In reading through and examining the PHB and DMG of each edition, I notice that there is a consistent movement of information from the DM's side of the screen to the players' side and very little flow back to the DM.
Perhaps the most obvious example is hit probability. In 1E, the DMG contained the combat matrices. While the players were told the relative combat skills of the various classes, the actual numbers were the province of the DM -- and not just the basic probability, but many of the affecting modifiers as well. With 2E came THAC0, a recalculation of the basic hit matrices of 1E, which made them more transparent to the players, which was presented in the PHB. Many of the basic combat modifiers remained in the DMG, however. But in 3E "to hit" in an overall sense was handed to the players, as not only was the basic probability (BAB) presented in the PHB, but so were most of the applicable modifiers and general combat rules, as well as tools specifically designed for the players to adjust their basic hit probability. 4E retains this aspect of 3E while simplifying the calculation of hit probability. This combined with the "cleaner" math of 4E makes hit probability extremely transparent.
This is only one example, of course. Saving throws, cleric's turning undead and similar subsystems all migrate through the editions from the DM's purview to that of the players. Even spells, which even in 1E were largely in the hands of the PCs, were given special treatment in the DMG that, at least in theory, the players were to discover through use. The transition of magic items into the PHB of 4E "completes" the process in a way.
One question to ask is "why"? Another is, "is this a good thing"? What benefits are gained by moving this information into the hands of the players? Similarly, what is lost? How does it affect play? What other kinds of information can be given over to the PCs? Will a later 4E book give the players monster stats (say, "The Summoner's Guidebook" or some such thing)? Is there even a supposition currently that the DMG and the MM are off limits to players?
Perhaps the most obvious example is hit probability. In 1E, the DMG contained the combat matrices. While the players were told the relative combat skills of the various classes, the actual numbers were the province of the DM -- and not just the basic probability, but many of the affecting modifiers as well. With 2E came THAC0, a recalculation of the basic hit matrices of 1E, which made them more transparent to the players, which was presented in the PHB. Many of the basic combat modifiers remained in the DMG, however. But in 3E "to hit" in an overall sense was handed to the players, as not only was the basic probability (BAB) presented in the PHB, but so were most of the applicable modifiers and general combat rules, as well as tools specifically designed for the players to adjust their basic hit probability. 4E retains this aspect of 3E while simplifying the calculation of hit probability. This combined with the "cleaner" math of 4E makes hit probability extremely transparent.
This is only one example, of course. Saving throws, cleric's turning undead and similar subsystems all migrate through the editions from the DM's purview to that of the players. Even spells, which even in 1E were largely in the hands of the PCs, were given special treatment in the DMG that, at least in theory, the players were to discover through use. The transition of magic items into the PHB of 4E "completes" the process in a way.
One question to ask is "why"? Another is, "is this a good thing"? What benefits are gained by moving this information into the hands of the players? Similarly, what is lost? How does it affect play? What other kinds of information can be given over to the PCs? Will a later 4E book give the players monster stats (say, "The Summoner's Guidebook" or some such thing)? Is there even a supposition currently that the DMG and the MM are off limits to players?