Nellisir
Hero
This actually makes sense to me. It's hard to have a campaign centered around (players) making the hard moral choices when all choices are ultimately equal. Planescape's conceit is the utilization of the planes as the stage for the players' actions; if all perspectives are not valid, then the stage tilts, perhaps permanently. That's a Big Deal. That's the underpinnings of reality that are changing.As I've posted in other threads that you've participated in, I don't find that Planescape frames the players (via their PCs) directly into the sorts of conflict/value questions I am interested in; nor that it provides the GM with story elements to frame such conflicts. A simple example: 4e presents the gods as antagonists the PCs might overcome, whereas in Planescape (as per @Mustrum_Ridcully's post that I quoted upthread) there is no expectation of, nor real provision for, PCs overthrowing (for instance) the Lady of Pain.
The general tendency of Planescape is towards asserting and presenting a type of relativism, and presenting individual beliefs/perspectives as merely partial: as @Neonchameleon has suggested in this thread (or, at least, that's what I've taken from his posts), the symmetry of the Great Wheel plus the whole "beliefs shape the world" implies that all persepctives are equally valid and hence that any attempt to cling to a particular perspective is a partiality that is ultimately arbitrary, even indefensible.
I think that's perhaps part of my disinterest in Planescape: the stage is so large the characters, by contrast, are always tiny, and the amazing becomes commonplace.
I think I would enjoy PS more if there were different levels of conflict; if "mortal" planar denizens contested with other mortal denizens, trying to carve out space for themselves in the middle of warring undying petitioners, while angels and demons clashed over both of them. The presumed grandeur of the Outer Planes loses something when you can walk into a bar and find a planetar and a slaadi playing at darts (well, the planetar is playing darts. The slaadi is playing at toasters and pretzels and does-the-halfling-fit-into-a-mug).
There is an abundance of that.I also find that Planescape makes a big deal of secret backstory (eg the yugoloth stuff that @Shemeska and others love) and quirks like angels and demons drinking together (and perhaps falling in love) in Sigil, the Great Modron March, etc.
Last edited: