The poor business tactics and underhand woke stuff should have been separated.
Poor business tactics looping into them trying to push out legacy content in favor of new content that is mid at best, as well as their company wide current business model of "less and more", where they release more content with less substance (less spells, less subclasses, less items, mostly just fluff), which is something they're doing with all of their IP at the moment (see mtg especially), and coincided with them starting to release DND1, more content with less substance
Yes, inclusivity is good. Yes, There are only so many white nerds (gender irrelevant, not brought up, unless I missed something from WOTC, in which case, let me continue to miss it). And I invite anyone from any background and any stage of life to sit at my table, so long as they do not bring friction to it (read "start naughty word", no matter what side of the argument you're on). But underhanded tactics are underhanded, and you don't retain players of any kind with underhanded tactics. But as is the norm, the short buck blinds to the long loss, and right think is always "everyone belongs here unless you don't".
As for the rest, just my take on things pertaining to the playtest and the atmosphere of the company and fanbase surrounding when they were releasing the playtest, my opinions, and the amount of energy I had/wanted to put in to it. Your experience may vary.