ExploderWizard
Hero
Information divide wasn't a part of all old school gaming. The Moldvay/Cook/Marsh era character sheets featured a hit matrix on the bottom of the front page. The cleric turning table was displayed right next to the other level advancement info for clerics. All of the combat info, monster stats , and even the magic items were bound into one little 64 page book. It wasn't until the Mentzer edition came out that the player and DM info became separated.
I still like the idea of "secret" information. The special notes in the 1E DMG about spells was great stuff. I generally agree with Jack 7. Any real mystery in the campaign needs to be created by the DM.
I still like the idea of "secret" information. The special notes in the 1E DMG about spells was great stuff. I generally agree with Jack 7. Any real mystery in the campaign needs to be created by the DM.