FitzTheRuke
Legend
Here's an Anecdote that might be interesting for the conversation:
Take my personal FLGS after-hours 5e group. I have 5ish players. I'd say that on average, those 5 guys have bought 3 of EVERY BOOK that 5e has put out. BUT... we haven't PLAYED all of them. We only got a little way into Princes of the Apocalypse before switching to Out of the Abyss, for example. We haven't had time to play Theros, Eberron, Ravnica, or Stryxhaven. We didn't play Call of the Netherdeep or Dungeon of the Mad Mage. We've played most of the rest (though we haven't finished all the levels of the Tomb of Annihilation).
My point is: 5e Books have SOLD and sold shockingly well. But I wonder how that translates to PLAYED? My group alone is responsible for many Bought but Unplayed copies! One of the "problems" (Which B2 doesn't have) is that the 5e Adventures take ~18 months of weekly gaming to finish!
Now, that's not true of Lost Mines, which is another reason why I think that it "Wins" (on top of selling ~1M copies, and people starting with it will actually play it).
My copy has been used at least 3 times!
But the other Adventures? I suspect that their sales are multiple times what their played-value would be. B2 is certainly the other way around.
I think all that we can confidently guess is that LMoP and B2 are the most played adventures ever, and that they're very likely CLOSE to each other, but dwarf everything else.
Take my personal FLGS after-hours 5e group. I have 5ish players. I'd say that on average, those 5 guys have bought 3 of EVERY BOOK that 5e has put out. BUT... we haven't PLAYED all of them. We only got a little way into Princes of the Apocalypse before switching to Out of the Abyss, for example. We haven't had time to play Theros, Eberron, Ravnica, or Stryxhaven. We didn't play Call of the Netherdeep or Dungeon of the Mad Mage. We've played most of the rest (though we haven't finished all the levels of the Tomb of Annihilation).
My point is: 5e Books have SOLD and sold shockingly well. But I wonder how that translates to PLAYED? My group alone is responsible for many Bought but Unplayed copies! One of the "problems" (Which B2 doesn't have) is that the 5e Adventures take ~18 months of weekly gaming to finish!
Now, that's not true of Lost Mines, which is another reason why I think that it "Wins" (on top of selling ~1M copies, and people starting with it will actually play it).
My copy has been used at least 3 times!
But the other Adventures? I suspect that their sales are multiple times what their played-value would be. B2 is certainly the other way around.
I think all that we can confidently guess is that LMoP and B2 are the most played adventures ever, and that they're very likely CLOSE to each other, but dwarf everything else.