts like this to tell?
After five successful sessions where the PCs have had a hard time yet survived one of my players has his PC killed. Now normally that would not be a problem for me because the dices are not always with the players no matter how good they are. I can accept that without a problem and I can even accept when a PC dies from a heroic deed, against impossible odds, trying to save the others. What I can not, at least can not understand or accept, is when a characters dies of pure stupidity. Imagine this...
You are blocked in a house surrounded by dozens mindless undead of a lesser version of the Anmorvin (a powerful undead in Hârn). No matter how many limbs you chop off, no matter how many heads you crack they still come after you, crawling, limping and so on. There are several ways to escape from the house that are not obvious such as using a bowl of holy water that you had seen before (but forgot in the heat of battle), the two windows in the back of the building in the beginning of battle, a prayer to your goddess, magic and so on. One of the player thinks ahead of the GM and decides to...
Jump out through one of the windows directly into the crowd of dozen of Hârnic "zombies", play dead and have the zombies take him to their leader of Morgath (Hârnic Chaos God) priest who surely must be behind this deed/death. Now imagine hearing (I added this for fun...) "Fresh... Brain..." from the start of the undead's approach and all the way during the several round long battle. In spite this the player was so sure that the undead mindless freaks would not eat his brains and that they wanted only to capture them, to bring the PCs to their leader (he had left the island days ago after summoning the dead).
Said and go the character jumps out through the window, in spite the other players warnings (they were busy with their characters fighting the zombies), with the words, and get this, "Geronimo" (had he survived I would have awarded him with a fat bonus), straight into the arms of the undead freaks. He pretends to be dead and is shocked when the zombies starts picking his brains out. Of course his call to Larani (Hârnic War Goddess) to save him is a failure, him being out of grace and all, and since the other players hasn't seen where he went, they can not help him either. Although it was a good laugh (really brought tears to the eyes of some of the other players when he screamed Geronimo) I had to question the player's motive, and ability to think properly, for doing this.
This will go down to the history as one of the most stupid acts a player has ever made in our games. The player, who is named Jonny and is my uncle, has a strong will and has a monopoly in crazy acts compared to the others at the gaming table. He has calmed down much compared to the past but now seems to have slided into old habits again. It seems that I will have to tie his next character up a bit so that it does not happen again. It is almost like if you were attacked by crocks while sitting in your boat on the Nile, and decided to jump in with them, "pretending" to be a crock yourself so that you could swim "safely" towards the shore and escape...
Now do you have other mindless and stupid acts like this to tell?
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