I am currently knocking around the idea of an Essentials version of the warlord, called the marshal. It would be a Str/Cha class built around auras that primarily grant conditional bonuses to allies.
My current skeleton of the class:
As I have started writing the auras, however, I have noticed that auras (as opposed to stances) are a bit more fiddly. However, I really like the idea of an aura, and it works in a slightly different design space. I am still working on my own auras, but any thoughts on the types of things that these auras should do would be great. So far, I am thinking along the lines of granting free saving throws, resisting forced movement, granting attack and damage bonuses, granting bonuses to defenses, and giving temporary hit points.
I would also appreciate any feedback you have about the ideas presented here in general.
My current skeleton of the class:
- 12 + Con HP, +5 HP/lvl
- Scale, light shield
- Military melee, simple ranged
- +1 to attack rolls for weapon attacks
- inspiring word
- marshal auras
- Some sort of encounter attack power that grants bonuses to allies, maybe lets allies attack instead of the marshal
As I have started writing the auras, however, I have noticed that auras (as opposed to stances) are a bit more fiddly. However, I really like the idea of an aura, and it works in a slightly different design space. I am still working on my own auras, but any thoughts on the types of things that these auras should do would be great. So far, I am thinking along the lines of granting free saving throws, resisting forced movement, granting attack and damage bonuses, granting bonuses to defenses, and giving temporary hit points.
I would also appreciate any feedback you have about the ideas presented here in general.